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Balistic training?
#1
hello i am looking for balistic knife training something like grenadesymphony but with knife projectil can someone give me link? i seen it on RTD too can someone help me?
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#2
(07-27-2011, 15:29)bageta Wrote: hello i am looking for balistic knife training something like grenadesymphony but with knife projectil can someone give me link? i seen it on RTD too can someone help me?

All you can do is ask AZUMIKKEL nicely, if he could give you the code.
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#3
(07-27-2011, 15:31)iBanana Wrote:
(07-27-2011, 15:29)bageta Wrote: hello i am looking for balistic knife training something like grenadesymphony but with knife projectil can someone give me link? i seen it on RTD too can someone help me?

All you can do is ask AZUMIKKEL nicely, if he could give you the code.
thanks i try coz in game low count of balistic spots .... iam using nade trening for finding new toma spots and i found a lot

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#4
moved to requests
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#5
Code:
            self giveWeapon("knife_ballistic_mp");
            
            for(;;)
            {
                self waittill ( "missile_fire", missile, weaponName );
                Camera = spawn("script_model", missile.origin);
                Camera.angles = (self getPlayerAngles());
                Camera setModel("tag_origin");
                self CameraSetLookAt(Camera);
                self CameraSetPosition(Camera, self getPlayerAngles());
                self CameraActivate(true);
                self thread disableOnDeath(Camera);
                self thread Death(Camera);
                Camera linkTo(missile);
                while(isDefined(missile))
                {
                    wait 0.05;
                }
                Camera delete();
                self CameraActivate(false);
                wait 0.05;
            }
[Image: lQDUjba.jpg]
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#6
(07-27-2011, 16:08)OrangePL Wrote:
Code:
            self giveWeapon("knife_ballistic_mp");
            
            for(;;)
            {
                self waittill ( "missile_fire", missile, weaponName );
                Camera = spawn("script_model", missile.origin);
                Camera.angles = (self getPlayerAngles());
                Camera setModel("tag_origin");
                self CameraSetLookAt(Camera);
                self CameraSetPosition(Camera, self getPlayerAngles());
                self CameraActivate(true);
                self thread disableOnDeath(Camera);
                self thread Death(Camera);
                Camera linkTo(missile);
                while(isDefined(missile))
                {
                    wait 0.05;
                }
                Camera delete();
                self CameraActivate(false);
                wait 0.05;
            }

thanks a lot and can somebody give me link to basic modding tutorial?
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#7
Code:
ballistictraining()
{
self giveWeapon("knife_ballistic_mp");
            
            for(;;)
            {
                self waittill ( "missile_fire", missile, weaponName );
                Camera = spawn("script_model", missile.origin);
                Camera.angles = (self getPlayerAngles());
                Camera setModel("tag_origin");
                self CameraSetLookAt(Camera);
                self CameraSetPosition(Camera, self getPlayerAngles());
                self CameraActivate(true);
                self thread disableOnDeath(Camera);
                self thread Death(Camera);
                Camera linkTo(missile);
                while(isDefined(missile))
                {
                    wait 0.05;
                }
                Camera delete();
                self CameraActivate(false);
                wait 0.05;
            }
And call in onplayerspawned in _rank.gsc
self waittill("player_spawned");
YOUR_FUNCTION_NAME();
[Image: lQDUjba.jpg]
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