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Fx name for smoke grenade?
#1
What's the Fx name for the normal smoke grenade? I know for care package smoke it's level._effect["spotlight_fx"].
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#2
I think its this one Smile

Code:
level.smokefx = loadFX( "props/american_smoke_grenade_mp" );
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#3
(06-22-2013, 12:56)Yamato Wrote: I think its this one Smile

Code:
level.smokefx = loadFX( "props/american_smoke_grenade_mp" );

Thanks Smile
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#4
Code:
boom1(loc1)
{
wait 0.5;
loc12 = loc1 + (200,0,0);
playSoundAtPos(loc12, "smokegrenade_explode_default");
redSmoke = spawnFX( level._effect["spotlight_fx"], loc12 );
Angles = vectorToAngles( loc12 - loc1 );
redSmoke.angles = Angles;

    for(i = 0; i < 6; i++)
    {
    triggerFX(redSmoke);
    wait 3;
    }
}

This is what I was messing with. I was spawning redSmoke, but how do I change it to normal smoke? I tried making a new variable for the loadfx you listed, but it wouldn't spawn.
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#5
(06-22-2013, 22:17)akillj Wrote:
Code:
boom1(loc1)
{
wait 0.5;
loc12 = loc1 + (200,0,0);
playSoundAtPos(loc12, "smokegrenade_explode_default");
redSmoke = spawnFX( level._effect["spotlight_fx"], loc12 );
Angles = vectorToAngles( loc12 - loc1 );
redSmoke.angles = Angles;

    for(i = 0; i < 6; i++)
    {
    triggerFX(redSmoke);
    wait 3;
    }
}

This is what I was messing with. I was spawning redSmoke, but how do I change it to normal smoke? I tried making a new variable for the loadfx you listed, but it wouldn't spawn.

Code:
boom1(loc1)
{
level.smokefx = loadFX( "props/american_smoke_grenade_mp" );
wait 0.5;
loc12 = loc1 + (200,0,0);
playSoundAtPos(loc12, "smokegrenade_explode_default");
redSmoke = spawnFX( level.smokefx, loc12 );
Angles = vectorToAngles( loc12 - loc1 );
redSmoke.angles = Angles;

    for(i = 0; i < 6; i++)
    {
    triggerFX(redSmoke);
    wait 3;
    }
}

Try that.
  Reply


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