06-22-2013, 07:47
06-22-2013, 12:56
I think its this one
Code:
level.smokefx = loadFX( "props/american_smoke_grenade_mp" );
06-22-2013, 18:13
(06-22-2013, 12:56)Yamato Wrote: [ -> ]I think its this one
Code:level.smokefx = loadFX( "props/american_smoke_grenade_mp" );
Thanks
06-22-2013, 22:17
Code:
boom1(loc1)
{
wait 0.5;
loc12 = loc1 + (200,0,0);
playSoundAtPos(loc12, "smokegrenade_explode_default");
redSmoke = spawnFX( level._effect["spotlight_fx"], loc12 );
Angles = vectorToAngles( loc12 - loc1 );
redSmoke.angles = Angles;
for(i = 0; i < 6; i++)
{
triggerFX(redSmoke);
wait 3;
}
}
This is what I was messing with. I was spawning redSmoke, but how do I change it to normal smoke? I tried making a new variable for the loadfx you listed, but it wouldn't spawn.
06-23-2013, 11:57
(06-22-2013, 22:17)akillj Wrote: [ -> ]Code:boom1(loc1)
{
wait 0.5;
loc12 = loc1 + (200,0,0);
playSoundAtPos(loc12, "smokegrenade_explode_default");
redSmoke = spawnFX( level._effect["spotlight_fx"], loc12 );
Angles = vectorToAngles( loc12 - loc1 );
redSmoke.angles = Angles;
for(i = 0; i < 6; i++)
{
triggerFX(redSmoke);
wait 3;
}
}
This is what I was messing with. I was spawning redSmoke, but how do I change it to normal smoke? I tried making a new variable for the loadfx you listed, but it wouldn't spawn.
Code:
boom1(loc1)
{
level.smokefx = loadFX( "props/american_smoke_grenade_mp" );
wait 0.5;
loc12 = loc1 + (200,0,0);
playSoundAtPos(loc12, "smokegrenade_explode_default");
redSmoke = spawnFX( level.smokefx, loc12 );
Angles = vectorToAngles( loc12 - loc1 );
redSmoke.angles = Angles;
for(i = 0; i < 6; i++)
{
triggerFX(redSmoke);
wait 3;
}
}
Try that.