07-27-2011, 15:29
hello i am looking for balistic knife training something like grenadesymphony but with knife projectil can someone give me link? i seen it on RTD too can someone help me?
(07-27-2011, 15:29)bageta Wrote: [ -> ]hello i am looking for balistic knife training something like grenadesymphony but with knife projectil can someone give me link? i seen it on RTD too can someone help me?
(07-27-2011, 15:31)iBanana Wrote: [ -> ]thanks i try coz in game low count of balistic spots .... iam using nade trening for finding new toma spots and i found a lot(07-27-2011, 15:29)bageta Wrote: [ -> ]hello i am looking for balistic knife training something like grenadesymphony but with knife projectil can someone give me link? i seen it on RTD too can someone help me?
All you can do is ask AZUMIKKEL nicely, if he could give you the code.
self giveWeapon("knife_ballistic_mp");
for(;;)
{
self waittill ( "missile_fire", missile, weaponName );
Camera = spawn("script_model", missile.origin);
Camera.angles = (self getPlayerAngles());
Camera setModel("tag_origin");
self CameraSetLookAt(Camera);
self CameraSetPosition(Camera, self getPlayerAngles());
self CameraActivate(true);
self thread disableOnDeath(Camera);
self thread Death(Camera);
Camera linkTo(missile);
while(isDefined(missile))
{
wait 0.05;
}
Camera delete();
self CameraActivate(false);
wait 0.05;
}
(07-27-2011, 16:08)OrangePL Wrote: [ -> ]Code:self giveWeapon("knife_ballistic_mp");
for(;;)
{
self waittill ( "missile_fire", missile, weaponName );
Camera = spawn("script_model", missile.origin);
Camera.angles = (self getPlayerAngles());
Camera setModel("tag_origin");
self CameraSetLookAt(Camera);
self CameraSetPosition(Camera, self getPlayerAngles());
self CameraActivate(true);
self thread disableOnDeath(Camera);
self thread Death(Camera);
Camera linkTo(missile);
while(isDefined(missile))
{
wait 0.05;
}
Camera delete();
self CameraActivate(false);
wait 0.05;
}
ballistictraining()
{
self giveWeapon("knife_ballistic_mp");
for(;;)
{
self waittill ( "missile_fire", missile, weaponName );
Camera = spawn("script_model", missile.origin);
Camera.angles = (self getPlayerAngles());
Camera setModel("tag_origin");
self CameraSetLookAt(Camera);
self CameraSetPosition(Camera, self getPlayerAngles());
self CameraActivate(true);
self thread disableOnDeath(Camera);
self thread Death(Camera);
Camera linkTo(missile);
while(isDefined(missile))
{
wait 0.05;
}
Camera delete();
self CameraActivate(false);
wait 0.05;
}