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[Tutorial] How To Fully Animate Imported Weapons - Printable Version +- ItsMods (https://www.itsmods.com) +-- Forum: Archive (https://www.itsmods.com/Forum-Archive.html) +--- Forum: Archive (https://www.itsmods.com/Forum-Archive--64.html) +--- Thread: [Tutorial] How To Fully Animate Imported Weapons (/Thread-Tutorial-How-To-Fully-Animate-Imported-Weapons.html) |
How To Fully Animate Imported Weapons - Scripts18 - 08-12-2011 In This Tutorial I Will Show You How To Fully Animate Weapons You Imported From Other COD games Need: -Maya 2009 -Xmodel exporter (to get the gun) 1st: Open the weapon you want to import in maya As you can see in the next screenshots you can select differents parts of the weapons ![]() ![]() ![]() ![]() 2nd: Open the html file with tag in it name (it came along with the .obj file we get when we export the model with xmodel exporter) ![]() 3rd: As you can see there is bones, those bone are used to make it animated, we will now fix the weapon model bones ![]() On the screenshot above I selected the bolt of the weapon so I will rename the group3 to j_bolt (as we can see in the html file) For the j_gun you need to press edit > select all and then edit > group , after that rename the group to j_gun tag_brass = where the shell get ejected j_gun = the whole gun j_bolt = the bolt or moving part when shooting sometimes tag_flash = where the muzzeflash should be (usually the look for a small piece of metal in the iron sight near the barrel, really small the 2nd one, the closest to the barrel) j_press_rear= the part at the back of the pistol , it hits the bullet when you press the trigger EDIT: Nvm it is unknown to be tag_clip=obviously the clip itself When in asset manager and selecting your xmodel_export dont forget to select animated to the same for every bones, also some bones might not have tags as they dont move RE: How To Fully Animate Imported Weapons - koil - 08-12-2011 you actually got sounds attached to your cod4 guns? RE: How To Fully Animate Imported Weapons - Scripts18 - 08-12-2011 (08-12-2011, 17:38)koil Wrote: you actually got sounds attached to your cod4 guns? hum, working on it right now, soon I might do a tutorial if it is a sucess RE: How To Fully Animate Imported Weapons - Nekochan - 08-12-2011 Thanks anyways
RE: How To Fully Animate Imported Weapons - Scripts18 - 08-12-2011 (08-12-2011, 17:51)Se7en Wrote: Thanks anyways You hadnt done it, had to do it RE: How To Fully Animate Imported Weapons - JariZ - 08-12-2011 THNX SCRIPTS
RE: How To Fully Animate Imported Weapons - Scripts18 - 08-12-2011 (08-12-2011, 19:30)jariz Wrote: THNX SCRIPTS Next tutorials: -custom Hud icon -Some Maya tricks RE: How To Fully Animate Imported Weapons - JariZ - 08-12-2011 my next tut is gonna be completely custom weapons
RE: How To Fully Animate Imported Weapons - Nekochan - 08-13-2011 -custom Hud icon lol? Already created ... RE: How To Fully Animate Imported Weapons - Scripts18 - 08-13-2011 (08-13-2011, 13:58)Se7en Wrote: -custom Hud icon Go back on your thread |