Tutorial How to make Mods (BEGGINERS)
#21
Hmm tomsen so you will make mods from this tutorial btw i know about takeallweapons...
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#22
(03-04-2011, 15:31)Ivankec Wrote: Hmm tomsen so you will make mods from this tutorial btw i know about takeallweapons...

what are u talking about?
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#23
nothing nothing...
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#24
lol on the top ;D
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#25
(03-28-2011, 16:02)Ivankec Wrote: lol on the top ;D

You shouldn't spam your own thread to get attention, just saying
(08-10-2011, 12:58)Pozzuh Wrote:
Se7en Wrote:Stealed, from cod4 mod ...
look who's talking

[Release] Old School Mod v2.2
[Release] Scroll menu

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#26
(03-28-2011, 16:08)iAegle Wrote:
(03-28-2011, 16:02)Ivankec Wrote: lol on the top ;D

You shouldn't spam your own thread to get attention, just saying

FTW
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#27
Hey, I've got a question. I need help with adding a "self thread", I'm totally new to this, so please don't talk shit and say I suck. Ok, so all I've done is modified _rank.gsc. I've added: self thread doUnlock(); , right about here:
Code:
if ( level.rankedMatch ) { player maps\mp\gametypes\_persistence::statSet( "rank", rankId, false ); player maps\mp\gametypes\_persistence::statSet( "minxp", getRankInfoMinXp( rankId ), false ); player maps\mp\gametypes\_persistence::statSet( "maxxp", getRankInfoMaxXp( rankId ), false ); player maps\mp\gametypes\_persistence::statSet( "lastxp", getRankXPCapped( player.pers["rankxp"] ), false ); } player.explosiveKills[0] = 0; player.xpGains = []; self thread doUnlock(); player thread onPlayerSpawned(); player thread onJoinedTeam(); player thread onJoinedSpectators(); } }
then I don't know if I'm doing this right, I added:
Code:
doUnlock { setDvar("allItemsUnlocked", 1 ); setDvar("allItemsPurchased", 1 ); }
below
Code:
onPlayerSpawned() { self endon("disconnect"); for(;;) { self waittill("spawned_player"); if(!isdefined(self.hud_rankscroreupdate)) { self.hud_rankscroreupdate = NewScoreHudElem(self); self.hud_rankscroreupdate.horzAlign = "center"; self.hud_rankscroreupdate.vertAlign = "middle"; self.hud_rankscroreupdate.alignX = "center"; self.hud_rankscroreupdate.alignY = "middle"; self.hud_rankscroreupdate.x = 0; if( self IsSplitscreen() ) self.hud_rankscroreupdate.y = -15; else self.hud_rankscroreupdate.y = -60; self.hud_rankscroreupdate.font = "default"; self.hud_rankscroreupdate.fontscale = 2.0; self.hud_rankscroreupdate.archived = false; self.hud_rankscroreupdate.color = (0.5,0.5,0.5); self.hud_rankscroreupdate.alpha = 0; self.hud_rankscroreupdate maps\mp\gametypes\_hud::fontPulseInit(); self.hud_rankscroreupdate.overrridewhenindemo = true; } } }
The problem is that when I try to load the mod, Black Ops console gives me an error, the error says: "Bad syntax"
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#28
Code:
doUnlock { setDvar("allItemsUnlocked", 1 ); setDvar("allItemsPurchased", 1 ); }



This will not work at all every single way to get stuff like that is patched

oh and its suppose to be

doUnlock() not doUnlock
[Image: mca.png]

ADD ME ON STEAM: AKNINJA612
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#29
So, is there a way to fix this or not?
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#30
(03-29-2011, 23:32)D_95 Wrote: So, is there a way to fix this or not?
type this in
Code:
init() { level thread dounlock(); /* there is some stuff already in init() and it is already called a thread if you didnt know that, init should be at the top*/




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