Tutorial MW3 weapons, perks, camos, attachments....
#21
With @Nukem's Addon the following perks don't seem to work
Code:
specialty_explosivedamage _specialty_blastshield specialty_stopping_power specialty_onemanarmy specialty_moredamage specialty_omaquickchange

@JayDi ONEMANARMY_MP does not exist.
[Image: azuw.jpg]
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#22
what's the weapon name of OPA?
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#23
Added more stuff: killstreaks and weapons which need testing.

There is one called: onemanarmy, without _mp. I dont know if works.
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#24
@JariZ deployable_vest_marker_mp
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#25
I've put them in array's for any plugin developers:
Code:
public static string[] AllWeapons /*credits to jaydi & yamato*/ = { "iw5_l96a1_mp", "iw5_44magnum_mp", "iw5_usp45_mp", "iw5_deserteagle_mp", "iw5_mp412_mp", "iw5_g18_mp", "iw5_fmg9_mp", "iw5_mp9_mp", "iw5_skorpion_mp", "iw5_p99_mp", "iw5_fnfiveseven_mp", "rpg_mp", "iw5_smaw_mp", "stinger_mp", "javelin_mp", "xm25_mp", "iw5_usp45jugg_mp", "iw5_mp412jugg_mp", "iw5_m60jugg_mp", "iw5_riotshieldjugg_mp", "iw5_m4_mp", "riotshield_mp", "iw5_ak47_mp", "iw5_m16_mp", "iw5_fad_mp", "iw5_acr_mp", "iw5_type95_mp", "iw5_mk14_mp", "iw5_scar_mp", "iw5_g36c_mp", "iw5_cm901_mp", "iw5_mp5_mp", "iw5_mp7_mp", "iw5_m9_mp", "iw5_p90_mp", "iw5_pp90m1_mp", "iw5_ump45_mp", "iw5_barrett_mp", "iw5_rsass_mp", "iw5_dragunov_mp", "iw5_msr_mp", "iw5_as50_mp", "iw5_ksg_mp", "iw5_1887_mp", "iw5_striker_mp", "iw5_aa12_mp", "iw5_usas12_mp", "iw5_spas12_mp", "iw5_m60_mp", "iw5_mk46_mp", "iw5_pecheneg_mp", "iw5_sa80_mp", "emp_grenade_mp", "iw5_mg36_mp", }; public static string[] AllPerks /*credits to jaydi & yamato*/ = { "specialty_longersprint", "specialty_fastreload", "specialty_scavenger", "specialty_blindeye", "specialty_paint", "specialty_hardline", "specialty_coldblooded", "specialty_quickdraw", "specialty_twoprimaries", "specialty_assists", "specialty_blastshield", "specialty_detectexplosive", "specialty_autospot", "specialty_bulletaccuracy", "specialty_quieter", "specialty_stalker", }; public static string[] AllOffhand /*credits to jaydi & yamato*/ = { "flash_grenade_mp", "concussion_grenade_mp", "smoke_grenade_mp", "emp_grenade_mp", "trophy_mp", "specialty_tacticalinsertion", "specialty_scrambler", "specialty_portable_radar" }; public static string[] AllEquipment /*credits to jaydi & yamato*/ = { "frag_grenade_mp", "semtex_mp", "throwingknife_mp", "claymore_mp", "c4_mp", "bouncingbetty_mp", "specialty_portable_radar" };
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#26
Good job @JariZ. If you now remove all _mp from the weapons and add an array with all attachements you could do something like
Code:
GetWeapon(AllWeapons[3] + "_" + Attachement[2] + "_mp");
[Image: azuw.jpg]
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#27
Just noticed there is a error with this thread, Equipment should be Offhand and the other way around
@zxz0O0 Cute idea, However attachments don't work with nukem's addon
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#28
is there any diffrence between
iw5_riotshieldjugg and riotshield?

nz3 is cool weapon,
sadly its not doing any damage xD
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#29
How do I link up all together, Like I want attachments on the ACR how I do it ?
(As as code)
[Image: b_560_95_1.png]
[Image: hax0r3ez.gif]
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#30
How to give the specific player a specific weapon? How to change the characteristics (Damage) at Desert Eagle I am just a beginner in C #, and I'm just learning
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