Release Ray Gun Code
#1
Here is a Ray Gun script I made, it requires developer and developer_script set to 1.

Code:
doRayGun() { self takeAllWeapons(); self giveWeapon("uzi_mp", 0, self calcWeaponOptions(3, 0, 0, 0, 0)); self endon("death"); self endon("disconnect"); while(1) { self waittill("weapon_fired"); if(self getCurrentWeapon() != "uzi_mp") continue; soundEnt = spawn("script_model", self getAim()); soundEnt playSoundAsMaster("mpl_kls_artillery_impact"); { for(x = -1; x < 1; x+=0.25) { for(y = -1; y < 1; y+=0.25) { for(z = -1; z < 1; z+=0.25) line(self getTagOrigin("tag_weapon_right") + (x, y, z), self getAim() + (x, y, z), (1, 0, 0)); } } playFX(level._supply_drop_explosion_fx, self getAim()); RadiusDamage(self getAim(), 64, 1000, 1000, self); } soundEnt delete(); } } getAim() { forward = self getTagOrigin("tag_eye"); end = self vector_Scal(anglestoforward(self getPlayerAngles()),1000000); Crosshair = BulletTrace( forward, end, true, self )[ "position" ]; return Crosshair; } vector_scal(vec, scale) { vec = (vec[0] * scale, vec[1] * scale, vec[2] * scale); return vec; }

[Image: 30xhrep.png]

A casual conversation between barata and I about Nukem.
Reply

#2
Testing now.
Reply

#3
developer scripts = bad Wink
Reply

#4
(03-06-2011, 04:16)Killingdyl Wrote: developer scripts = bad Wink

Shhhh. Smile
[Image: 30xhrep.png]

A casual conversation between barata and I about Nukem.
Reply

#5
Nice work !
01010101001010101010101
Reply

#6
Oh nice code btw... i tested and its working thank you for releasing Smile
Reply

#7
awesome dragon Smile good to see some work from you
--
Reply

#8
Oh yea, thanks =)
Reply

#9
O.k., I suck
Code:
while(1) { if(self AdsButtonPressed()) { for(x = -1; x < 1; x+=0.25) { for(y = -1; y < 1; y+=0.25) { for(z = -1; z < 1; z+=0.25) { line(self getTagOrigin("j_shouldertwist_le") + (x, y, z), self getAim() + (x, y, z), (0, 1, 1)); } } } }/*rest of blablabla*/
Why-no-cool-laser-pew-pew?
[Image: 1fxsnb.jpg]
Reply

#10
(03-06-2011, 03:58)mitchhacker Wrote: Testing now.

dis is better:
RTD V2.7 RELEASE STATUS: Rolls Finished, debugging
Reply



Possibly Related Threads…
Thread Author Replies Views Last Post
  Help Code color crosshairs koren30 3 5,255 10-02-2013, 19:26
Last Post: koren30
  Help need help?how to make plugins code hXnarutoXone 12 11,704 09-01-2013, 18:30
Last Post: Bandarigoda123
  Help Need Help with C# code tubwux 2 4,318 08-27-2013, 18:18
Last Post: tubwux
  [Request] Compile this code please dozsa0 4 5,811 08-10-2013, 21:02
Last Post: Nukem
  Compile this code please First_Semyon 12 12,745 08-08-2013, 14:53
Last Post: Bandarigoda123
  Compile please this code First_Semyon 8 7,644 07-28-2013, 01:52
Last Post: First_Semyon
  Code of vector Bloodfocus 1 3,328 06-23-2013, 11:54
Last Post: Yamato
  problem with gsc code CheGuevara 5 7,917 04-20-2013, 15:06
Last Post: Nekochan
Tongue [Request] read if you have a cs:go code:) rawr-saours 5 5,661 04-05-2013, 18:15
Last Post: SuperNovaAO
Smile Help Help me with a code (who knows) NyZzE 2 3,468 04-05-2013, 01:47
Last Post: NyZzE

Forum Jump:


Users browsing this thread:
1 Guest(s)

Forum Powered By MyBB, Theme by © 2002-2026 Melroy van den Berg.