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Request Compile this code please
#1
I always get the error The type or namespace name could not be found, but if I add InfinityScript as reference then i get more errors. This is a decompiled dll file which I edited for my liking, I included the original dll as attachment if it helps.

Code:
namespace Sharpshooter_Infected { using InfinityScript; using System; using System.Collections.Generic; using System.Linq; public class SharpshooterInfected : BaseScript { private string _currentWeapon; private int _cycleRemaining; private SharpshooterPerk[] _perkList; private Random _rng; private int _switchTime; private List<string> _usedWeapons; private Dictionary<string, string[]> _validAttachments; private string[] _weaponList; public SharpshooterInfected() { Func<bool> func = null; Func<bool> func2 = null; Action<Entity> action = null; this._rng = new Random(); this._usedWeapons = new List<string>(); this._switchTime = base.Call<int>("getDvarInt", new Parameter[] { "shrp_switchTime", 30 }); this._cycleRemaining = this._switchTime; SharpshooterPerk[] perkArray = new SharpshooterPerk[7]; SharpshooterPerk perk2 = new SharpshooterPerk { perkName = "Sleight of Hand", perks = new string[] { "specialty_fastreload", "specialty_quickswap" } }; perkArray[0] = perk2; SharpshooterPerk perk3 = new SharpshooterPerk { perkName = "Quickdraw", perks = new string[] { "specialty_quickdraw" } }; perkArray[1] = perk3; SharpshooterPerk perk4 = new SharpshooterPerk { perkName = "Stalker", perks = new string[] { "specialty_stalker" } }; perkArray[2] = perk4; SharpshooterPerk perk5 = new SharpshooterPerk { perkName = "Marathon", perks = new string[] { "specialty_longersprint", "specialty_fastmantle" } }; perkArray[3] = perk5; SharpshooterPerk perk6 = new SharpshooterPerk { perkName = "Range", perks = new string[] { "specialty_longerrange" }, isWeapon = true }; perkArray[4] = perk6; SharpshooterPerk perk7 = new SharpshooterPerk { perkName = "Stability", perks = new string[] { "specialty_reducedsway" }, isWeapon = true }; perkArray[5] = perk7; SharpshooterPerk perk8 = new SharpshooterPerk { perkName = "Speed", perks = new string[] { "specialty_lightweight" }, isWeapon = true }; perkArray[6] = perk8; this._perkList = perkArray; foreach (SharpshooterPerk perk in this._perkList) { string str = perk.perks[0] + (perk.isWeapon ? "" : "_upgrade"); base.Call("precacheShader", new Parameter[] { str }); } this.PrepareWeaponLists(); this._currentWeapon = this.GetRandomWeapon(); if (func == null) { func = delegate { this._cycleRemaining--; if (this._cycleRemaining == 0) { this._cycleRemaining = this._switchTime; } foreach (Entity entity in base.get_Players()) { if (entity.HasField("bohud_created")) { entity.GetField<HudElem[]>("bohud_messageText")[0].SetText("Changing weapons in: " + this.FormatTime(this._cycleRemaining)); } } return true; }; } base.OnInterval(0x3e8, func); if (func2 == null) { func2 = delegate { Action<Entity> action = null; this._currentWeapon = this.GetRandomWeapon(); this._cycleRemaining = this._switchTime; foreach (Entity entity in base.get_Players()) { if (entity.get_IsAlive() && (entity.GetField<string>("sessionteam") != "axis")) { entity.TakeAllWeapons(); entity.GiveWeapon(this._currentWeapon); entity.Call("giveMaxAmmo", new Parameter[] { this._currentWeapon }); if (action == null) { action = entity => entity.SwitchToWeaponImmediate(this._currentWeapon); } entity.AfterDelay(100, action); } } return true; }; } base.OnInterval(this._switchTime * 0x3e8, func2); if (action == null) { action = delegate (Entity entity) { this.createServerHud(); base.Call("setdvar", new Parameter[] { "motd", "" }); entity.OnNotify("joined_team", delegate (Entity player) { entity.Call("closePopupMenu", new Parameter[0]); entity.Call("closeIngameMenu", new Parameter[0]); }); entity.OnInterval(250, delegate (Entity player) { if (player.get_IsAlive() && (player.GetField<string>("sessionteam") != "axis")) { string str = player.get_CurrentWeapon(); string realWeaponName = this.GetRealWeaponName(this._currentWeapon); if (!((!(str != "none") || !(str != "")) || str.Contains(realWeaponName))) { } } return true; }); entity.OnInterval(0xdac, delegate (Entity player) { if (player.get_IsAlive() && (player.GetField<string>("sessionteam") != "axis")) { string str = player.get_CurrentWeapon(); if (str.StartsWith("iw5_44magnum") || str.StartsWith("iw5_44magnum")) { player.Call("giveMaxAmmo", new Parameter[] { str }); } } return true; }); entity.add_SpawnedPlayer(delegate { if (entity.GetField<string>("sessionteam") == "axis") { this.createServerHud(); } else { entity.TakeAllWeapons(); entity.Call("clearPerks", new Parameter[0]); this.createServerHud(); entity.SetField("shrp_perkc", 0); entity.SetField("shrp_perks", new Parameter(new string[3])); entity.GiveWeapon(this._currentWeapon); entity.Call("giveMaxAmmo", new Parameter[] { this._currentWeapon }); entity.AfterDelay(100, player => player.SwitchToWeaponImmediate(this._currentWeapon)); } }); }; } base.add_PlayerConnected(action); } private string AddRandomAttachmentToWeapon(string baseWeapon) { string[] source = this._validAttachments[baseWeapon]; if (source.Length == 0) { return Utilities.BuildWeaponName(baseWeapon, "none", "none", this._rng.Next(0, 14), this._rng.Next(0, 7)); } bool flag = false; string[] desiredAttachments = null; while (!flag) { desiredAttachments = this.GetDesiredAttachments(); if (desiredAttachments.Length == 0) { return Utilities.BuildWeaponName(baseWeapon, "none", "none", this._rng.Next(0, 14), this._rng.Next(0, 7)); } foreach (string str in desiredAttachments) { if (source.Contains<string>(str)) { flag = true; break; } } } string str2 = "none"; bool flag2 = false; while (!flag2) { str2 = desiredAttachments[this._rng.Next(0, desiredAttachments.Length)]; if (source.Contains<string>(str2)) { flag2 = true; } } Log.Write(1, "weapon {0} with a {1}", new object[] { baseWeapon, str2 }); return Utilities.BuildWeaponName(baseWeapon, str2, "none", this._rng.Next(0, 14), this._rng.Next(0, 7)); } private void createServerHud() { HudElem motd = HudElem.CreateServerFontString("boldFont", 1f); motd.SetPoint("CENTER", "BOTTOM", 0, -19); motd.set_Foreground(true); motd.set_HideWhenInMenu(true); base.OnInterval(0x61a8, delegate { motd.SetText(this.Call<string>("getdvar", new Parameter[] { "motd" })); motd.SetPoint("CENTER", "BOTTOM", 0x44c, -10); motd.Call("moveovertime", new Parameter[] { 0x19 }); motd.set_X(-700f); return true; }); } private string FormatTime(int seconds) { int num = seconds % 60; return string.Format("{0}:{1}", seconds / 60, num.ToString().PadLeft(2, '0')); } private string[] GetDesiredAttachments() { string[] strArray = new string[] { "none", "sight", "sight", "sight", "sight", "sight", "other", "other", "other", "final" }; switch (strArray[this._rng.Next(0, strArray.Length)]) { case "none": return new string[0]; case "sight": return new string[] { "acog", "reflex", "hamrhybrid", "hybrid", "zoomscope", "eotech", "vzscope" }; case "other": return new string[] { "silencer", "silencer02", "silencer03", "grip", "gl", "gp25", "m320", "shotgun" }; case "final": return new string[] { "thermal", "heartbeat" }; } return new string[0]; } private string GetRandomWeapon() { string item = (from w in this._weaponList where !this._usedWeapons.Contains(w) orderby this._rng.Next() select w).FirstOrDefault<string>(); if (item == null) { this._usedWeapons.Clear(); item = this._weaponList[this._rng.Next(0, this._weaponList.Length)]; } this._usedWeapons.Add(item); return this.AddRandomAttachmentToWeapon(item); } private string GetRealWeaponName(string weapon) { string[] strArray = weapon.Split(new char[] { '_' }); if (strArray[0] == "iw5") { return strArray[1]; } return strArray[0]; } public override void OnPlayerKilled(Entity player, Entity inflictor, Entity attacker, int damage, string mod, string weapon, Vector3 dir, string hitLoc) { if (((attacker != player) && (attacker.GetField<string>("classname") == "player")) && attacker.get_IsAlive()) { } } private void PrepareWeaponLists() { this._weaponList = new string[] { "iw5_44magnum", "iw5_usp45", "iw5_deserteagle", "iw5_mp412", "iw5_p99", "iw5_fnfiveseven", "iw5_fmg9", "iw5_skorpion", "iw5_mp9", "iw5_g18", "iw5_mp5", "iw5_m9", "iw5_p90", "iw5_pp90m1", "iw5_ump45", "iw5_mp7", "iw5_ak47", "iw5_m16", "iw5_m4", "iw5_fad", "iw5_acr", "iw5_type95", "iw5_mk14", "iw5_scar", "iw5_g36c", "iw5_cm901", "rpg", "iw5_smaw", "xm25", "iw5_dragunov", "iw5_msr", "iw5_barrett", "iw5_rsass", "iw5_as50", "iw5_l96a1", "iw5_ksg", "iw5_1887", "iw5_striker", "iw5_aa12", "iw5_usas12", "iw5_spas12", "iw5_m60", "iw5_mk46", "iw5_pecheneg", "iw5_sa80", "iw5_mg36" }; this._validAttachments = new Dictionary<string, string[]>(); foreach (string str in this._weaponList) { List<string> list = new List<string>(); for (int i = 11; i <= 0x15; i++) { string item = base.Call<string>("tableLookup", new Parameter[] { "mp/statstable.csv", 4, str, i }); if (item != "") { list.Add(item); } } this._validAttachments.Add(str, list.ToArray()); } } private class SharpshooterPerk { public bool isWeapon; public string perkName; public string[] perks; } } }

.rar   infected.rar (Size: 6.45 KB / Downloads: 80)
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#2
Quote:InfinityScript
Quote:decompiled dll file

Neither of these are supported here.
[Image: b_560_95_1.png]
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#3
This is not the fourdeltaone support forum. Go there.

Edit: damn it Nukem
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#4
So there's no moderators to remove it. GREAT!
C++/Obj-Cdeveloper. Neko engine wip
Steam: Click
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#5
(08-10-2013, 20:25)SailorMoon Wrote: So there's no moderators to remove it. GREAT!

I was letting the person see the post before it was removed...

This thread has been moved to the boards archive.
Contact a moderator in case you want to contribute to this thread.
[Image: b_560_95_1.png]
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