Tutorial How To Fully Animate Imported Weapons
#11
(08-13-2011, 13:58)Se7en Wrote: -custom Hud icon

lol? Already created ...

pritty much



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#12
Good job, Nyan Cat
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#13
Pwned ..
http://www.youtube.com/user/TheMrStacie?...fjC737_wNo
C++/Obj-Cdeveloper. Neko engine wip
Steam: Click
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#14
(08-14-2011, 09:56)Se7en Wrote: Pwned ..
http://www.youtube.com/user/TheMrStacie?...fjC737_wNo

Hud icon for killfeed... not team icon, well I just wont do it then, nobody seems to want it, w/e I have mw2 spas12 me Big Grin
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#15
and?
We all can use 3D Ripper ..
C++/Obj-Cdeveloper. Neko engine wip
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#16
(08-14-2011, 15:52)Se7en Wrote: and?
We all can use 3D Ripper ..

who said I used it?
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#17
This is useless...
In xmodel export just press Export .MA and all tags auto exported >.>
also need to use Script editor for exec.
C++/Obj-Cdeveloper. Neko engine wip
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#18
(08-22-2011, 17:40)Se7en Wrote: This is useless...
In xmodel export just press Export .MA and all tags auto exported >.>
also need to use Script editor for exec.

wtf are you talking about I dont even need script editor for exec when I do what I do
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#19
What about you talking ? Script editor just connecting joints and meshes ...
But if you will use it in game, you will have not animated gun l00l
C++/Obj-Cdeveloper. Neko engine wip
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#20
(08-24-2011, 18:19)Se7en Wrote: What about you talking ? Script editor just connecting joints and meshes ...
But if you will use it in game, you will have not animated gun l00l


Learn to speak english...

btw my guns ARE animated in-game.... not like your stolen models...

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