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Giving a weapon with multiple attachments.
#1
Why is it that this work:
Code:
self giveWeapon("hk21_acog_extclip_mp");

But this doesn't:
Code:
self giveWeapon("hk21_extclip_acog_mp");
doesn't?

And how do I know which is the right order to specify attachments for a weapon Huh
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#2
Because the weapons are sorted in a alphabetic way?
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#3
Because there are weapon files, they're named in sort
like
hk21_acog_silencer_mp - file
u must type same in function
C++/Obj-Cdeveloper. Neko engine wip
Steam: Click
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#4
(10-12-2011, 17:21)Se7en Wrote: Because there are weapon files, they're named in sort
like
hk21_acog_silencer_mp - file
u must type same in function

[Image: psn-network-exploit-facepalm.jpg]

He didn't ask for that Tongue
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#5
(10-12-2011, 17:21)Se7en Wrote: Because there are weapon files, they're named in sort
like
hk21_acog_silencer_mp - file
u must type same in function

looking in raw\weapons\mp\ that file doesn't actually exist...

taking a look at the hk21, the only files that exist with that name are:

hk21_acog_mp
hk21_elbit_mp
hk21_extclip_mp
hk21_ir_mp
hk21_mp
hk21_reflex_mp

There are no files for dual attachments. There are they odd exceptions for some weapons, like m60_acog_grip_mp, but they only appear when used in combination with a grip attachment. So there isn't a file for every combination of attachments.
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#6
LOL, of course there arent... there would be way too much files then.
[Image: ctoc.jpg]
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