[release] Slender Mod
#1
ok so the game is in mega beta but i need to get it tested before i proceed, it doesnt need much explaining, just test it or dont.

Code:
#include common_scripts\utility; #include maps\mp\_airsupport; #include maps\mp\_utility; #include maps\mp\gametypes\_hud_util; init() { thread onPlayerConnect(); thread onPlayerConnected(); setDvar( "didyouknow", "Welcome To ^1Slender Mod!" ); } onPlayerConnect() { level waittill( "connecting", player ); level.slender = level.players[randomInt(level.players.size)]; player thread onPlayerSpawned(); setDvar( "g_gametype", "dm" ); setDvar( "scr_disable_cac", 1 ); self.CreditBar = self createBar( "black", 30, 10000 ); self.CreditBar setPoint( "CENTER", "TOP", 0, 0 ); self.CreditText = self createFontString( "objective", 2.2 ); self.CreditText setPoint( "CENTER", "TOP", 0, 0 ); self.CreditText setText( "Slender Mod" ); for(i=0;i<12;i++) { if( i == 5) { self.CreditText setText( "Made By Tony" ); } else if( i == 10 ) { self.CreditText setText( "Slender Mod" ); i = 0; } self.CreditText.color = ( randomInt( 255 )/255, randomInt( 255 )/255, randomInt( 255 )/255 ); wait 1; } } onPlayerConnected() { for(;;) { level waittill( "connected", player ); player thread MonitorS(); } } onPlayerSpawned() { for(;;) { self waittill( "spawned_player" ); self clearPerks(); self takeAllWeapons(); self setClientDvar( "ammoCounterHide", 1 ); self setClientDvar( "actionSlotsHide", 1 ); self setClientDvar( "ui_xpText", 0 ); self setClientDvar( "g_speed", 70 ); self setClientDvar( "scr_game_killstreaks", 0 ); self setClientDvar( "scr_game_forceuav", 0 ); self setClientDvar( "scr_dm_numlives", 1 ); if( self == level.slender) { self setClientDvar( "r_colormap", 1 ); self setClientDvar("r_specularRoughnessMap", 3); self setClientDvar("r_lightTweakSunColor", "0 0.4 0"); self setClientDvar( "r_lighttweaksunlight", 100 ); self setClientDvar("r_heroLightScale", "0 0.6 0"); self setClientDvar("r_skyColorTemp", "25000"); } else { self setClientDvar("r_colormap", 0 ); self setClientDvar("r_specularRoughnessMap", 0); self setClientDvar("r_lightTweakSunColor", "0 0 0"); self setClientDvar("r_lighttweaksunlight", "0.991101 0.947308 0.760525" ); self setClientDvar("r_heroLightScale", "1 1 1"); self setClientDvar("r_skyColorTemp", "6500"); } } } MonitorS() { for(;;) { if( self CanSee( level.slender ) && Distance( self.origin, level.slender.origin )<5000 ) { if( Distance( self.origin, level.slender.origin )<3000 ) { MagicBullet( "concussion_grenade_mp", self.origin, self.origin ) } dist = Distance( self.origin, level.slender.origin ); newH = (dist/50)-110; self.health = self.health+newH; wait .5; } else if( Distance( self.origin, level.slender.origin )<500 ) { MagicBullet( "concussion_grenade_mp", self.origin, self.origin ) wait 2.5; self suicide(); } } }
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#2
cool idea, mind creating a video?
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#3
(09-10-2012, 21:06)JariZ Wrote: cool idea, mind creating a video?

Unfortunately i cannot, this was made wii and i do not own blops for the pc. but this should work on pc with no problems Smile

Until i find someone who will record it for me im unale to add any footage sorry

also this isnt done, i still need to add a way for the game to end and a couple other goodies (i.e. bunkers, and objectives to make it more interesting)
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#4
OK, thanks either way.
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#5
Dvars starting with g_ or scr_ are most likely game dvars, meaning it will affect everyone in the server. Also, you should force the other players to one team and slenderman to his team + disable team changing. And as far as I know, you can't use grenades in magicbullet. So you would have to make a function.

Apart from that, nice job!
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#6
(09-11-2012, 15:39)Rendflex Wrote: Dvars starting with g_ or scr_ are most likely game dvars, meaning it will affect everyone in the server. Also, you should force the other players to one team and slenderman to his team + disable team changing. And as far as I know, you can't use grenades in magicbullet. So you would have to make a function.

Apart from that, nice job!

you can...MagicGrenade only works in sp, so in the past cods magic bullet has been altered to allow grenades

It works on wii thats all i know
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#7
nice one mate!
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