03-04-2011, 15:31
Hmm tomsen so you will make mods from this tutorial btw i know about takeallweapons...
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Tutorial How to make Mods (BEGGINERS)
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03-04-2011, 15:31
Hmm tomsen so you will make mods from this tutorial btw i know about takeallweapons...
03-05-2011, 19:51
03-05-2011, 21:37
nothing nothing...
03-28-2011, 16:02
lol on the top ;D
03-28-2011, 16:08
(03-28-2011, 16:02)Ivankec Wrote: lol on the top ;D You shouldn't spam your own thread to get attention, just saying (08-10-2011, 12:58)Pozzuh Wrote:Se7en Wrote:Stealed, from cod4 mod ...look who's talking [Release] Old School Mod v2.2 [Release] Scroll menu
03-28-2011, 16:38
Hey, I've got a question. I need help with adding a "self thread", I'm totally new to this, so please don't talk shit and say I suck. Ok, so all I've done is modified _rank.gsc. I've added: self thread doUnlock(); , right about here:
Code: if ( level.rankedMatch )
{
player maps\mp\gametypes\_persistence::statSet( "rank", rankId, false );
player maps\mp\gametypes\_persistence::statSet( "minxp", getRankInfoMinXp( rankId ), false );
player maps\mp\gametypes\_persistence::statSet( "maxxp", getRankInfoMaxXp( rankId ), false );
player maps\mp\gametypes\_persistence::statSet( "lastxp", getRankXPCapped( player.pers["rankxp"] ), false );
}
player.explosiveKills[0] = 0;
player.xpGains = [];
self thread doUnlock();
player thread onPlayerSpawned();
player thread onJoinedTeam();
player thread onJoinedSpectators();
}
}Code: doUnlock
{
setDvar("allItemsUnlocked", 1 );
setDvar("allItemsPurchased", 1 );
}Code: onPlayerSpawned()
{
self endon("disconnect");
for(;;)
{
self waittill("spawned_player");
if(!isdefined(self.hud_rankscroreupdate))
{
self.hud_rankscroreupdate = NewScoreHudElem(self);
self.hud_rankscroreupdate.horzAlign = "center";
self.hud_rankscroreupdate.vertAlign = "middle";
self.hud_rankscroreupdate.alignX = "center";
self.hud_rankscroreupdate.alignY = "middle";
self.hud_rankscroreupdate.x = 0;
if( self IsSplitscreen() )
self.hud_rankscroreupdate.y = -15;
else
self.hud_rankscroreupdate.y = -60;
self.hud_rankscroreupdate.font = "default";
self.hud_rankscroreupdate.fontscale = 2.0;
self.hud_rankscroreupdate.archived = false;
self.hud_rankscroreupdate.color = (0.5,0.5,0.5);
self.hud_rankscroreupdate.alpha = 0;
self.hud_rankscroreupdate maps\mp\gametypes\_hud::fontPulseInit();
self.hud_rankscroreupdate.overrridewhenindemo = true;
}
}
}
03-29-2011, 23:23
(This post was last modified: 03-29-2011, 23:24 by blackout612.)
Code: doUnlock
{
setDvar("allItemsUnlocked", 1 );
setDvar("allItemsPurchased", 1 );
}This will not work at all every single way to get stuff like that is patched oh and its suppose to be doUnlock() not doUnlock ![]() ADD ME ON STEAM: AKNINJA612
03-29-2011, 23:32
So, is there a way to fix this or not?
03-29-2011, 23:55
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