ItsMods
[Request] Random classes - Printable Version

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+--- Thread: [Request] Random classes (/Thread-Request-Random-classes.html)

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Random classes - Kipiop - 07-25-2011

I would like to know how you could get random classes like in RTD. Plz detaild info because im new to modding


RE: Random classes - iBanana - 07-25-2011

What if you would check out the code? Smile


RE: Random classes - Tomsen1410 - 07-25-2011

with randomInt(x);

example:

lolol = randomInt(2);

if(lolol == 0)
{
give Wep bla bla
}
else if(lolol == 1)
{
Troll
}
else if(lolol == 2)
{
Fuu
}


RE: Random classes - rotceh_dnih - 07-26-2011

love the pseudocode


RE: Random classes - Kipiop - 07-26-2011

Thanks Tomsen


RE: Random classes - Kipiop - 07-26-2011

how can i dissable their own classes they made(without getting the default class m16+asp)?


RE: Random classes - SrK - 07-26-2011

self Takeallweapons();


RE: Random classes - Kipiop - 07-26-2011

(07-26-2011, 11:37)SrK Wrote: self Takeallweapons();

thx for that it works indeed, but not in first spawn for the AI, and when i die i spawn with no weapon at all unless i mousescroll.


RE: Random classes - SrK - 07-26-2011

(07-26-2011, 13:02)Kipiop Wrote:
(07-26-2011, 11:37)SrK Wrote: self Takeallweapons();

thx for that it works indeed, but not in first spawn for the AI, and when i die i spawn with no weapon at all unless i mousescroll.

Try this :
PHP Code:
onPlayerSpawned() { self endon("disconnect"); for(;;) { // ----- List of weapon in array myArray = []; myArray[0]= "aug_mp"; myArray[1]= "ak47_mp"; myArray[2]= "m16_mp"; // -------------------------------- self waittill("spawned_player"); myVar = RandomInt[3]; self Takeallweapons(); self giveWeapon( myVar , 0 , false); self switchToWeapon( myVar ); }



RE: Random classes - OrangePL - 07-26-2011

setDvar("scr_disable_cac", 1);