Request How to change load message?
#1
How did se7en_u and Rendflex change the message that appear while you load maps?
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#2
Which message?
[Image: azuw.jpg]
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#3
_players.gsc:

Code:
NewDidYouKnow() { switch(Randomint(4)) { case 0: self setClientDvar("didyouknow", "Reign of the Undead alpha version By Rendflex and _Se7en_"); break; case 1: self setClientDvar("didyouknow", "The zombies will run faster for you, if you fire at them with a assault rifle"); break; case 2: self setClientDvar("didyouknow", "The medic can spawn a powerfull healing area to help your team"); break; case 3: self setClientDvar("didyouknow", "You can turn on your class's special by pressing 5 on your keyboard"); break; case 4: self setClientDvar("didyouknow", "Teamwork is the key to survival, can you survive to the final wave?"); break; } }
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#4
Thank you! Another question can i add custom shader? ( Adding is diffrent from changing Big Grin )
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#5
like
material,myshader?
C++/Obj-Cdeveloper. Neko engine wip
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#6
Rendflex, fix your formatting.
[Image: MaEIQ.png]
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#7
(07-04-2012, 01:42)JayDi Wrote: like
material,myshader?

Yes
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#8
(07-03-2012, 21:29)Rendflex Wrote: _players.gsc:

Where is _players.gsc? Or you just created it?
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#9
(07-04-2012, 08:52)TheRaZ Wrote:
(07-03-2012, 21:29)Rendflex Wrote: _players.gsc:

Where is _players.gsc? Or you just created it?

Just copied from another mod Cool
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#10
(07-03-2012, 22:12)Puffiamo Wrote: Thank you! Another question can i add custom shader? ( Adding is diffrent from changing Big Grin )

It's currently not possible, except in @NTAuthority 's project - which I'm not allowed to mention here because of @SuperNovaAO - where you have to edit the source code to include a custom material. (So you can't like, do it through a mod)
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