• 1 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Help With KILLSTREAK'S: variable true Please assist :)
#1
Exclamation 
hey guys ive got this killstreak code and it work's but has a very BiG bug,let me explane, the code is watching cur_kill_streak and running a function if cur_kill_streak == xx kill's is true the issue is when "ie" 5 kill's is true the function will spam untill 6 kill's, it stop's because there's not a cur_kill_streak for it so varible isnt true anymore i understand that much but how can i make it Stop once the function has ran once(stop the spaming) I have attached my code and some pic's
Code:
CountKillstreak()
{
    self endon("disconnect");
    self endon("death");
    
    for(;;)
    {
        killstreak = self.pers["cur_kill_streak"];
        switch(killstreak)
        {
            case 3:
                self thread killstreak1();
                break;
            case 5:
                self thread killstreak2();
                break;
            case 7:
                self thread killstreak3();
                break;
            case 10:
                self thread killstreak4();
                break;
            case 15:
                self thread killstreak5();
                break;
        }
        wait .05;
    }
}

Killstreak1()
{
    for(i=1;i>0;i--)
    {
        self iPrintlnBold( "You are on a 3 killstreak!" );
        AllClientsPrint( self.name + " is on a 3 killstreak!" );
        
    }
}

Killstreak2()
{
    for(i=1;i>0;i--)
    {
        self iPrintlnBold( "You are on a 5 killstreak!" );
        AllClientsPrint( self.name + " is on a 5 killstreak!" );
    }
}

Killstreak3()
{
    for(i=1;i>0;i--)
    {
        self iPrintlnBold( "You are on a 7 killstreak!" );
        AllClientsPrint( self.name + " is on a 7 killstreak!" );
    }
}

Killstreak4()
{
    for(i=1;i>0;i--)
    {
        self iPrintlnBold( "You are on a 10 killstreak!" );
        AllClientsPrint( self.name + " is on a 10 killstreak!" );
    }
}

Killstreak5()
{
    for(i=1;i>0;i--)
    {
        self iPrintlnBold( "You are on a 15 killstreak!" );
        AllClientsPrint( self.name + " is on a 15 killstreak!" );
    }
}
HUDestroy(hudElem)
{
    self waittill("death");

    hudElem destroy();
    hudElem delete();
}
Edit: photobuckt not working atm photos are attached

+rep if you can help xD


Attached Files Image(s)
       
  Reply
#2
maybe go after it says the killstreaks
Code:
wait 0.1
AllClientsPrint = "";
  Reply
#3
ok tryied that but same thing happen's
i add it like this
Code:
Killstreak5()
{
    for(i=1;i>0;i--)
    {
        self iPrintlnBold( "You are on a 15 killstreak!" );
        wait 0.1;
        AllClientsPrint( self.name + " is on a 15 killstreak!" );
    }
}
  Reply
#4
Tip, after the mod wrote the killstreak, try to save it.

For example:
if done=1, don't run the code below
<writecode>
<save number 1 to: done=1;

and if you die, al done's get reset to 0.

What you get is that it only runs 1 time after the mod wrote the killstreak in the left corner.
  Reply
#5
yes,yesyes that sounds like just what i need Smile but i dont quite yet know how to code it ,could you maybe please point me in the right direction im alittle lost ,i am a quick learner though so thanks heaps for helping and bear with me Smile
  Reply
#6
Code:
CountKillstreak()
{
    self endon("disconnect");
    self endon("death");
    
    for(;;)
    {
        killstreak = self.pers["cur_kill_streak"];
        switch(killstreak)
        {
            case 3:
                self thread killstreak1();
                break;
            case 5:
                self thread killstreak2();
                break;
            case 7:
                self thread killstreak3();
                break;
            case 10:
                self thread killstreak4();
                break;
            case 15:
                self thread killstreak5();
                break;
        }
        wait .05;
    }
}

Killstreak1()
{
    for(i=1;i>0;i--)
    {
        if(done == 0)
        {
        self iPrintlnBold( "You are on a 3 killstreak!" );
        AllClientsPrint( self.name + " is on a 3 killstreak!" );
        done++;
        }
    }
}

Killstreak2()
{
    for(i=1;i>0;i--)
    {
        if(done == 0)
        {
        self iPrintlnBold( "You are on a 5 killstreak!" );
        AllClientsPrint( self.name + " is on a 5 killstreak!" );
        done++;
        }
    }
}

Killstreak3()
{
    for(i=1;i>0;i--)
    {
        if(done == 0)
        {
        self iPrintlnBold( "You are on a 7 killstreak!" );
        AllClientsPrint( self.name + " is on a 7 killstreak!" );
        done++;
        }
    }
}

Killstreak4()
{
    for(i=1;i>0;i--)
    {
        if(done == 0)
        {
        self iPrintlnBold( "You are on a 10 killstreak!" );
        AllClientsPrint( self.name + " is on a 10 killstreak!" );
        done++;
        }
    }
}

Killstreak5()
{
    for(i=1;i>0;i--)
    {
        if(done == 0)
        {
        self iPrintlnBold( "You are on a 15 killstreak!" );
        AllClientsPrint( self.name + " is on a 15 killstreak!" );
        done++;
        }
    }
}
HUDestroy(hudElem)
{
    self waittill("death");

    hudElem destroy();
    hudElem delete();
}

then put this @ onplayerspawned
Code:
done = 0;
(08-10-2011, 12:58)Pozzuh Wrote:
Se7en Wrote:Stealed, from cod4 mod ...
look who's talking

[Release] Old School Mod v2.2
[Release] Scroll menu

  Reply
#7
OMG so close lol uninitialised varible 'done' im not doing something right but ill keep trying
  Reply
#8
(04-05-2011, 09:22)rotceh_dnih Wrote: OMG so close lol uninitialised varible 'done' im not doing something right but ill keep trying

onplayerspawned:
Code:
self.done1 = 0;
    self.done2 = 0;
    self.done3 = 0;
    self.done4 = 0;
    self.done5 = 0;

rest:
Code:
CountKillstreak()
{
    self endon("disconnect");
    self endon("death");
    
    for(;;)
    {
        killstreak = self.pers["cur_kill_streak"];
        switch(killstreak)
        {
            case 3:
                self thread killstreak1();
                break;
            case 5:
                self thread killstreak2();
                break;
            case 7:
                self thread killstreak3();
                break;
            case 10:
                self thread killstreak4();
                break;
            case 15:
                self thread killstreak5();
                break;
        }
        wait .05;
    }
}

Killstreak1()
{
    for(i=1;i>0;i--)
    {
        if(self.done1 == 0)
        {
            self iPrintlnBold( "You are on a 3 killstreak!" );
            AllClientsPrint( self.name + " is on a 3 killstreak!" );
            self.done1++;
        }
    }
}

Killstreak2()
{
    for(i=1;i>0;i--)
    {
        if(self.done2 == 0)
        {
            self iPrintlnBold( "You are on a 5 killstreak!" );
            AllClientsPrint( self.name + " is on a 5 killstreak!" );
            self.done2++;
        }
    }
}

Killstreak3()
{
    for(i=1;i>0;i--)
    {
        if(self.done3 == 0)
        {
            self iPrintlnBold( "You are on a 7 killstreak!" );
            AllClientsPrint( self.name + " is on a 7 killstreak!" );
            self.done3++;
        }
    }
}

Killstreak4()
{
    for(i=1;i>0;i--)
    {
        if(self.done4 == 0)
        {
            self iPrintlnBold( "You are on a 10 killstreak!" );
            AllClientsPrint( self.name + " is on a 10 killstreak!" );
            self.done4++;
        }
    }
}

Killstreak5()
{
    for(i=1;i>0;i--)
    {
        if(self.done5 == 0)
        {
            self iPrintlnBold( "You are on a 15 killstreak!" );
            AllClientsPrint( self.name + " is on a 15 killstreak!" );
            self.done5++;
        }
    }
}
HUDestroy(hudElem)
{
    self waittill("death");

    hudElem destroy();
    hudElem delete();
}

Yes i know, thats very messy but well i have no other ideas :p
(08-10-2011, 12:58)Pozzuh Wrote:
Se7en Wrote:Stealed, from cod4 mod ...
look who's talking

[Release] Old School Mod v2.2
[Release] Scroll menu

  Reply
#9
OMG THANK YOU SOOO MUCH MAN YOU THE BEST +1 FOR YOU
  Reply
#10
Its much easier. U dont need so much variables Wink
Here:

PHP Code:
CountKillstreak()
{
    
self endon("disconnect");
    
self endon("death");

    
self.startscore self.pers["kills"];
    
self.killcount 0;
    
    for(;;)
    {
    if(
self.killcount != self.pers["kills"] - self.startscore)
        {
self.killcount self.pers["kills"] - self.startscore;
            switch(
killstreak)
            {
            case 
3:
                
self thread killstreak1();
                break;
            case 
5:
                
self thread killstreak2();
                break;
            case 
7:
                
self thread killstreak3();
                break;
            case 
10:
                
self thread killstreak4();
                break;
            case 
15:
                
self thread killstreak5();
                break;
            }
        
        }
    
wait .05;
    }

no the message will ony appear if you're on a next streak.
  Reply


Possibly Related Threads…
Thread Author Replies Views Last Post
  Duration killstreak The Tronuo 2 2,561 07-12-2013, 18:33
Last Post: The Tronuo
  Preview Tank Killstreak Yamato 16 9,534 05-27-2013, 14:47
Last Post: Yamato
  @Azumikkel true identity Arteq 3 2,571 02-24-2013, 13:57
Last Post: 99IRock
  [GSC] All Weapon/Camo/Perk/Killstreak Names DEREKTROTTER 33 24,159 01-30-2013, 15:26
Last Post: 99IRock
  [Request] Give KillStreak yuri8597 1 2,278 10-29-2012, 01:31
Last Post: DidUknowiPwn
  [Request] weapon/killstreak giver jari333 2 2,455 10-17-2012, 18:56
Last Post: OzonE
  Help is this way true raminr63 1 1,942 10-17-2012, 07:38
Last Post: zxz0O0
  Killstreak On/Off codehelp RaZ 13 6,312 06-20-2012, 09:47
Last Post: RaZ
  [Tutorial] Killstreak list Yamato 0 2,402 06-08-2012, 12:25
Last Post: Yamato
  So old but so true Arteq 7 3,612 05-29-2012, 19:34
Last Post: Arteq

Forum Jump:


Users browsing this thread: 1 Guest(s)