please help me = question's
#1
Rainbow 
hi guys ...
1) How i compile a plugin (i use pluginmaker4)
when i will compile a plugin (yurio plugin=in itsmods) give me error :
default parameter specifiers not permitted
line : 62 & error cod : cs0241
how i fixed this...
please help

Youri plugin is :
Code:
using System; using System.Collections.Generic; using System.IO; using Addon; namespace YuMap { public class PluPack : CPlugin { const int MAPS = 16; bool haveadmin = false; List<string> admins = new List<string>(); string[] mapdev = { "mp_alpha", "mp_bootleg", "mp_bravo", "mp_carbon", "mp_dome", "mp_exchange", "mp_hardhat", "mp_interchange", "mp_lambeth", "mp_mogadishu", "mp_paris", "mp_plaza2", "mp_radar", "mp_seatown", "mp_underground", "mp_village" }; string[] mapuser = { "lockdown", "bootleg", "mission", "carbon", "dome", "downturn", "hardhat", "interchange", "fallen", "bakaara", "resistance", "arkaden", "outpost", "seatown", "underground", "village" }; int[] maprange = new int[MAPS]; int range; int nextmap = -1; string dspl, dsr; Random rnd = new Random(unchecked((int)DateTime.Now.Ticks)); void GetAdmins() { string xuids = GetServerCFG("Yu", "xuids", ""); if (xuids != "") foreach (string x in xuids.Split(new char[] { ',', ' ' }, StringSplitOptions.RemoveEmptyEntries)) admins.Add(x); if (admins.Count > 0) { haveadmin = true; } } bool Admin(string id) { foreach (string a in admins) if (id.ToLowerInvariant().Contains(a.ToLowerInvariant())) { return true; } return false; } void GetRotation() { dspl = GetServerCFG("Yu", "dspl", "default") + ".dspl"; dsr = GetServerCFG("Yu", "dsr", "FFA_default"); string[] weights = GetServerCFG("Yu", "weights", "3, 2, 5, 3, 5, 2, 5, 3, 2, 5, 5, 3, 2, 3, 2, 5").Split(new char[] { ',', ' ' }, StringSplitOptions.RemoveEmptyEntries); for (int i = 0; i < MAPS; i++) { range += int.Parse(weights[i]); maprange[i] = range; } } int FindMap(int r) { for (int i = 0; i < MAPS; i++) if (r <= maprange[i]) return i; return -1; } void SetMap(string map) { File.WriteAllText(@"admin\" + dspl, map + "," + dsr + ",1"); } int GetMapByName(string map, bool dev = false) { string[] m = dev ? mapdev : mapuser; for (int i = 0; i < MAPS; i++) if (m[i].StartsWith(map, StringComparison.InvariantCultureIgnoreCase)) return i; return -1; } public override void OnServerLoad() { ServerPrint("Yurio Map Plugin v1.0 loaded"); GetAdmins(); GetRotation(); } public override void OnMapChange() { int prevmap = GetMapByName(GetDvar("mapname"), true); repeat: nextmap = FindMap(1 + rnd.Next(range)); if (prevmap == nextmap) { goto repeat; } SetMap(mapdev[nextmap]); } public override ChatType OnSay(string Message, ServerClient Client) { string[] parsed = Message.Split(null as char[], StringSplitOptions.RemoveEmptyEntries); bool admin = haveadmin && Admin(Client.XUID); if (Message.StartsWith("!map", StringComparison.InvariantCultureIgnoreCase)) { if (!admin) { return ChatType.ChatGame; } if (parsed.Length > 1) { int map = GetMapByName(parsed[1]); if (map != -1) { ServerCommand("map " + mapdev[map]); } } return ChatType.ChatNone; } if (Message.StartsWith("!nextmap", StringComparison.InvariantCultureIgnoreCase)) { if (admin && parsed.Length > 1) { int map = GetMapByName(parsed[1]); if (map != -1) { nextmap = map; SetMap(mapdev[nextmap]); } } ServerSay("Next map is: ^3" + mapuser[nextmap].ToUpperInvariant(), true); ServerPrint("Next map is: ^3" + mapuser[nextmap].ToUpperInvariant()); return ChatType.ChatNone; } return ChatType.ChatContinue; } } }
_______________________________________________________________

2) I have 4 plugin source how compile and made this plugins to 1 plugin..?[/quote]
Nyan Cat You can't teach an old dog new tricks Nyan Cat
Nyan Cat You can't teach grandmother to suck eggs Nyan Cat
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#2
fuck pluginmaker , use Visualstudio.
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