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General Help Thread
For some weird reason I can't edit the main post


But I'd like to add that anyone asking for older versions or something because they got a cracked server, will get a instant warning from now on
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Take Tapatalk on your phone to edit the post.
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Is tapatalk worth the money?
[Image: MaEIQ.png]
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Thanks @SuperNovaAO
Works
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I installed Addon to my server. I put all files to the root directory of server. But it is not working. There arent anything about addon in the server console like loaded or something.

I do some tests like, renaming addons folder to addonsxyz. When I do this, server says couldnt not load addons.dll. Also I couldnt delete addons.dll when server is running. So as I understand, server loads addons.dll there isnt any problem with that.

I tried to compile custom mods also. I made a mod which prints "Server loaded" to the server console when server loads. But I couldnt see anything like "Server loaded" in the console. Also I installed Visual Studio to the server and compile it there, but nothing happened. Same.

I couldnt understand what is my problem. Can you help me about that?
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I'd like to use this for Teknogods MW3, but they use version 1.4 of MW3. Is there an old version available that I could use that worked with 1.4?
[Image: tanksignature.jpg]
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I have a problem with:

Code:
public override void OnServerFrame()
{
       if (GetClients().Count > 0)
              {
              }
}
Quote:[20:59:18] System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt.
bei plugin_test.iga.OnServerFrame()
bei Addon.PluginCode.TriggerServerFrame()

Make hundreds of errors in log, until the server is started completely.
I had an console.log > 1GB. Big Grin

Seems that OnServerFrame() is called before GetClients() exits.
Is there a way to check server boot is complete?
Sorry for my bad English!
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Code:
public override void OnServerFrame()
{
       try
       {
       if (GetClients().Count > 0)
       {
               //herp
       }
       }
       catch {  // this is where the code will go if the code in the 'try' fails.
         }
}
[Image: MaEIQ.png]
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(03-16-2012, 21:27)Pozzuh Wrote:
Code:
public override void OnServerFrame()
{
       try
       {
       if (GetClients().Count > 0)
       {
               //herp
       }
       }
       catch {  // this is where the code will go if the code in the 'try' fails.
         }
}

Thanks, works perfectly!
Sorry for my bad English!
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(03-16-2012, 17:09)GrossKopf Wrote: I'd like to use this for Teknogods MW3, but they use version 1.4 of MW3. Is there an old version available that I could use that worked with 1.4?

I do not have a version for this and do not support their servers, sorry. Although I believe there is a 1.4 version somewhere for download

@DeathAngel1479
You could also check GetClients() to see if it equals null.
[Image: b_560_95_1.png]
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