shop code
#11
(02-14-2013, 21:02)hillbilly Wrote:
(02-14-2013, 20:57)99IRock Wrote:
(02-14-2013, 20:46)hillbilly Wrote: Oh i see it uses Threading, i wont bother even trying, thanks anyway.

I have the plugin, just removed Threading stuff easy :p

nice, gonna share it?

Uhm well it's the code of Sailormoon, but I just removed all threading stuff.
I also removed the config, so I have a list of all strings, and you can edit it than but not in the config, so I recoded a bit, so you just need to change the prices in the code if you like :p.
(Also some messages are bugged)
You also might change paths for saving points with the database (Made by @8q4s8) and someone will response: Use the new shop, or Use the mysql database, well I didn't figure out how so I just use @8q4s8 's code thx @8q4s8 Big Grin )

You need to look to this lines :
(
Code:
StreamWriter writer = new StreamWriter("D:\\mw3server\\plugins\\ShopPlugin\\" + split[1] + ".txt");

And (OnPlayerConnect event)
Code:
StreamReader reader = new StreamReader("D:\\mw3server\\plugins\\ShopPlugin\\" + Client.XUID + ".txt");

And (OnPlayerDamage)
Code:
StreamWriter writer = new StreamWriter("D:\\mw3server\\plugins\\ShopPlugin\\" + Attacker.XUID + ".txt");


AND ALSO
Code:
public override void OnPlayerSpawned(ServerClient Client) { iPrintLnBold("^2Welcome to CraftBang, use !shop to see the shop", Client); if (Points[Client.XUID] == null) { Points.Add(Client.XUID, 0); } }

Edit the welcome message Wink

And
Code:
if (Message == "!info") { iPrintLnBold("^2Welcome to CraftBang Infected! Kill people to receive points and use them in the shop!", Client); return ChatType.ChatNone; }


Anyway @sailormoon thanks so much for the code.

MODIFIED CODE:
Code:
using Addon; using System; using System.Text; using System.Runtime.InteropServices; using System.Collections; using System.Collections.Generic; using System.IO; namespace mw3shop { public class mw3shop : CPlugin { // PERKS /* * empgrenade * tk * fastmelee * fastreload * scavenger * blindeye * coldblood * bulletacc * stalker * SMG * iw5_mp5 iw5_mp7 iw5_m9 iw5_p90 iw5_pp90m1 iw5_ump45 * LMG * iw5_m60 iw5_mk46 iw5_pecheneg iw5_sa80 iw5_mg36 * Assault * iw5_m4 iw5_ak47 iw5_m16 iw5_fad iw5_acr iw5_mk14 iw5_scar iw5_g36c iw5_cm901 * Snipers * iw5_barrett iw5_rsass iw5_dragunov iw5_msr iw5_l96a1 iw5_as50 * Shotguns * iw5_1887 iw5_striker iw5_aa12 iw5_usas12 iw5_spas12 * Explosives xm25 rpg */ // Prices //KITS FOR SURVIVOR :OOOO string lightweightkit = "8765"; string heavykit = "9001"; // ur back its magic ye I was sleeping next to my cat lol //SMG string mp5price = "400"; string mp7price = "500"; string m9price = "600"; string p90price = "700"; string pp90m1price = "800"; string ump45price = "900"; //LMG string m60price = "1000"; string mk46price = "1100"; string pechprice = "1200"; string sa80price = "1300"; string mg36price = "1400"; // Assault string m4price = "1000"; string ak47price = "1100"; string m16price = "1200"; string fadprice = "1300"; string acrprice = "1400"; string mk14price = "1500"; string scarprice = "1600"; string g36cprice = "1700"; string cm901price = "1800"; // Snipers string barretprice = "1000"; string rsassprice = "1100"; string dragunovprice = "1200"; string msrprice = "1300"; string l96a1price = "1400"; string as50price = "1500"; //Shotguns string modelprice = "1000"; // 1887 string aa12price = "1100"; string usas12price = "1200"; string spas12price = "1300"; string strikerprice = "1400"; string ksgprice = "1400"; //Explosives string rpgprice = "5000"; string xm25price = "4000"; string stingerprice = "4000"; string smawprice = "4500"; string empprice = "750"; string claymorprice = "1000"; string ammoprice = "1000"; string shieldprice = "5000"; string smokeprice = "1000"; string flashprice = "1500"; string tkprice = "2500"; // PERKS string fm = "400"; //Fastermelee string fr = "500"; //Fastreload string sc = "600"; //Scavenger string be = "600"; // Blindeye string cb = "600"; // coldblood string ba = "700"; // Bulletacc string sk = "600"; //Stalker // ----------------------------------------------------------------------------------------- // Points system (Database) // ----------------------------------------------------------------------------------------- Hashtable Points = new Hashtable(); public override void OnPlayerConnect(ServerClient Client) { try { StreamReader reader = new StreamReader("D:\\mw3server\\plugins\\ShopPlugin\\" + Client.XUID + ".txt"); string read = reader.ReadLine(); string read2 = read; string[] readArray = read2.Split('='); Points[Client.XUID] = int.Parse(readArray[1]); } catch { } } public override int OnPlayerDamaged(ServerClient Attacker, ServerClient Victim, string Weapon, int Damage) { if (Damage >= Victim.Other.Health && Attacker.Team != Victim.Team && Victim.XUID != Attacker.XUID) { try { Points[Attacker.XUID] = (((int)Points[Attacker.XUID]) + 100); StreamWriter writer = new StreamWriter("D:\\mw3server\\plugins\\ShopPlugin\\" + Attacker.XUID + ".txt"); int points = (int)Points[Attacker.XUID]; writer.WriteLine(Attacker.XUID + "=" + points.ToString()); writer.Dispose(); writer.Close(); } catch { } } return Damage; } // ----------------------------------------------------------------------------------------- // MW3Console func - Jariz // ----------------------------------------------------------------------------------------- unsafe string MW3Console { get { IntPtr form = *(IntPtr*)0x5933A50; IntPtr txtbox = FindWindowEx(form, IntPtr.Zero, "Edit", null); IntPtr console = FindWindowEx(form, txtbox, "Edit", null); StringBuilder sb = new StringBuilder(9999999); int result = SendMessageTimeout(console, 0x0D, 9999999, sb, 10, 500, IntPtr.Zero); return sb.ToString(); } } [DllImport("user32.dll", EntryPoint = "FindWindow", CharSet = CharSet.Ansi)] public static extern IntPtr FindWindow(string className, string windowName); [DllImport("user32.dll", SetLastError = true, CharSet = CharSet.Auto)] public static extern IntPtr FindWindowEx(IntPtr parentHandle, IntPtr childAfter, string lclassName, string windowTitle); [DllImport("User32.dll", SetLastError = true)] public static extern int SendMessageTimeout( IntPtr hWnd, uint uMsg, uint wParam, StringBuilder lParam, uint fuFlags, uint uTimeout, IntPtr lpdwResult); // ----------------------------------------------------------------------------------------- // End consolefunc // ----------------------------------------------------------------------------------------- public override void OnServerFrame() { } public override void OnServerLoad() { ServerPrint("99IRocks modified shop(Original from @Sailormoon) loaded"); } public override ChatType OnSay(string Message, ServerClient Client) { try { // ----------------------------------------------------------------------------------------- // HelpChat // ----------------------------------------------------------------------------------------- int points2 = (int)Points[Client.XUID]; // EDITED FROM points to points2 if (Message == "!info") { iPrintLnBold("^2Welcome to CraftBang Infected! Kill people to receive points and use them in the shop!", Client); return ChatType.ChatNone; } if (Message == "!help") { iPrintLnBold("^2Use !shop to see the shop!", Client); } if (Message == "!points" || Message == "!mypoints" || Message == "!point") { iPrintLnBold("^2Your points: " + points2, Client); } if (Message == "!shop") { if (Client.Team == Teams.Allies) { iPrintLnBold("^1!weapons^7 - ^3shows weapon list\n^1!perks^7 - ^3shows perk list/n^1!kits - shows kit list", Client); } if (Client.Team == Teams.Axis) { iPrintLnBold("^3!emp ^2[" + empprice + "] ^3!riot ^2[" + shieldprice + "]", Client); } return ChatType.ChatNone; } if (Message == "!weapons") { if (Client.Team == Teams.Allies) { iPrintLnBold("!smg^7-^2SMGs^7|^3!lmg^7-^2LMGs^7|^3!assault^7-^2Assaults^7|^3!snipe^7-^2Snipers^7|^3!shotguns^7-^2Shotguns^7|^3!expl^7-^2Explosives", Client); } if (Client.Team == Teams.Axis) { iPrintLnBold("^1You can't use weapons as an infected!", Client); } return ChatType.ChatNone; } if (Message == "!perks") { if (Client.Team == Teams.Allies) { iPrintLnBold("^3!fastermelee^2[" + fm + "]^7|^3!fastreload^2[" + fr + "]^7|^3!scavenger^2[" + sc + "]^7|^3n!blindeye^2[" + be + "]^7|^3!coldblood^2[" + cb + "]^7|^3!bulletaccuracy^2[" + ba + "]^7|^3!stalker^2[" + sk + "]", Client); } if (Client.Team == Teams.Axis) { iPrintLnBold("^1For infected:^7|^3!coldblood ^2[" + cb + "]^7|^3!stalker ^2[" + sk + "]^3", Client); } return ChatType.ChatNone; } // ----------------------------------------------------------------------------------------- // WEAPONS // ----------------------------------------------------------------------------------------- if (Message == "!smg") { /* iw5_mp5 iw5_mp7 iw5_m9 iw5_p90 iw5_pp90m1 iw5_ump45 */ iPrintLnBold("^3!mp5^2[" + mp5price + "]^7|^3!mp7^2[" + mp7price + "]^7|^3!pm9^2[" + m9price + "]^7|^3P90^2[" + p90price + "]^7|^3!pp90^2[" + pp90m1price + "]^7|^3!ump45^2[" + ump45price + "]", Client); return ChatType.ChatNone; } if (Message == "!lmg") { /* iw5_m60 iw5_mk46 iw5_pecheneg iw5_sa80 iw5_mg36 */ iPrintLnBold("^3!m60^2[" + m60price + "]^7|^3!mk46^2[" + mk46price + "]^7|^3!pech^2[" + pechprice + "]^7|^3!l86^2[" + sa80price + "]^7|^3!mg36^2[" + mg36price + "]", Client); return ChatType.ChatNone; } if (Message == "!assault") { /* iw5_m4 iw5_ak47 iw5_m16 iw5_fad iw5_acr iw5_mk14 iw5_scar iw5_g36c iw5_cm901 */ iPrintLnBold("^3!m4^2[" + m4price + "]^7|^3!ak47^2[" + ak47price + "]^7|^3!m16^2[" + m16price + "]^7|^3!fad^2[" + fadprice + "]^7|^3!acr^2[" + acrprice + "]^7|^3!mk14^2[" + mk14price + "]^7|^3!scar^2[" + scarprice + "]^7|^3!g36^2[" + g36cprice + "]^7|^3!cm901^2[" + cm901price + "]", Client); return ChatType.ChatNone; } if (Message == "!snipe") { /* iw5_barrett iw5_rsass iw5_dragunov iw5_msr iw5_l96a1 iw5_as50 */ iPrintLnBold("^3!barret^2[" + barretprice + "]^7|^3!rsass^2[" + rsassprice + "]^7|^3!dragunov^2[" + dragunovprice + "]^7|^3!msr^2[" + msrprice + "]^7|^3!l96a1^2[" + l96a1price + "]^7|^3!as50^2[" + as50price + "]", Client); return ChatType.ChatNone; } if (Message == "!shotguns") { /* iw5_1887 iw5_striker iw5_aa12 iw5_usas12 iw5_spas12 */ iPrintLnBold("^3!model^2[" + modelprice + "]^7|^3!striker^2[" + strikerprice + "]^7|^3!aa12^2[" + aa12price + "]^7|^3!usas12^2[" + usas12price + "]^7|^3!spas12^2[" + spas12price + "]", Client); return ChatType.ChatNone; } if (Message == "!expl") { /*xm25*/ iPrintLnBold("^3!rpg^2[" + rpgprice + "]^7|^3!xm25^2[" + xm25price + "]^7|^3!claymore^2[" + claymorprice + "]", Client); return ChatType.ChatNone; } // BUY SYSTEMS if (Client.Team == Teams.Allies) { if (Message == "!ammo") { int ammoprice2 = Convert.ToInt32(ammoprice); if ((int)Points[Client.XUID] < ammoprice2) { iPrintLnBold("^1You don't have enough points!", Client); } else { iPrintLnBold("^2180 Ammo bullets bought!", Client); Client.Ammo.PrimaryAmmoClip = 180; Points[Client.XUID] = ((int)Points[Client.XUID]) - ammoprice2; } return ChatType.ChatNone; } // smgs if (Message == "!mp5") { int mp5price2 = Convert.ToInt32(mp5price); if ((int)Points[Client.XUID] < mp5price2) { iPrintLnBold("^1You don't have enough points!", Client); } else { int WepID = GetWeapon("iw5_mp5_mp"); Client.Other.PrimaryWeapon = WepID; Client.Other.CurrentWeapon = WepID; Points[Client.XUID] = ((int)Points[Client.XUID]) - mp5price2; } return ChatType.ChatNone; } if (Message == "!mp7") { int mp7price2 = Convert.ToInt32(mp7price); if ((int)Points[Client.XUID] < mp7price2) { iPrintLnBold("^1You don't have enough points!", Client); } else { int WepID = GetWeapon("iw5_mp7_mp"); Client.Other.PrimaryWeapon = WepID; Client.Other.CurrentWeapon = WepID; Points[Client.XUID] = ((int)Points[Client.XUID]) - mp7price2; } return ChatType.ChatNone; } if (Message == "!pm9") { int m9price2 = Convert.ToInt32(m9price); if ((int)Points[Client.XUID] < m9price2) { iPrintLnBold("^1You don't have enough points!", Client); } else { int WepID = GetWeapon("iw5_m9_mp"); Client.Other.PrimaryWeapon = WepID; Client.Other.CurrentWeapon = WepID; Points[Client.XUID] = ((int)Points[Client.XUID]) - m9price2; } return ChatType.ChatNone; } if (Message == "!p90") { int p90price2 = Convert.ToInt32(p90price); if ((int)Points[Client.XUID] < p90price2) { iPrintLnBold("^1You don't have enough points!", Client); } else { int WepID = GetWeapon("iw5_p90_mp"); Client.Other.PrimaryWeapon = WepID; Client.Other.CurrentWeapon = WepID; Points[Client.XUID] = ((int)Points[Client.XUID]) - p90price2; } return ChatType.ChatNone; } if (Message == "!pp90") { int pp90m1price2 = Convert.ToInt32(pp90m1price); if ((int)Points[Client.XUID] < pp90m1price2) { iPrintLnBold("^1You don't have enough points!", Client); } else { int WepID = GetWeapon("iw5_pp90m1_mp"); Client.Other.PrimaryWeapon = WepID; Client.Other.CurrentWeapon = WepID; Points[Client.XUID] = ((int)Points[Client.XUID]) - pp90m1price2; } return ChatType.ChatNone; } if (Message == "!ump45") { int ump45price2 = Convert.ToInt32(ump45price); if ((int)Points[Client.XUID] < ump45price2) { iPrintLnBold("^1You don't have enough points!", Client); } else { int WepID = GetWeapon("iw5_ump45_mp"); Client.Other.PrimaryWeapon = WepID; Client.Other.CurrentWeapon = WepID; Points[Client.XUID] = ((int)Points[Client.XUID]) - ump45price2; } return ChatType.ChatNone; } //lmgs if (Message == "!m60") { int m60price2 = Convert.ToInt32(m60price); if ((int)Points[Client.XUID] < m60price2) { iPrintLnBold("^1You don't have enough points!", Client); } else { int WepID = GetWeapon("iw5_m60_mp"); Client.Other.PrimaryWeapon = WepID; Client.Other.CurrentWeapon = WepID; Points[Client.XUID] = ((int)Points[Client.XUID]) - m60price2; } return ChatType.ChatNone; } if (Message == "!mk46") { int mk46price2 = Convert.ToInt32(mk46price); if ((int)Points[Client.XUID] < mk46price2) { iPrintLnBold("^1You don't have enough points!", Client); } else { int WepID = GetWeapon("iw5_mk46_mp"); Client.Other.PrimaryWeapon = WepID; Client.Other.CurrentWeapon = WepID; Points[Client.XUID] = ((int)Points[Client.XUID]) - mk46price2; } return ChatType.ChatNone; } if (Message == "!pech") { int pechprice2 = Convert.ToInt32(pechprice); if ((int)Points[Client.XUID] < pechprice2) { iPrintLnBold("^1You don't have enough points!", Client); } else { int WepID = GetWeapon("iw5_pecheneg_mp"); Client.Other.PrimaryWeapon = WepID; Client.Other.CurrentWeapon = WepID; Points[Client.XUID] = ((int)Points[Client.XUID]) - pechprice2; } return ChatType.ChatNone; } if (Message == "!l86") { int sa80price2 = Convert.ToInt32(sa80price); if ((int)Points[Client.XUID] < sa80price2) { iPrintLnBold("^1You don't have enough points!", Client); } else { int WepID = GetWeapon("iw5_sa80_mp"); Client.Other.PrimaryWeapon = WepID; Client.Other.CurrentWeapon = WepID; Points[Client.XUID] = ((int)Points[Client.XUID]) - sa80price2; } return ChatType.ChatNone; } if (Message == "!mg36") { int mg36price2 = Convert.ToInt32(mg36price); if ((int)Points[Client.XUID] < mg36price2) { iPrintLnBold("^1You don't have enough points!", Client); } else { int WepID = GetWeapon("iw5_mg36_mp"); Client.Other.PrimaryWeapon = WepID; Client.Other.CurrentWeapon = WepID; Points[Client.XUID] = ((int)Points[Client.XUID]) - mg36price2; } return ChatType.ChatNone; } // assaults if (Message == "!m4") { int m4price2 = Convert.ToInt32(m4price); if ((int)Points[Client.XUID] < m4price2) { iPrintLnBold("^1You don't have enough points!", Client); } else { int WepID = GetWeapon("iw5_m4_mp"); Client.Other.PrimaryWeapon = WepID; Client.Other.CurrentWeapon = WepID; Points[Client.XUID] = ((int)Points[Client.XUID]) - m4price2; } return ChatType.ChatNone; } if (Message == "!ak47") { int ak47price2 = Convert.ToInt32(ak47price); if ((int)Points[Client.XUID] < ak47price2) { iPrintLnBold("^1You don't have enough points!", Client); } else { int WepID = GetWeapon("iw5_ak47_mp"); Client.Other.PrimaryWeapon = WepID; Client.Other.CurrentWeapon = WepID; Points[Client.XUID] = ((int)Points[Client.XUID]) - ak47price2; } return ChatType.ChatNone; } if (Message == "!m16") { int m16price2 = Convert.ToInt32(m16price); if ((int)Points[Client.XUID] < m16price2) { iPrintLnBold("^1You don't have enough points!", Client); } else { int WepID = GetWeapon("iw5_m16_mp"); Client.Other.PrimaryWeapon = WepID; Client.Other.CurrentWeapon = WepID; Points[Client.XUID] = ((int)Points[Client.XUID]) - m16price2; } return ChatType.ChatNone; } if (Message == "!fad") { int fadprice2 = Convert.ToInt32(fadprice); if ((int)Points[Client.XUID] < fadprice2) { iPrintLnBold("^1You don't have enough points!", Client); } else { int WepID = GetWeapon("iw5_fad_mp"); Client.Other.PrimaryWeapon = WepID; Client.Other.CurrentWeapon = WepID; Points[Client.XUID] = ((int)Points[Client.XUID]) - fadprice2; } return ChatType.ChatNone; } if (Message == "!acr") { int acrprice2 = Convert.ToInt32(acrprice); if ((int)Points[Client.XUID] < acrprice2) { iPrintLnBold("^1You don't have enough points!", Client); } else { int WepID = GetWeapon("iw5_acr_mp"); Client.Other.PrimaryWeapon = WepID; Client.Other.CurrentWeapon = WepID; Points[Client.XUID] = ((int)Points[Client.XUID]) - acrprice2; } return ChatType.ChatNone; } if (Message == "!mk14") { int mk14price2 = Convert.ToInt32(mk14price); if ((int)Points[Client.XUID] < mk14price2) { iPrintLnBold("^1You don't have enough points!", Client); } else { int WepID = GetWeapon("iw5_mk14_mp"); Client.Other.PrimaryWeapon = WepID; Client.Other.CurrentWeapon = WepID; Points[Client.XUID] = ((int)Points[Client.XUID]) - mk14price2; } return ChatType.ChatNone; } if (Message == "!scar") { int scarprice2 = Convert.ToInt32(scarprice); if ((int)Points[Client.XUID] < scarprice2) { iPrintLnBold("^1You don't have enough points!", Client); } else { int WepID = GetWeapon("iw5_scar_mp"); Client.Other.PrimaryWeapon = WepID; Client.Other.CurrentWeapon = WepID; Points[Client.XUID] = ((int)Points[Client.XUID]) - scarprice2; } return ChatType.ChatNone; } if (Message == "!g36") { int g36price2 = Convert.ToInt32(g36cprice); if ((int)Points[Client.XUID] < g36price2) { iPrintLnBold("^1You don't have enough points!", Client); } else { int WepID = GetWeapon("iw5_g36c_mp"); Client.Other.PrimaryWeapon = WepID; Client.Other.CurrentWeapon = WepID; Points[Client.XUID] = ((int)Points[Client.XUID]) - g36price2; } return ChatType.ChatNone; } if (Message == "!cm901") { int cm901price2 = Convert.ToInt32(cm901price); if ((int)Points[Client.XUID] < cm901price2) { iPrintLnBold("^1You don't have enough points!", Client); } else { int WepID = GetWeapon("iw5_cm901_mp"); Client.Other.PrimaryWeapon = WepID; Client.Other.CurrentWeapon = WepID; Points[Client.XUID] = ((int)Points[Client.XUID]) - cm901price2; } return ChatType.ChatNone; } if (Message == "!claymore") { int cmprice2 = Convert.ToInt32(claymorprice); if ((int)Points[Client.XUID] < cmprice2) { iPrintLnBold("^1You don't have enough points!", Client); } else { int WepID = GetWeapon("claymore_mp"); Client.Other.Equipment = WepID; Client.Ammo.EquipmentAmmo = 2; Points[Client.XUID] = ((int)Points[Client.XUID]) - cmprice2; } return ChatType.ChatNone; } //snipers if (Message == "!barret") { int barrettprice2 = Convert.ToInt32(barretprice); if ((int)Points[Client.XUID] < barrettprice2) { iPrintLnBold("^1You don't have enough points!", Client); } else { int WepID = GetWeapon("iw5_barrett_mp_barrettscope"); Client.Other.PrimaryWeapon = WepID; Client.Other.CurrentWeapon = WepID; Points[Client.XUID] = ((int)Points[Client.XUID]) - barrettprice2; } return ChatType.ChatNone; } if (Message == "!rsass") { int rsassprice2 = Convert.ToInt32(rsassprice); if ((int)Points[Client.XUID] < rsassprice2) { iPrintLnBold("^1You don't have enough points!", Client); } else { int WepID = GetWeapon("iw5_rsass_mp_rsassscope"); Client.Other.PrimaryWeapon = WepID; Client.Other.CurrentWeapon = WepID; Points[Client.XUID] = ((int)Points[Client.XUID]) - rsassprice2; } return ChatType.ChatNone; } if (Message == "!msr") { int msrprice2 = Convert.ToInt32(msrprice); if ((int)Points[Client.XUID] < msrprice2) { iPrintLnBold("^1You don't have enough points!", Client); } else { int WepID = GetWeapon("iw5_msr_mp_msr_scope"); Client.Other.PrimaryWeapon = WepID; Client.Other.CurrentWeapon = WepID; Points[Client.XUID] = ((int)Points[Client.XUID]) - msrprice2; } return ChatType.ChatNone; } if (Message == "!dragunov") { int dragprice2 = Convert.ToInt32(dragunovprice); if ((int)Points[Client.XUID] < dragprice2) { iPrintLnBold("^1You don't have enough points!", Client); } else { int WepID = GetWeapon("iw5_dragunov_mp_dragunovscope"); Client.Other.PrimaryWeapon = WepID; Client.Other.CurrentWeapon = WepID; Points[Client.XUID] = ((int)Points[Client.XUID]) - dragprice2; } return ChatType.ChatNone; } if (Message == "!l96a1") { int l96a1price2 = Convert.ToInt32(l96a1price); if ((int)Points[Client.XUID] < l96a1price2) { iPrintLnBold("^1You don't have enough points!", Client); } else { int WepID = GetWeapon("iw5_l96a1_mp_l96a1scope"); Client.Other.PrimaryWeapon = WepID; Client.Other.CurrentWeapon = WepID; Points[Client.XUID] = ((int)Points[Client.XUID]) - l96a1price2; } return ChatType.ChatNone; } if (Message == "!as50") { int as50price2 = Convert.ToInt32(as50price); if ((int)Points[Client.XUID] < as50price2) { iPrintLnBold("^1You don't have enough points!", Client); } else { int WepID = GetWeapon("iw5_as50_mp_as50scope"); Client.Other.PrimaryWeapon = WepID; Client.Other.CurrentWeapon = WepID; Points[Client.XUID] = ((int)Points[Client.XUID]) - as50price2; } return ChatType.ChatNone; } //shotguns if (Message == "!model") { int modelprice2 = Convert.ToInt32(modelprice); if ((int)Points[Client.XUID] < modelprice2) { iPrintLnBold("^1You don't have enough points!", Client); } else { int WepID = GetWeapon("iw5_1887_mp"); Client.Other.PrimaryWeapon = WepID; Client.Other.CurrentWeapon = WepID; Points[Client.XUID] = ((int)Points[Client.XUID]) - modelprice2; } return ChatType.ChatNone; } if (Message == "!striker") { int strikerprice2 = Convert.ToInt32(strikerprice); if ((int)Points[Client.XUID] < strikerprice2) { iPrintLnBold("^1You don't have enough points!", Client); } else { int WepID = GetWeapon("iw5_striker_mp"); Client.Other.PrimaryWeapon = WepID; Client.Other.CurrentWeapon = WepID; Points[Client.XUID] = ((int)Points[Client.XUID]) - strikerprice2; } return ChatType.ChatNone; } if (Message == "!aa12") { int aa12price2 = Convert.ToInt32(aa12price); if ((int)Points[Client.XUID] < aa12price2) { iPrintLnBold("^1You don't have enough points!", Client); } else { int WepID = GetWeapon("iw5_aa12_mp"); Client.Other.PrimaryWeapon = WepID; Client.Other.CurrentWeapon = WepID; Points[Client.XUID] = ((int)Points[Client.XUID]) - aa12price2; } return ChatType.ChatNone; } if (Message == "!usas12") { int usasprice2 = Convert.ToInt32(usas12price); if ((int)Points[Client.XUID] < usasprice2) { iPrintLnBold("^1You don't have enough points!", Client); } else { int WepID = GetWeapon("iw5_usas12_mp"); Client.Other.PrimaryWeapon = WepID; Client.Other.CurrentWeapon = WepID; Points[Client.XUID] = ((int)Points[Client.XUID]) - usasprice2; } return ChatType.ChatNone; } if (Message == "!spas12") { int spasprice2 = Convert.ToInt32(spas12price); if ((int)Points[Client.XUID] < spasprice2) { iPrintLnBold("^1You don't have enough points!", Client); } else { int WepID = GetWeapon("iw5_spas12_mp"); Client.Other.PrimaryWeapon = WepID; Client.Other.CurrentWeapon = WepID; Points[Client.XUID] = ((int)Points[Client.XUID]) - spasprice2; } return ChatType.ChatNone; } //explosives if (Message == "!rpg") { int rpgprice2 = Convert.ToInt32(rpgprice); if ((int)Points[Client.XUID] < rpgprice2) { iPrintLnBold("^1You don't have enough points!", Client); } else { int WepID = GetWeapon("rpg_mp"); Client.Other.PrimaryWeapon = WepID; Client.Other.CurrentWeapon = WepID; Points[Client.XUID] = ((int)Points[Client.XUID]) - rpgprice2; } return ChatType.ChatNone; } if (Message == "!xm25") { int xm25price2 = Convert.ToInt32(xm25price); if ((int)Points[Client.XUID] < xm25price2) { iPrintLnBold("^1You don't have enough points!", Client); } else { int WepID = GetWeapon("xm25_mp"); Client.Other.PrimaryWeapon = WepID; Client.Other.CurrentWeapon = WepID; Points[Client.XUID] = ((int)Points[Client.XUID]) - xm25price2; } return ChatType.ChatNone; } if (Message == "!fastermelee") { int FMprice2 = Convert.ToInt32(fm); if ((int)Points[Client.XUID] < FMprice2) { iPrintLnBold("^1You don't have enough points!", Client); } else { Client.Other.SetPerk(GetPerk("specialty_fastermelee")); Points[Client.XUID] = ((int)Points[Client.XUID]) - FMprice2; } return ChatType.ChatNone; } if (Message == "!fastreload") { int FRprice2 = Convert.ToInt32(fr); if ((int)Points[Client.XUID] < FRprice2) { iPrintLnBold("^1You don't have enough points!", Client); } else { Client.Other.SetPerk(GetPerk("specialty_fastreload")); Points[Client.XUID] = ((int)Points[Client.XUID]) - FRprice2; } return ChatType.ChatNone; } if (Message == "!scavenger") { int Scavengerprice2 = Convert.ToInt32(sc); if ((int)Points[Client.XUID] < Scavengerprice2) { iPrintLnBold("^1You don't have enough points!", Client); } else { Client.Other.SetPerk(GetPerk("specialty_scavenger")); Points[Client.XUID] = ((int)Points[Client.XUID]) - Scavengerprice2; } return ChatType.ChatNone; } if (Message == "!blindeye") { int BEprice2 = Convert.ToInt32(be); if ((int)Points[Client.XUID] < BEprice2) { iPrintLnBold("^1You don't have enough points!", Client); } else { Client.Other.SetPerk(GetPerk("specialty_blindeye")); Points[Client.XUID] = ((int)Points[Client.XUID]) - BEprice2; } return ChatType.ChatNone; } if (Message == "!coldblood") { int CBprice2 = Convert.ToInt32(cb); if ((int)Points[Client.XUID] < CBprice2) { iPrintLnBold("^1You don't have enough points!", Client); } else { Client.Other.SetPerk(GetPerk("specialty_coldblooded")); Points[Client.XUID] = ((int)Points[Client.XUID]) - CBprice2; } return ChatType.ChatNone; } if (Message == "!bulletaccuracy") { int BAprice2 = Convert.ToInt32(ba); if ((int)Points[Client.XUID] < BAprice2) { iPrintLnBold("^1You don't have enough points!", Client); } else { Client.Other.SetPerk(GetPerk("specialty_bulletaccuracy")); Points[Client.XUID] = ((int)Points[Client.XUID]) - BAprice2; } return ChatType.ChatNone; } if (Message == "!stalker") { int Stalkerprice2 = Convert.ToInt32(sk); if ((int)Points[Client.XUID] < Stalkerprice2) { iPrintLnBold("^1You don't have enough points!", Client); } else { Client.Other.SetPerk(GetPerk("specialty_stalker")); Points[Client.XUID] = ((int)Points[Client.XUID]) - Stalkerprice2; } return ChatType.ChatNone; } } if (Client.Team == Teams.Axis) { if (Message == "!emp") { int EmpGrenadeprice2 = Convert.ToInt32(empprice); if ((int)Points[Client.XUID] < EmpGrenadeprice2) { iPrintLnBold("^1You don't have enough points!", Client); } else { int WepID = GetWeapon("emp_grenade_mp"); Client.Other.OffhandWeapon = WepID; Client.Ammo.OffhandAmmo = 2; Points[Client.XUID] = ((int)Points[Client.XUID]) - EmpGrenadeprice2; } return ChatType.ChatNone; } if (Message == "!riot") { int shieldprice2 = Convert.ToInt32(shieldprice); if ((int)Points[Client.XUID] < shieldprice2) { iPrintLnBold("^1You don't have enough points!", Client); } else { int WepID = GetWeapon("riotshield_mp"); Client.Other.PrimaryWeapon = WepID; Client.Other.CurrentWeapon = WepID; Points[Client.XUID] = ((int)Points[Client.XUID]) - shieldprice2; } return ChatType.ChatNone; } if (Message == "!coldblood") { int CB_Zprice2 = Convert.ToInt32(cb); if ((int)Points[Client.XUID] < CB_Zprice2) { iPrintLnBold("^1You don't have enough points!", Client); } else { Client.Other.SetPerk(GetPerk("specialty_coldblooded")); Points[Client.XUID] = ((int)Points[Client.XUID]) - CB_Zprice2; } return ChatType.ChatNone; } if (Message == "!stalker") { int Stalker_Zprice2 = Convert.ToInt32(sk); if ((int)Points[Client.XUID] < Stalker_Zprice2) { iPrintLnBold("^1You don't have enough points!", Client); } else { Client.Other.SetPerk(GetPerk("specialty_stalker")); Points[Client.XUID] = ((int)Points[Client.XUID]) - Stalker_Zprice2; } return ChatType.ChatNone; } } } catch { } return ChatType.ChatContinue; } // ----------------------------------------------------------------------------------------- // End Chat Commands // ----------------------------------------------------------------------------------------- public override string OnCheckBan(string xuid) { return null; } public override void OnMapChange() { } public override void OnFastRestart() { } public override void OnPlayerDisconnect(ServerClient Client) { } public override void OnPlayerSpawned(ServerClient Client) { iPrintLnBold("^2Welcome to CraftBang, use !shop to see the shop", Client); if (Points[Client.XUID] == null) { Points.Add(Client.XUID, 0); } } // <========== SHOP SYSTEMS ==========> } }

Enjoy, you need to know some things are not done like !ksg (shotgun) and more things.
You can modify everything, but I think you also need to credit sailormoon :p
Thanks @sailormoon and @8q4s8
[Image: b_560_95_1.png]
[Image: hax0r3ez.gif]
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