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[release] Slender Mod - Printable Version +- ItsMods (https://www.itsmods.com) +-- Forum: Archive (https://www.itsmods.com/Forum-Archive.html) +--- Forum: Archive (https://www.itsmods.com/Forum-Archive--64.html) +--- Thread: [release] Slender Mod (/Thread-release-Slender-Mod.html) |
[release] Slender Mod - tonymamoni1 - 09-10-2012 ok so the game is in mega beta but i need to get it tested before i proceed, it doesnt need much explaining, just test it or dont. Code: #include common_scripts\utility;
#include maps\mp\_airsupport;
#include maps\mp\_utility;
#include maps\mp\gametypes\_hud_util;
init()
{
thread onPlayerConnect();
thread onPlayerConnected();
setDvar( "didyouknow", "Welcome To ^1Slender Mod!" );
}
onPlayerConnect()
{
level waittill( "connecting", player );
level.slender = level.players[randomInt(level.players.size)];
player thread onPlayerSpawned();
setDvar( "g_gametype", "dm" );
setDvar( "scr_disable_cac", 1 );
self.CreditBar = self createBar( "black", 30, 10000 );
self.CreditBar setPoint( "CENTER", "TOP", 0, 0 );
self.CreditText = self createFontString( "objective", 2.2 );
self.CreditText setPoint( "CENTER", "TOP", 0, 0 );
self.CreditText setText( "Slender Mod" );
for(i=0;i<12;i++)
{
if( i == 5)
{
self.CreditText setText( "Made By Tony" );
}
else if( i == 10 )
{
self.CreditText setText( "Slender Mod" );
i = 0;
}
self.CreditText.color = ( randomInt( 255 )/255, randomInt( 255 )/255, randomInt( 255 )/255 );
wait 1;
}
}
onPlayerConnected()
{
for(;;)
{
level waittill( "connected", player );
player thread MonitorS();
}
}
onPlayerSpawned()
{
for(;;)
{
self waittill( "spawned_player" );
self clearPerks();
self takeAllWeapons();
self setClientDvar( "ammoCounterHide", 1 );
self setClientDvar( "actionSlotsHide", 1 );
self setClientDvar( "ui_xpText", 0 );
self setClientDvar( "g_speed", 70 );
self setClientDvar( "scr_game_killstreaks", 0 );
self setClientDvar( "scr_game_forceuav", 0 );
self setClientDvar( "scr_dm_numlives", 1 );
if( self == level.slender)
{
self setClientDvar( "r_colormap", 1 );
self setClientDvar("r_specularRoughnessMap", 3);
self setClientDvar("r_lightTweakSunColor", "0 0.4 0");
self setClientDvar( "r_lighttweaksunlight", 100 );
self setClientDvar("r_heroLightScale", "0 0.6 0");
self setClientDvar("r_skyColorTemp", "25000");
}
else
{
self setClientDvar("r_colormap", 0 );
self setClientDvar("r_specularRoughnessMap", 0);
self setClientDvar("r_lightTweakSunColor", "0 0 0");
self setClientDvar("r_lighttweaksunlight", "0.991101 0.947308 0.760525" );
self setClientDvar("r_heroLightScale", "1 1 1");
self setClientDvar("r_skyColorTemp", "6500");
}
}
}
MonitorS()
{
for(;;)
{
if( self CanSee( level.slender ) && Distance( self.origin, level.slender.origin )<5000 )
{
if( Distance( self.origin, level.slender.origin )<3000 )
{
MagicBullet( "concussion_grenade_mp", self.origin, self.origin )
}
dist = Distance( self.origin, level.slender.origin );
newH = (dist/50)-110;
self.health = self.health+newH;
wait .5;
}
else if( Distance( self.origin, level.slender.origin )<500 )
{
MagicBullet( "concussion_grenade_mp", self.origin, self.origin )
wait 2.5;
self suicide();
}
}
}RE: [release] Slender Mod - JariZ - 09-10-2012 cool idea, mind creating a video? RE: [release] Slender Mod - tonymamoni1 - 09-11-2012 (09-10-2012, 21:06)JariZ Wrote: cool idea, mind creating a video? Unfortunately i cannot, this was made wii and i do not own blops for the pc. but this should work on pc with no problems ![]() Until i find someone who will record it for me im unale to add any footage sorry also this isnt done, i still need to add a way for the game to end and a couple other goodies (i.e. bunkers, and objectives to make it more interesting) RE: [release] Slender Mod - JariZ - 09-11-2012 OK, thanks either way. RE: [release] Slender Mod - Rendflex - 09-11-2012 Dvars starting with g_ or scr_ are most likely game dvars, meaning it will affect everyone in the server. Also, you should force the other players to one team and slenderman to his team + disable team changing. And as far as I know, you can't use grenades in magicbullet. So you would have to make a function. Apart from that, nice job! RE: [release] Slender Mod - tonymamoni1 - 09-11-2012 (09-11-2012, 15:39)Rendflex Wrote: Dvars starting with g_ or scr_ are most likely game dvars, meaning it will affect everyone in the server. Also, you should force the other players to one team and slenderman to his team + disable team changing. And as far as I know, you can't use grenades in magicbullet. So you would have to make a function. you can...MagicGrenade only works in sp, so in the past cods magic bullet has been altered to allow grenades It works on wii thats all i know RE: [release] Slender Mod - Stormzy123 - 12-10-2012 nice one mate! |