question
#21
(02-18-2012, 13:14)zxz0O0 Wrote:
(02-18-2012, 13:04)blueberry9 Wrote: now i need to test it, right?
Yeah, now put it on dedicated server.

i did.

got nothing.
no unlimited sprint.
tried enabling the dvar and that didn't work.

i wanted the dll to produce a config section in the sv_config.cfg.

i'm assuming i need some code like this which is from Pozzuhs Speed Plugin:

Code:
ServerPrint("Speed plugin loaded. Author: Pozzuh. Version 1.3"); if (GetServerCFG("SPEEDPLUGIN", "Speed", "-1") == "-1") SetServerCFG("SPEEDPLUGIN", "Speed", "190"); if (GetServerCFG("SPEEDPLUGIN", "JumpHeight", "-1") == "-1") SetServerCFG("SPEEDPLUGIN", "JumpHeight", "39"); if (GetServerCFG("SPEEDPLUGIN", "FallDamage", "-1") == "-1") SetServerCFG("SPEEDPLUGIN", "FallDamage", "1"); try { g_speed_var = Convert.ToInt32(GetServerCFG("SPEEDPLUGIN", "Speed", "190")); jump_height_var = Convert.ToInt32(GetServerCFG("SPEEDPLUGIN", "JumpHeight", "39")); fall_damage_var = Convert.ToInt32(GetServerCFG("SPEEDPLUGIN", "FallDamage", "1")); }

maybe something like this??

Code:
ServerPrint("sprintUnlimited plugin loaded."); if (GetServerCFG("SPRINTPLUGIN", "Sprint", "-1") == "-1") SetServerCFG("SPRINTPLUGIN", "Sprint", "Enabled"); try { player_sprintUnlimited_var = Convert.ToInt32(GetServerCFG("SPRINTPLUGIN", "Sprint", "1")); }
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#22
Just try now without sv_config.ini. We don't know if the adresses work.

Do you have set the project to .NET Framework 3.0 in properties?
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#23
(02-18-2012, 13:37)zxz0O0 Wrote: Just try now without sv_config.ini. We don't know if the adresses work.

Do you have set the project to .NET Framework 3.0 in properties?
not yet.
doing now

saved as 3.0
(02-18-2012, 13:41)blueberry9 Wrote:
(02-18-2012, 13:37)zxz0O0 Wrote: Just try now without sv_config.ini. We don't know if the adresses work.

Do you have set the project to .NET Framework 3.0 in properties?
not yet.
doing now

changed the target framework to 3.0


i tested the dll.
it didn't work
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#24
i'm using VCE now instead of VS.
it's easier for a n00b like me.

as was mentioned earlier, the offsets may be incorrect.
but my code builds fine in VCE (Framework 4.0) until i set the .NET Framework to 3.0.
then all the errors and warnings pop up.

here's the code:

Code:
using System; using System.Collections.Generic; using System.Linq; using System.Runtime.InteropServices; using Addon; namespace plugin_test { //"<class name> : CPlugin" is needed to inherit the functions public class plugin_test : CPlugin { //Example overrides for functions public override void OnServerFrame() { } [DllImport("kernel32.dll")] static extern bool VirtualProtect(IntPtr lpAddress, uint dwSize, uint flNewProtect, out uint lpflOldProtect); unsafe public override void OnServerLoad() { ServerPrint("Plugin: sprintUnlimited loaded"); uint lol = 0; uint size = 0x4; uint pro = 0x40; IntPtr addr = (IntPtr)0x587CD34; IntPtr addr2 = (IntPtr)0x587CD50; IntPtr addr3 = (IntPtr)0x587CD60; VirtualProtect(addr, size, pro, out lol); VirtualProtect(addr2, size, pro, out lol); VirtualProtect(addr3, size, pro, out lol); *(int*)0x587CD34 = 1; *(int*)0x587CD50 = 1; *(int*)0x587CD60 = 1; } public override ChatType OnSay(string Message, ServerClient Client) { return Addon.ChatType.ChatContinue; } public override string OnCheckBan(string xuid) { //Return a string if the player is banned //otherwise return null //xuid = xuid in the "status" command return null; } } }
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#25
Plugins only work if they are compiled with .NET Framework 3.0.

Linq is a new feature in .NET Framework 3.5 (see http://msdn.microsoft.com/en-us/library/....linq.aspx ) and does not exist in 3.0.

Remove this line from your code
Code:
using System.Linq;
and also remove it from References
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#26
(02-20-2012, 16:06)zxz0O0 Wrote: Plugins only work if they are compiled with .NET Framework 3.0.

Linq is a new feature in .NET Framework 3.5 (see http://msdn.microsoft.com/en-us/library/....linq.aspx ) and does not exist in 3.0.

Remove this line from your code
Code:
using System.Linq;
and also remove it from References

thanks.
addon.dll is also a problem with 3.0
what to do about that?
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#27
(02-20-2012, 16:23)blueberry9 Wrote:
(02-20-2012, 16:06)zxz0O0 Wrote: Plugins only work if they are compiled with .NET Framework 3.0.

Linq is a new feature in .NET Framework 3.5 (see http://msdn.microsoft.com/en-us/library/....linq.aspx ) and does not exist in 3.0.

Remove this line from your code
Code:
using System.Linq;
and also remove it from References

thanks.
addon.dll is also a problem with 3.0
what to do about that?
No it should not be a problem. Though maybe you use an old version. Remove addon.dll from References, download latest version from here: http://cod6hmod.itshax.com/mw3_addon/ and add latest addon.dll again to References.
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#28
(02-20-2012, 16:31)zxz0O0 Wrote:
(02-20-2012, 16:23)blueberry9 Wrote:
(02-20-2012, 16:06)zxz0O0 Wrote: Plugins only work if they are compiled with .NET Framework 3.0.

Linq is a new feature in .NET Framework 3.5 (see http://msdn.microsoft.com/en-us/library/....linq.aspx ) and does not exist in 3.0.

Remove this line from your code
Code:
using System.Linq;
and also remove it from References

thanks.
addon.dll is also a problem with 3.0
what to do about that?
No it should not be a problem. Though maybe you use an old version. Remove addon.dll from References, download latest version from here: http://cod6hmod.itshax.com/mw3_addon/ and add latest addon.dll again to References.

ok.
thanks again.
i'll try that when i get home

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#29
(02-20-2012, 17:19)blueberry9 Wrote:
(02-20-2012, 16:31)zxz0O0 Wrote:
(02-20-2012, 16:23)blueberry9 Wrote:
(02-20-2012, 16:06)zxz0O0 Wrote: Plugins only work if they are compiled with .NET Framework 3.0.

Linq is a new feature in .NET Framework 3.5 (see http://msdn.microsoft.com/en-us/library/....linq.aspx ) and does not exist in 3.0.

Remove this line from your code
Code:
using System.Linq;
and also remove it from References

thanks.
addon.dll is also a problem with 3.0
what to do about that?
No it should not be a problem. Though maybe you use an old version. Remove addon.dll from References, download latest version from here: http://cod6hmod.itshax.com/mw3_addon/ and add latest addon.dll again to References.

ok.
thanks again.
i'll try that when i get home

that did the trick.
thanks!
i was able to build the dll.
but it caused the server not to run and i got a crash dump error relative to this address: "0x6DA709" which is not even in the code. but "0x6DA708" is.

so i removed "0x6DA708" and the server ran but no unlimited sprint.

here's the edit i made:

Code:
IntPtr addr = (IntPtr)0x6D9634; IntPtr addr2 = (IntPtr)0x6DE490; plugin_test.VirtualProtect(addr, size, pro, out lol); plugin_test.VirtualProtect(addr2, size, pro, out lol); *(float*)0x6D9634 = 1.0f; *(float*)0x6DE490 = 1.0f;

i realize that by removing that address i could be disabling something i want to be in the plugin. just not sure what dvar that address represents
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#30
Ok. Now either the addresses are wrong or it isn't loaded yet. You can try to move it to OnMapChange() if it doesn't work there then the addresses are wrong.
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