07-28-2011, 11:39
(07-26-2011, 18:16)SrK Wrote:(07-26-2011, 13:02)Kipiop Wrote:(07-26-2011, 11:37)SrK Wrote: self Takeallweapons();
thx for that it works indeed, but not in first spawn for the AI, and when i die i spawn with no weapon at all unless i mousescroll.
Try this :
PHP Code:onPlayerSpawned() { self endon("disconnect"); for(;;) { // ----- List of weapon in array myArray = []; myArray[0]= "aug_mp"; myArray[1]= "ak47_mp"; myArray[2]= "m16_mp"; // -------------------------------- self waittill("spawned_player"); myVar = RandomInt[3]; self Takeallweapons(); self giveWeapon( myVar , 0 , false); self switchToWeapon( myVar ); }
myVar = RandomInt[3];
should be
myVar = myArray[RandomInt(myArray.size)];

