Need Help To Make My 1st Code!
#11
(03-31-2012, 20:23)VerifyerModderz Wrote: Thankz orange , and thankz Yamato <3
Yamato: Yo quiero que cada 3 segundos caiga una care package y diga Care Package Spawned , y esto:
CarePackage = Spawn("script_model",(0,0,0));
CarePackage SetModel("com_plasticcase_friendly");

Solo me spawnea una care package , pero no caen cada 3 segundos con eso , me podes decir el code para que caigan care packages cada 3 segundos porfavor?

The previous code did so, the problem is that you are spawning all in the coordinate ( 0, 0, 0 ). Change it for example to: self.origin

Code:
CarePackagezz() { self endon( "discconect" ); self endon( "death" ); while(1) { CarePackage = Spawn("script_model",(0,0,0)); CarePackage SetModel("com_plasticcase_friendly"); self iPrintlnBold("Care Package Spawned!"); wait 3; } }
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#12
So Like This:

CarePackagezz()
{
self endon( "discconect" );
self endon( "death" );
while(1)
{
CarePackage = Spawn("script_model",( self.origin));
CarePackage SetModel("com_plasticcase_friendly");
self iPrintlnBold("Care Package Spawned!");
wait 3;
}
}

?????????
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#13
Code:
//@function CarePackagezz(string location) //@param string location //location is the physical coords of the player in the world. CarePackagezz(location) { self endon( "discconect" ); self endon( "death" ); CarePackage = Spawn("script_model", location); CarePackage SetModel("com_plasticcase_friendly"); self notifyDrop(); self notify("care_package_dropped"); } //@function notifyDrop() //@param no params notifyDrop() { self waittill("care_package_dropped"); self iPrintlnBold("Care Package Spawned!"); } // then call it like this using the frag key for example monitorKeyPress() { self endon( "disconnect" ); self endon( "killed_player" ); self endon( "death" ); level endon( "game_ended" ); for(;;) { wait ( 0.05 ); if( self FragButtonPressed() ) { self CarePackagezz(self.origin); } } }

There is no reason to run it in a loop.

crAyon makes no warranty with respect to documents or other information available from this place, assumes no legal liability or responsibility whatsoever for the accuracy, completeness, or usefulness of any such information, and does not represent that its use would not infringe privately owned rights. crAyon disclaims all warranties, express and implied, including the warranties of merchantability and fitness for a particular purpose.
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#14
(03-31-2012, 22:43)crAyon Wrote:
Code:
CarePackagezz(location) { self endon( "discconect" ); self endon( "death" ); CarePackage = Spawn("script_model", (location)); CarePackage SetModel("com_plasticcase_friendly"); self notifyDrop(); self notify("care_package_dropped"); } notifyDrop() { self waittill("care_package_dropped"); self iPrintlnBold("Care Package Spawned!"); } // then call it like this using the frag key for example monitorKeyPress() { self endon( "disconnect" ); self endon( "killed_player" ); self endon( "death" ); level endon( "game_ended" ); for(;;) { wait ( 0.05 ); if( self FragButtonPressed() ) { self CarePackagezz(self.origin); } } }

There is no reason to run it in a loop.


CarePackage = Spawn("script_model", (location));
should be
CarePackage = Spawn("script_model", location);
C++/Obj-Cdeveloper. Neko engine wip
Steam: Click
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#15
My bad, one typo.
crAyon makes no warranty with respect to documents or other information available from this place, assumes no legal liability or responsibility whatsoever for the accuracy, completeness, or usefulness of any such information, and does not represent that its use would not infringe privately owned rights. crAyon disclaims all warranties, express and implied, including the warranties of merchantability and fitness for a particular purpose.
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#16
NEED HELP WITH THIS:
Im making something that if you crouch it kill you and i need your help people .
Code:

DontCrouch()
{
self endon("death");
self endon("disconnect");
if( self getStance() == "crouch" )
{
self iPritnLbold("You Die");
//HERE I NEED TO KNOW THE CODE THAT WHEN YOU CROUCH YO DIE (PLEASE SAY IT IN A POST HERE);
}
}
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#17
Code:
#include maps\mp\_utility; #include maps\mp\gametypes\_hud_util; #include common_scripts\utility; main() { if( GetDvar( #"mapname" ) == "mp_background" ) { return; } //////////////////////////////////////////////////// // INFECTED 2.3 BETA // // By: Tim Walton // // Date: 7/26/2011 // // ToDo: http://itsks.com/mods/mp_inf/todo.php // // Bugs: http://itsks.com/mods/mp_inf/bugs.php // //------------------------------------------------// // NOTICE // //------------------------------------------------// // Copy & Paste coders please give proper credit // // to the author of this code. // //------------------------------------------------// // INCLUDES // //------------------------------------------------// // 2 Mini Games // // - Endless Dogs // // - Bots // //------------------------------------------------// // HELP // //------------------------------------------------// // Do not contact me for help with this mod. I // // will not be able to answer any questions at // // this time. // //////////////////////////////////////////////////// //////////////////////////////////////////////////// // DO NOT MODIFY // //////////////////////////////////////////////////// preCacheModel( "p_glo_barricade_wood_barb_pow" ); precacheitem( "satchel_charge_mp" ); precacheitem( "commando_mp_wtf" ); precacheitem( "ray_gun_zm" ); precacheMenu( "inf_choose_cl" ); precachemodel( "c_brt_fullahead_soldier_body_g_torso" ); precacheitem( "crayons_mp5" ); precachemodel( "infected_char_3" ); precacheitem( "mp5k_mp" ); maps\mp\gametypes\_globallogic::init(); maps\mp\gametypes\_callbacksetup::SetupCallbacks(); maps\mp\gametypes\_globallogic::SetupCallbacks(); maps\mp\gametypes\_damagefeedback::init(); maps\mp\gametypes\_tweakables::init(); maps\mp\gametypes\_globallogic_utils::registerTimeLimitDvar( level.gameType, 3.75, 0, 1440 ); maps\mp\gametypes\_globallogic_utils::registerScoreLimitDvar( level.gameType, 100, 0, 50000 ); maps\mp\gametypes\_globallogic_utils::registerRoundLimitDvar( level.gametype, 3, 0, 10 ); maps\mp\gametypes\_globallogic_utils::registerRoundWinLimitDvar( level.gametype, 2, 0, 10 ); maps\mp\gametypes\_globallogic_utils::registerNumLivesDvar( level.gametype, 1, 0, 10 ); maps\mp\gametypes\_serversettings::constrainMapSize(4); level.gametype = "sd"; level.endGameOnScoreLimit = true; level.scoreRoundBased = false; level.teamBased = true; level.overrideTeamScore = true; level.maxPlayerCount = 24; level.onPrecacheGameType = ::onPrecacheGameType; level.onStartGameType = ::onStartGameType; level.onSpawnPlayer = ::onSpawnPlayer; level.onSpawnPlayerUnified = ::onSpawnPlayerUnified; level.onRoundEndGame = ::onRoundEndGame; level.onPlayerKilled = ::onPlayerKilled; level.onOneLeftEvent = ::onOneLeftEvent; level.onRoundEndGame = ::onRoundEndGame; level.onPlayerDamage = ::onPlayerDamage; level.onRoundSwitch = ::onRoundSwitch; level.onDeadEvent = ::onDeadEvent; level._effect[ "burn_barrier" ] = LoadFX( "env/fire/fx_fire_line_sm" ); level._effect[ "player_infected" ] = LoadFX( "maps/zombie/fx_zombie_dog_lightning_spawn" ); level._effect["player_got_infected"] = LoadFX( "env/light/fx_light_square_white" ); game["dialog"]["gametype"] = "snd_start"; game["dialog"]["gametype_hardcore"] = "hcsnd_start"; game["dialog"]["sudden_death"] = "generic_boost"; game["dialog"]["last_one"] = "encourage_last"; game["dialog"]["halftime"] = "sd_halftime"; setscoreboardcolumns( "Cleaned", "infected", "suicide", "assists" ); level thread onPlayerConnect(); } onStartGameType() { level.drawCopy = level CreateServerFontString( "objective", 1.0 ); level.drawCopy setPoint( "LEFTBOTTOM", "LEFTBOTTOM", 0,0 ); level.drawCopy setText( "^1INFECTED ^7::^1 2.3.2b ^7::^1 Build: 2034" ); SetDvar( "xblive_privatematch", 0 ); level.killstreaksenabled = 1; level.hardpointsenabled = 1; level.hardcoreMode = false; level.firstInfected = false; level.maxBarriers = 0; level.dogCount = 0; level.botCount = 0; setClientNameMode( "manual_change" ); infTeamSet(); maps\mp\gametypes\_globallogic_ui::setObjectiveText( game["attackers"], &"OBJECTIVES_SD_ATTACKER" ); maps\mp\gametypes\_globallogic_ui::setObjectiveText( game["defenders"], &"OBJECTIVES_SD_DEFENDER" ); if ( level.splitscreen ) { maps\mp\gametypes\_globallogic_ui::setObjectiveScoreText( game["attackers"], &"OBJECTIVES_SD_ATTACKER" ); maps\mp\gametypes\_globallogic_ui::setObjectiveScoreText( game["defenders"], &"OBJECTIVES_SD_DEFENDER" ); } else { maps\mp\gametypes\_globallogic_ui::setObjectiveScoreText( game["attackers"], &"OBJECTIVES_SD_ATTACKER_SCORE" ); maps\mp\gametypes\_globallogic_ui::setObjectiveScoreText( game["defenders"], &"OBJECTIVES_SD_DEFENDER_SCORE" ); } maps\mp\gametypes\_globallogic_ui::setObjectiveHintText( game["attackers"], &"OBJECTIVES_SD_ATTACKER_HINT" ); maps\mp\gametypes\_globallogic_ui::setObjectiveHintText( game["defenders"], &"OBJECTIVES_SD_DEFENDER_HINT" ); level.spawnMins = ( 0, 0, 0 ); level.spawnMaxs = ( 0, 0, 0 ); maps\mp\gametypes\_spawnlogic::placeSpawnPoints( "mp_tdm_spawn_allies_start" ); maps\mp\gametypes\_spawnlogic::placeSpawnPoints( "mp_tdm_spawn_axis_start" ); maps\mp\gametypes\_spawnlogic::addSpawnPoints( "allies", "mp_tdm_spawn" ); maps\mp\gametypes\_spawnlogic::addSpawnPoints( "axis", "mp_tdm_spawn" ); maps\mp\gametypes\_spawning::updateAllSpawnPoints(); level.spawn_axis_start= maps\mp\gametypes\_spawnlogic::getSpawnpointArray("mp_tdm_spawn_axis_start"); level.spawn_allies_start= maps\mp\gametypes\_spawnlogic::getSpawnpointArray("mp_tdm_spawn_allies_start"); level.mapCenter = maps\mp\gametypes\_spawnlogic::findBoxCenter( level.spawnMins, level.spawnMaxs ); setMapCenter( level.mapCenter ); spawnpoint = maps\mp\gametypes\_spawnlogic::getRandomIntermissionPoint(); setDemoIntermissionPoint( spawnpoint.origin, spawnpoint.angles ); allowed[0] = "tdm"; level.displayRoundEndText = true; maps\mp\gametypes\_gameobjects::main( allowed ); maps\mp\gametypes\_spawning::create_map_placed_influencers(); if ( !isOneRound() ) { level.displayRoundEndText = true; if( isScoreRoundBased() ) { maps\mp\gametypes\_globallogic_score::resetTeamScores(); } } maps\mp\gametypes\_rank::registerScoreInfo( "infected", 0 ); maps\mp\gametypes\_rank::registerScoreInfo( "cleaned", 0 ); maps\mp\gametypes\_rank::registerScoreInfo( "assist", 0 ); maps\mp\gametypes\_rank::registerScoreInfo( "suicide", 0 ); maps\mp\gametypes\_rank::registerScoreInfo( "teamkill", 0 ); level thread firstInfected( self ); level thread doPlayerCount(); } //////////////////////////////////////////////////// // OK TO MODIFY // //////////////////////////////////////////////////// infTeamSet() { SetDvar( "g_TeamName_allies", &"INFECTED_SHORT" ); SetDvar( "g_TeamName_axis", &"INFECTED_HUMANS_SHORT" ); game[ "strings" ][ "allies_win" ] = &"INFECTED_WIN_MATCH"; game[ "strings" ][ "allies_win_round" ] = &"INFECTED_WIN_ROUND"; game[ "strings" ][ "allies_mission_accomplished" ] = &"INFECTED_MISSION_ACCOMPLISHED"; game[ "strings" ][ "allies_eliminated" ] = &"INFECTED_ELIMINATED"; game[ "strings" ][ "allies_forfeited" ] = &"INFECTED_FORFEITED"; game[ "strings" ][ "allies_name" ] = &"INFECTED_NAME"; } checkAllowSpectating() { wait ( 0.05 ); update = false; if( !level.aliveCount[ game[ "allies" ] ] ) { level.spectateOverride[game[ "allies" ]].allowEnemySpectate = 1; update = true; } if( !level.aliveCount[ game[ "axis" ] ] ) { level.spectateOverride[game[ "axis" ] ].allowEnemySpectate = 1; update = true; } if( update ) { maps\mp\gametypes\_spectating::updateSpectateSettings(); } } onPrecacheGameType() { } onSpawnPlayerUnified() { self.usingObj = undefined; if ( level.useStartSpawns && !level.inGracePeriod ) { level.useStartSpawns = true; } maps\mp\gametypes\_spawning::onSpawnPlayer_Unified(); } onOneLeftEvent( team ) { self iPrintln("YOU ARE THE LAST PLAYER ON YOUR TEAM: " + team); } makeDark( yORn ) { if( yORn ) { start_dist = 240.413; half_dist = 600.047; half_height = 900.18; base_height = 900.00; fog_r = 0.000000; fog_g = 0.000000; fog_b = 0.000000; fog_scale = 100.14297; sun_col_r = 0.000000; sun_col_g = 0.000000; sun_col_b = 0.000000; sun_dir_x = -0.000000; sun_dir_y = -0.000000; sun_dir_z = 0.000000; sun_start_ang = 00.000; sun_stop_ang = 00.000; time = 0; max_fog_opacity = 1.25; setVolFog(start_dist, half_dist, half_height, base_height, fog_r, fog_g, fog_b, fog_scale, sun_col_r, sun_col_g, sun_col_b, sun_dir_x, sun_dir_y, sun_dir_z, sun_start_ang, sun_stop_ang, time, max_fog_opacity); } } giveCustomLoadout( takeAllWeapons, alreadySpawned, health ) { if( !IsDefined( self.gunProgress ) ) { self.gunProgress = 0; } self.maxhealth = int( health ); self.health = self.maxhealth; self takeAllWeapons(); currentWeapon = "knife_ballistic_mp"; self giveWeapon( currentWeapon ); self SwitchToWeapon( currentWeapon ); self GiveWeapon( "knife_mp" ); self shellShock( "damage_mp", 3.0 ); self SetMoveSpeedScale( 1.45 ); self SetPerk( "specialty_fastreload" ); self SetPerk( "specialty_fastads" ); self SetPerk( "specialty_sprintrecovery" ); self SetPerk( "specialty_longersprint" ); self SetPerk( "specialty_quieter" ); self SetPerk( "specialty_bulletpenetration" ); self SetPerk( "specialty_armorpiercing" ); self SetPerk( "specialty_bulletflinch" ); self SetPerk( "specialty_scavenger" ); self SetPerk( "specialty_extraammo" ); self SetPerk( "specialty_nottargetedbyai" ); self SetPerk( "specialty_noname" ); if( !IsDefined( alreadySpawned ) || !alreadySpawned ) { self SetSpawnWeapon( currentWeapon ); } if( IsDefined( takeAllWeapons ) && !takeAllWeapons ) { self thread takeOldWeapons( currentWeapon ); } else { self EnableWeaponCycling(); } return currentWeapon; } doPlayerCount() { level waittill( "prematch_over" ); if( !IsDefined( level.inMiniGame ) ) level.inMiniGame = false; for( ;; ) { wait 5; if( getsizeofteam( "axis" ) > 3 ) { if( IsDefined( level.pCount ) ) { level.pCount Destroy(); } if( isDefined( level.mgAlert ) ) { level.mgAlert Destroy(); } level notify( "player_count_ok" ); break; } if( !level.inMiniGame || !isDefined( level.inMiniGame ) ) { level thread startMiniGame( "endless_dogs", 8, 4 ); break; } } } firstInfected( dontIncludeMe ) { level endon( "first_infected_true" ); level waittill ( "prematch_over" ); level waittill ( "player_count_ok" ); level.inMiniGame = false; if( isdefined( self.dScore ) ) { self.dScore Destroy(); } level thread maps\mp\inf_dogs::make_all_dogs_leave(); level.drawTAlert = level CreateServerFontString( "objective", 1.5 ); level.drawTAlert setPoint( 0, 0, 0, -20); level.drawTAlert setText( "^1SELECTING RANDOM HUMAN FOR INFECTION^7" ); wait 0.5; x = 1; while (x <= 5) { if( IsDefined( level.drawWarning ) ) { level.drawWarning Destroy(); } level.drawWarning = level CreateServerFontString( "objective", 2.0 ); level.drawWarning setPoint( 0, 0, 0, 0); level.drawWarning setText("^3" + x ); wait 1.0; if( x == 1 ) { VisionSetNaked( "mp_infected", 4.0 ); } if( x == 5 ) { level.drawWarning fadeOverTime( 1.25 ); level.drawTAlert fadeOverTime( 1.25 ); wait 1.5; level.drawWarning Destroy(); level.drawTAlert Destroy(); } x++; } wait 1.0; candidates = [ ]; axisPlayers = [ ]; players = GetEntArray( "player", "classname" ); for( x = 0; x < players.size; x++ ) { player = players[ x ]; if( IsDefined( player.pers[ "team" ] ) && player.pers[ "team" ] == "axis" ) { axisPlayers[ axisPlayers.size ] = player; if( ( IsDefined( dontIncludeMe ) ) && ( dontIncludeMe == player ) ) { continue; } candidates[ candidates.size ] = player; } } if( axisPlayers.size == 1 ) { num = RandomInt( axisPlayers.size ); axisPlayers[ num ] makeHuman( true, true ); } else if( axisPlayers.size > 1 ) { if( candidates.size > 0 ) { num = RandomInt( candidates.size ); candidates[ num ] makeHuman( true, true ); return; } else { num = RandomInt( axisPlayers.size ); axisPlayers[ num ] makeHuman( true, true ); return; } } } getSizeOfTeam( team ) { players = GetEntArray( "player", "classname" ); playerNum = 0; for( x = 0; x < players.size; x++ ) { if( IsDefined( players[ x ].pers[ "team" ] ) && players[ x ].pers[ "team" ] == team ) { playerNum++; } } return playerNum; } getSpawnPoint() { spawnteam = self.pers[ "team" ]; if ( IsDefined( game[ "switchedsides" ] ) && game[ "switchedsides" ] ) { spawnteam = getOtherTeam( spawnteam ); } if ( level.inGracePeriod ) { spawnPoints = maps\mp\gametypes\_spawnlogic::getSpawnpointArray( "mp_tdm_spawn_" + spawnteam + "_start" ); if ( !spawnPoints.size ) spawnPoints = maps\mp\gametypes\_spawnlogic::getSpawnpointArray( "mp_sab_spawn_" + spawnteam + "_start" ); if ( !spawnPoints.size ) { spawnPoints = maps\mp\gametypes\_spawnlogic::getTeamSpawnPoints( spawnteam ); spawnPoint = maps\mp\gametypes\_spawnlogic::getSpawnpoint_NearTeam( spawnPoints ); } else { spawnPoint = maps\mp\gametypes\_spawnlogic::getSpawnpoint_Random( spawnPoints ); } } else { spawnPoints = maps\mp\gametypes\_spawnlogic::getTeamSpawnPoints( spawnteam ); spawnPoint = maps\mp\gametypes\_spawnlogic::getSpawnpoint_NearTeam( spawnPoints ); } return spawnPoint; } onSpawnPlayer() { spawnteam = self.pers["team"]; spawnteam = getOtherTeam( spawnteam ); if ( level.useStartSpawns ) { if (spawnteam == "axis") spawnpoint = maps\mp\gametypes\_spawnlogic::getSpawnpoint_Random(level.spawn_axis_start); else spawnpoint = maps\mp\gametypes\_spawnlogic::getSpawnpoint_Random(level.spawn_allies_start); } else { if (spawnteam == "axis") spawnpoint = maps\mp\gametypes\_spawnlogic::getSpawnpoint_NearTeam(level.spawn_axis); else spawnpoint = maps\mp\gametypes\_spawnlogic::getSpawnpoint_NearTeam(level.spawn_allies); } assert( isDefined(spawnpoint) ); buildhud(); self spawn( spawnPoint.origin, spawnPoint.angles, "tdm"); self takeAllWeapons(); currentWeapon = "knife_mp"; self giveWeapon( currentWeapon ); self SwitchToWeapon( currentWeapon ); self.MaxDecoys = 0; self.HealthPacks = 0; self.zPortalUses = 0; self FreezeControls(true); self openMenu( "inf_choose_cl"); self thread onMenuResponse(); self thread doBarrierDamage(); self.rewardedStage1 = 0; self.isFrozen = false; self.canFreeze = true; self.freezeTimer = false; self thread updateDogScore(); } onEndGame( winningTeam ) { if( IsDefined( winningTeam ) && ( winningTeam == "allies" || winningTeam == "axis" ) ) { [[ level._setTeamScore ]]( winningTeam, [[ level._getTeamScore ]]( winningTeam ) + 1 ); } } onRoundSWitch() { if( level.firstInfected ) { level.firstInfected = false; } if( level.inMiniGame || !IsDefined(level.inMiniGame) ) { level.inMiniGame = false; level.dogKills = 0; self.rewardedStage1 = 0; level thread mg_kickTeam("allies"); } } onRoundEndGame( winningTeam ) { [[level._setTeamScore]]( "allies", game["roundswon"]["allies"] ); [[level._setTeamScore]]( "axis", game["roundswon"]["axis"] ); if ( game["roundswon"]["allies"] == game["roundswon"]["axis"] ) winner = "tie"; else if ( game["roundswon"]["axis"] > game["roundswon"]["allies"] ) winner = "axis"; else winner = "allies"; return winner; } onScoreCloseMusic() { while( !level.gameEnded ) { axisScore = [[ level._getTeamScore ]]( "axis" ); alliedScore = [[ level._getTeamScore ]]( "allies" ); scoreLimit = level.scoreLimit; scoreThreshold = scoreLimit * .1; scoreDif = abs( axisScore - alliedScore ); scoreThresholdStart = abs( scoreLimit - scoreThreshold ); scoreLimitCheck = scoreLimit - 10; if ( alliedScore > axisScore ) { currentScore = alliedScore; } else { currentScore = axisScore; } if ( scoreDif <= scoreThreshold && scoreThresholdStart <= currentScore ) { thread maps\mp\gametypes\_globallogic_audio::set_music_on_team( "TIME_OUT", "both" ); thread maps\mp\gametypes\_globallogic_audio::actionMusicSet(); return; } wait( .5 ); } } onPlayerSpawned() { self endon( "disconnect" ); self waittill( "spawned_player" ); buildhud(); self giveWeapon( "crayons_mp5" ); if(self.pers[ "team" ] == "allies") { self thread makeHuman(false, false); } self notify( "ok_to_loadout" ); } onPlayerKilled( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, psOffsetTime, deathAnimDuration ) { buildhud(); self iprintln( "^1DAMAGE:^7 Took " + idamage + " from " + attacker.name ); if( IsDefined(level.inminiGame) && level.inMiniGame && self.pers[ "team" ] == "allies" ) { if(level.mgLevel < 2 && level.dogCount < 4) { level thread mg_add_bots(1); level.botCount ++; } level.botCount--; kick( self getEntityNumber() ); } if( isDefined( level.inMiniGame) && level.inMiniGame ) { self.pers["lives"] += 1; spawnPoint = self maps\mp\gametypes\_spawning::get_best_spawnpoint( "axis", "allies", self ); self SetOrigin( spawnPoint.origin ); self SetPlayerAngles( spawnPoint.angles ); self notify( "weapon_change", "none" ); self.rewardedStage1 = self.rewardedStage1; wait 2.0; } [[level._setTeamScore]]( attacker.pers[ "team" ], [[level._getTeamScore]]( attacker.pers[ "team" ] ) + 1 ); self.MaxDecoys = 0; self.HealthPacks = 0; self.zPortalUses = 0; if( sWeapon == "dog_bite_mp" ) { if( !isDefined( self.dogDeaths ) ) { self.dogDeaths = 0; } self.dogDeaths++; } if( isDefined( self.infEnt ) ) { destroyBarrierOnDeath(); } self endon( "spawned" ); } onPlayerConnect() { for( ;; ) { level waittill( "connected", player ); wait 0.05; player thread onPlayerSpawned(); player thread onPlayerDisconnect(); player thread monitorKeyPress(); player thread updateDogScore(); } } onPlayerDisconnect() { level endon( "game_ended" ); self waittill( "disconnect" ); } onPlayerDamage( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, psOffsetTime ) { buildhud(); if( !isDefined( level.inMiniGame ) ) level.inMiniGame = false; if( isDefined( level.inMiniGame ) && level.inMiniGame ) { if( sWeapon == "dog_bite_mp" && self.pers[ "team" ] == "axis" ) { iDamage = 45; return iDamage; } if( self.pers[ "team" ] == "allies" && level.inMiniGame) { iDamage = 55; return iDamage; } } if( !level.firstInfected && !level.inMiniGame ) { iDamage = 1; return iDamage; } if( self == eAttacker && sMeansOfDeath == "MOD_FALLING" ) { iDamage = 35; return iDamage; } if( self != eAttacker && sWeapon == "knife_ballistic_mp" && self.pers[ "team" ] == "axis" && !self.isFrozen && self.canFreeze != false) { self FreezeControls( true ); self iprintln( "^1FROZEN: ^7 You have been frozen by: " + eAttacker.name ); self iprintln( "^1FROZEN: ^7 Press MELEE to call for help" ); self.isFrozen = true; self.freezeTimer = false; level.frozenPlayers++; maps\mp\_popups::DisplayTeamMessageToAll( "GOT FROZEN!", self ); self thread doFreezeTimer( true, 10 ); iDamage = 0; return iDamage; } if( self.isFrozen && eAttacker.pers[ "team" ] == "axis" && sWeapon == "knife_mp" ) { self FreezeControls( false ); self iprintln( "^1FROZEN: ^7 You have been unfrozen by: " + eAttacker.name ); self.isFrozen = false; level.frozenPlayers = level.frozenPlayers - 1; self.freezeTimer = true; level iprintln( "^1FROZEN: ^7" + self.name + " has been unfrozen!" ); iDamage = 0; return iDamage; } if( self.health <= 235 && self.isInfected == false && self != eAttacker && eAttacker.pers[ "team" ] == "allies" && self.isFrozen && sWeapon == "knife_ballistic_mp" ) { self iprintlnbold( "^1YOU ARE INFECTED!" ); self FreezeControls( false ); self.isFrozen = false; self.freezeTimer = true; PlayFX( level._effect["player_got_infected"], self.origin + (0, 0, 0)); self thread makeHuman(true, false); } if( isDefined( level.infEnt ) && self.pers[ "team" ] != "axis" && sMeansOfDeath == "MOD_UNKNOWN" && self.pers[ "team" ] == "allies") { iDamage = 9000; return iDamage; } else if( self.pers[ "team" ] == "axis" && eAttacker.pers[ "team" ] == "allies" ) { if(level.inMiniGame) { iDamage = 20; return iDamage; } else { iDamage = 80; return iDamage; } } else if( self.pers[ "team" ] == "axis" && sMeansOfDeath == "MOD_MELEE" && eAttacker.pers[ "team" ] == "allies" ) { iDamage = 55; return iDamage; } else if( self.pers[ "team" ] == "allies" && sWeapon == "satchel_charge_mp" && getSizeOfTeam( "allies" ) > 3 ) { iDamage = 0; self iprintlnbold ( "INFECTION CLEANED - YOU ARE HUMAN AGAIN" ); self thread makeHuman( false, false); return iDamage; } else if( self.pers[ "team" ] == "allies" && self != eAttacker && eattacker.pers["team"] == "axis" ) { iDamage = 50; return iDamage; } else { iDamage = 55; return iDamage; } } makeHuman( isInfected, isLast ) { self endon( "disconnect" ); if( IsDefined( isInfected ) && isInfected ) { team = "allies"; isInfected = true; cteam = "axis"; } else { isInfected = false; team = "axis"; cteam = "allies"; } playerAlive = IsAlive( self ); self.pers[ "team" ] = team; self.team = team; self.pers[ "savedmodel" ] = undefined; self.pers[ "teamTime" ] = 0; self.sessionteam = team; self.tag_stowed_back = undefined; self.tag_stowed_hip = undefined; if( isInfected && playerAlive ) { self.isInfected = true; if( isdefined( isLast ) && isLast == true ) { self thread makeFirstInfected(); buildhud(); level notify( "first_infected_true" ); self.isInfected = true; return; } else { self thread makeAfterInfected(); buildhud(); return; } } else { self DetachAll(); self.isInfected = false; self.isInfectedDef = false; spawnPoint = self getSpawnPoint(); self SetOrigin( spawnPoint.origin ); self SetPlayerAngles( spawnPoint.angles); self thread maps\mp\gametypes\_friendicons::showFriendIcon(); buildhud(); } } makeAfterInfected() { if( isDefined( self.isInfected ) && self.isInfected == true ) { if( isDefined( self.infEnt ) ) { self thread destroyBarrierOnDeath(); } self.isInfected = true; self.voice = "american"; self.skeleton = "base"; self DetachAll(); spawnPoint = self getSpawnPoint(); self SetOrigin( spawnPoint.origin ); self SetPlayerAngles( spawnPoint.angles ); self notify( "weapon_change", "none" ); self thread maps\mp\gametypes\_friendicons::showFriendIcon(); self thread giveCustomLoadout(true, true, 1200); self.zPortalUses = 1; PlayFX( level._effect["player_infected"], self.origin + (0, 0, 0)); [[level._setTeamScore]]( self.pers[ "team" ], [[level._getTeamScore]]( self.pers[ "team" ] ) + 1 ); } } makeFirstInfected() { if( isDefined( self.isInfected ) && self.isInfected == true ) { if( isDefined( self.infEnt ) ) { self thread destroyBarrierOnDeath(); } self.isFirst = true; level.selectedAlert = level CreateServerFontString( "objective", 1.5 ); level.selectedAlert setPoint( 0, 0, 0, 0 ); level.selectedAlert setText( "^1 First Infected: ^7" + self.name ); maps\mp\_popups::DisplayTeamMessageToAll( &"INFECTED_FIRST_INFECTED", self ); self.voice = "american"; self.skeleton = "base"; self DetachAll(); spawnPoint = self getSpawnPoint(); self SetOrigin( spawnPoint.origin ); self SetPlayerAngles( spawnPoint.angles ); self notify( "weapon_change", "none" ); self thread maps\mp\gametypes\_friendicons::showFriendIcon(); self thread giveCustomLoadout(true, true, 1800); self.zPortalUses = 1; level.firstInfected = true; PlayFX( level._effect["player_infected"], self.origin + (0, 0, 0)); wait 2.5; level.selectedAlert Destroy(); } } takeOldWeapons( currentWeapon ) { self endon( "disconnect" ); self endon( "death" ); for( ;; ) { self waittill( "weapon_change", newWeapon ); if( newWeapon != "none" ) { break; } } weaponsList = self GetWeaponsList(); for( i = 0; i < weaponsList.size; i++ ) { if( ( weaponsList[i] != currentWeapon ) && ( weaponsList[i] != "knife_mp" ) ) { self TakeWeapon( weaponsList[i] ); } } self EnableWeaponCycling(); } onDeadEvent( team ) { if(level.inMiniGame ) { return; } if ( team == "all" ) { inf_endGameWithKillcam( game["defenders"], "EVERYONE IS DEAD" ); } else if ( team == game["attackers"] ) { inf_endGameWithKillcam( game["defenders"], "ALL INFECTION CLEANED" ); } else if ( team == game["defenders"] ) { inf_endGameWithKillcam( game["attackers"], "ALL HUMANS INFECTED" ); } } inf_endGame( winningTeam, endReasonText ) { if( IsDefined( winningTeam ) ) { [[level._setTeamScore]]( winningTeam, [[level._getTeamScore]]( winningTeam ) + 1 ); } thread maps\mp\gametypes\_globallogic::endGame( winningTeam, endReasonText ); } inf_endGameWithKillcam( winningTeam, endReasonText ) { level thread maps\mp\gametypes\_killcam::startLastKillcam(); inf_endGame( winningTeam, endReasonText ); } monitorKeyPress() { self endon( "disconnect" ); self endon( "killed_player" ); self endon( "death" ); level endon( "game_ended" ); weapon = self GetCurrentWeapon(); for(;;) { wait ( 0.05 ); if( self FragButtonPressed() && self.pers[ "team" ] == "axis" && level.maxBarriers < 1 ) { infEnt = spawn( "script_model", self.origin + (-15, 0, 1) ); infEnt.angles = self.angles; infEnt.health = 200; infEnt SetCanDamage( true ); infEnt SetModel( "p_glo_barricade_wood_barb_pow" ); level.infEnt = infEnt; self.infEnt = infEnt; infEnt rotateyaw( -90, 3, 0, 0 ); infent Linkto( level.barriers ); infEnt Solid(); self iPrintLn( "^1DEFENSE WALL:^7 Get clear of defense wall" ); wait 2.0; PlayFX( level._effect["burn_barrier"], infEnt.origin + (0, 0, 2)); level notify( "barrier_active" ); level.maxBarriers++; self.MaxDecoys++; level iprintln( "^1DEFENSE WALL:^7 " + self.MaxDecoys + " of 1 used" ); buildhud(); continue; } if( self SecondaryOffhandButtonPressed() && self.pers[ "team" ] == "axis" && self.HealthPacks < 3 ) { self.health = self.health + 50; self.maxhealth = self.health; self.HealthPacks++; self iprintln( "^1Health Packs:^7 " + self.HealthPacks + " of 3 used" ); buildhud(); wait 0.50; continue; } if( self MeleeButtonPressed() && self.isFrozen ) { iprintln( "^1FROZEN:^7 " + self.name + " is frozen and needs help!" ); wait 2.0; continue; } if( self UseButtonPressed() && self.zPortalUses < 1 && self.pers[ "team " ] != "allies" && IsDefined( level.inMiniGame ) && !level.inMiniGame ) { players = GetEntArray( "player", "classname" ); playerNum = 0; for( x = 0; x < players.size; x++ ) { wait 0.05; if( IsDefined( players[ x ].pers[ "team" ] ) && players[ x ].pers[ "team" ] == "allies" ) { spawnPoint = players[ x ] getSpawnPoint(); players[ x ] SetOrigin( spawnPoint.origin ); players[ x ] SetPlayerAngles( spawnPoint.angles ); players[ x ] notify( "weapon_change", "none" ); players[ x ] thread maps\mp\gametypes\_friendicons::showFriendIcon(); players[ x ] iprintln( "^1SCATTER:^7 " + self.name + " scattered you" ); PlayFX( level._effect["player_infected"], players[ x ].origin + (0, 0, 0)); wait 1.0; } } wait 0.05; self.zPortalUses++; self iprintln( "^1INF TRAP:^7 " + self.zPortalUses + " of 1 used" ); self iprintln( "^1SCATTERING:^7 " + level.aliveCount[ "allies" ] + " players" ); buildhud(); continue; } else if( self UseButtonPressed() && level.inMiniGame ) { self openMenu( "inf_choose_cl"); self thread onMenuResponse(); } } } doBarrierDamage() { level endon("end_game"); self endon( "disconnect" ); self endon( "death" ); level waittill( "barrier_active" ); level waittill( "first_infected_true" ); for( ;; ) { wait 0.05; extraBoundary = ( 40, 40, 40 ); if( isDefined( level.infEnt ) && self IsTouching( level.infEnt, extraBoundary ) ) { wait 0.25; self DoDamage( 50, level.infEnt.origin, level.infEnt ); } } } destroyBarrierOnDeath() { self endon ( "disconnect" ); while( 1 ) { self.infEnt Delete(); wait ( 0.05 ); } } refreshHM( sColor ) { self endon( "disconnect" ); self endon( "death" ); level endon( "game_ended" ); wait 0.25; if( self.health > 250 ) { sColor = "^2"; } else if( self.health <= 250 ) { sCOlor = "^1"; } if( isDefined( self.healthMeter ) ) { self.healthMeter Destroy(); } self.healthMeter = self CreateFontString( "objective", 1.0 ); self.healthMeter setPoint( 0,0,213,221, undefined ); self.healthMeter setText( "Health: " + sColor + self.health ); } onMenuResponse() { self endon( "death" ); self endon( "disconnect" ); while( true ) { self waittill( "menuresponse", menu, response ); if( response == "open_inf_cl" ) self openMenu( "inf_choose_cl" ); if( response == "inf_cl_1" ) //"^11.^7 Defender (M60/K + 800 HP + S/B/H)" { if( isDefined( level.inMiniGame) && level.minigame ) { doNothing(); } else if(!isDefined( level.inMiniGame ) || !level.inMiniGame ) { self.maxhealth = 800; self.health = self.maxhealth; self.zPortalUses = 0; } self.MaxDecoys = 0; self.HealthPacks = 0; self.isFrozen = false; self.canFreeze = true; self.isDefender = true; self TakeAllWeapons(); currentWeapon = "sten_sp"; self giveWeapon( currentWeapon ); self SwitchToWeapon( currentWeapon ); self shellShock( "damage_mp", 1.0 ); self SetMoveSpeedScale( 0.90 ); self SetPerk( "specialty_fastreload" ); self SetPerk( "specialty_fastads" ); self SetPerk( "specialty_bulletpenetration" ); self SetPerk( "specialty_armorpiercing" ); self SetPerk( "specialty_bulletflinch" ); self SetPerk( "specialty_scavenger" ); self SetPerk( "specialty_extraammo" ); self GiveWeapon( "satchel_charge_mp" ); self GiveWeapon( "knife_mp" ); PlayFX( level._effect["player_infected"], self.origin + (0, 0, 0)); wait 1; self FreezeControls(false); break; } else if( response == "inf_cl_2" ) //"^12.^7 Attacker (MM/K + 300 HP + S/B/H) " { if( isDefined( level.inMiniGame) && level.minigame ) { doNothing(); } else if(!isDefined( level.inMiniGame ) || !level.inMiniGame ) { self.maxhealth = 300; self.health = self.maxhealth; self.zPortalUses = 1; } self.MaxDecoys = 0; self.HealthPacks = 0; self.isFrozen = false; self.canFreeze = true; self.isAttacker = true; currentWeapon = "commando_mp_wtf"; self giveWeapon( currentWeapon ); self SwitchToWeapon( currentWeapon ); self shellShock( "damage_mp", 1.0 ); self SetMoveSpeedScale( 1.10 ); self SetPerk( "specialty_fastreload" ); self SetPerk( "specialty_fastads" ); self SetPerk( "specialty_bulletpenetration" ); self SetPerk( "specialty_armorpiercing" ); self SetPerk( "specialty_bulletflinch" ); self SetPerk( "specialty_noname" ); self SetPerk( "specialty_scavenger" ); self SetPerk( "specialty_extraammo" ); self SetPerk( "specialty_sprintrecovery" ); self SetPerk( "specialty_longersprint" ); self SetPerk( "specialty_quieter" ); self GiveWeapon( "knife_mp" ); PlayFX( level._effect["player_infected"], self.origin + (0, 0, 0)); self FreezeControls(false); break; } else if( response == "inf_cl_3" ) //"^13^7. Cleaner (SP/IC/K + 400 HP + NF)" { if( isDefined( level.inMiniGame) && level.minigame ) { doNothing(); } else if(!isDefined( level.inMiniGame ) || !level.inMiniGame ) { self.maxhealth = 400; self.health = self.maxhealth; self.zPortalUses = 1; } self.MaxDecoys = 1; self.HealthPacks = 3; self.isFrozen = false; self.canFreeze = false; self.isCleaner = true; currentWeapon = "spectre_grip_extclip_silencer_mp"; self giveWeapon( currentWeapon ); self SwitchToWeapon( currentWeapon ); self shellShock( "damage_mp", 1.0 ); self SetMoveSpeedScale( 1.45 ); self SetPerk( "specialty_scavenger" ); self SetPerk( "specialty_extraammo" ); self SetPerk( "specialty_sprintrecovery" ); self SetPerk( "specialty_longersprint" ); self SetPerk( "specialty_quieter" ); self GiveWeapon( "knife_mp" ); self GiveWeapon( "satchel_charge_mp" ); PlayFX( level._effect["player_infected"], self.origin + (0, 0, 0)); self FreezeControls(false); break; } else if( response == "inf_cl_4" ) //"^14^7. Runner (RG/IC/K + 200 HP + H/S)" { if( isDefined( level.inMiniGame) && level.minigame ) { doNothing(); } else if(!isDefined( level.inMiniGame ) || !level.inMiniGame ) { self.maxhealth = 200; self.health = self.maxhealth; self.zPortalUses = 0; } self.MaxDecoys = 1; self.HealthPacks = 0; self.isFrozen = false; self.canFreeze = true; self.isRunner = true; currentWeapon = "ray_gun_zm"; self giveWeapon( currentWeapon ); self SwitchToWeapon( currentWeapon ); self shellShock( "damage_mp", 1.0 ); self SetMoveSpeedScale( 1.55 ); self SetPerk( "specialty_scavenger" ); self SetPerk( "specialty_extraammo" ); self SetPerk( "specialty_sprintrecovery" ); self SetPerk( "specialty_longersprint" ); self SetPerk( "specialty_quieter" ); self GiveWeapon( "knife_mp" ); self GiveWeapon( "satchel_charge_mp" ); PlayFX( level._effect["player_infected"], self.origin + (0, 0, 0)); self FreezeControls(false); break; } else if( response == "inf_cl_5" ) { if( isDefined( level.inMiniGame) && level.minigame ) { doNothing(); } else if(!isDefined( level.inMiniGame ) || !level.inMiniGame ) { self.maxhealth = 300; self.health = self.maxhealth; self.zPortalUses = 0; } self.MaxDecoys = 0; self.HealthPacks = 0; self.isFrozen = false; self.canFreeze = false; self.isDecoy = true; currentWeapon = "knife_mp"; self giveWeapon( currentWeapon ); self SwitchToWeapon( currentWeapon ); self shellShock( "damage_mp", 1.0 ); self SetMoveSpeedScale( 1.10 ); self SetPerk( "specialty_scavenger" ); self SetPerk( "specialty_extraammo" ); self SetPerk( "specialty_sprintrecovery" ); self SetPerk( "specialty_longersprint" ); self SetPerk( "specialty_quieter" ); PlayFX( level._effect["player_infected"], self.origin + (0, 0, 0)); iprintln( "^1INFECTION: ^7 Spawned " + self.name + " as Decoy" ); self FreezeControls(false); break; } else if( response == "inf_cl_ex" ) { } } } doNothing() { self notify( "doing_nothing" ); } doFreezeTimer( isFrozen, fDuration ) { self endon( "death" ); self endon( "disconnect"); if( self.pers[ "team" ] == "allies" ) return; x = 1; while( x <= 15 ) { if( isFrozen ) { wait 1.0; if( isDefined( self.fAlert ) ) { self.fAlert Destroy(); } if( isDefined( self.freezeTimer ) && self.freezeTimer ) { return; } if( x == 15 ) { self iprintlnbold( "^1YOU ARE INFECTED!" ); self FreezeControls( false ); self.isFrozen = false; PlayFX( level._effect["player_got_infected"], self.origin + (0, 0, 0)); self thread makeHuman(true, false); break; } else { self.fAlert = self CreateFontString( "objective", 1.0 ); self.fAlert setPoint( 0, 0, 0, 40 ); self.fAlert setText( "^1FROZEN:^7 15 Seconds to infection: (" + x + ")" ); x++; } } else { self iprintln("DEBUG: NOT FROZEN BUT RUNNING TIMER" ); break; } } } buildHUD() { level endon( "game_ended" ); self endon( "death" ); self endon( "disconnect" ); //check if hud is already drawn if( IsDefined( level.aText ) ) { level.aText Destroy(); } if( IsDefined( level.cText ) ) { level.cText Destroy(); } if( IsDefined( level.dText ) ) { level.dText Destroy(); } if( IsDefined( level.drawTitle ) ) { level.drawTitle Destroy(); } if( IsDefined( self.drawWarning ) ) { self.drawWarning Destroy(); } if( IsDefined( level.asText ) ) { level.asText Destroy(); } if( IsDefined( level.abText ) ) { level.abText Destroy(); } //define team scores & timer aScore = level.aliveCount["allies"]; bScore = level.aliveCount["axis"]; tTime = maps\mp\gametypes\_globallogic_utils::getEstimatedTimeUntilScoreLimit( "allies" ); if( isDefined( self.barText ) ) { self.barText Destroy(); } if( isDefined( self.barText2 ) ) { self.barText2 Destroy(); } if( isDefined( self.barText3 ) ) { self.barText3 Destroy(); } if( !isDefined( self.maxDecoys ) ) { self.maxDecoys = 0; } if( !isDefined( self.HealthPacks ) ) { self.HealthPacks = 0; } if( !isDefined( self.zPortalUses ) ) { self.zPortalUses = 0; } self.barText = self CreateFontString( "objective", 1.0 ); self.barText setPoint( "TOPRIGHT", "TOPRIGHT",0, 0); self.barText setText( "^1Barriers(g): ^7 " + self.maxDecoys + "/1 used" ); self.barText2 = self CreateFontString( "objective", 1.0 ); self.barText2 setPoint( "TOPRIGHT", "TOPRIGHT", 0, 15); self.barText2 setText( "^1Health Pack(4): ^7 " + self.HealthPacks + "/3 used" ); self.barText3 = self CreateFontString( "objective", 1.0 ); self.barText3 setPoint( "TOPRIGHT", "TOPRIGHT", 0, 30); self.barText3 setText( "^1Scatter(f): ^7 " + self.zPortalUses + "/1 used" ); level.drawTitle = level CreateServerFontString( "objective", 1.5 ); level.aText = level CreateServerFontString( "objective", 1.0 ); level.cText = level CreateServerFontString( "objective", 1.5 ); level.dText = level CreateServerFontString( "objective", 1.0 ); level.asText = level CreateServerFontString( "objective", 1.0 ); level.abText = level CreateServerFontString( "objective", 1.0 ); level.drawTitle setPoint( "TOPCENTER", "TOPCENTER", 0, 0 ); level.aText setPoint( "TOPCENTER", "TOPCENTER", -40, 25); level.cText setPoint( "TOPCENTER", "TOPCENTER", 0, 18); level.dText setPoint( "TOPCENTER", "TOPCENTER", 40, 25); level.abtext setPoint( "TOPCENTER", "TOPCENTER", 40, 15); level.astext setPoint( "TOPCENTER", "TOPCENTER", -40, 15); level.drawTitle setText( "^1INFECTION^7" ); level.astext setText( "^7" + bscore ); level.abtext setText( "^7" + ascore ); level.aText setText( "^1HUMANS^7" ); level.cText setText( "^3VS^7" ); level.dText setText( "^1INFECTED^7" ); } infDogWave() { if(!IsDefined( level.MGLevel ) ) { level.MGLevel = 0; } if( level.dogCount == 0 && level.MGLevel == 0 ) { level thread maps\mp\inf_dogs::make_all_dogs_leave(); iPrintln( "^1MINIGAME: ^7ENDLESS DOGS, ROUND 2 - STARTS NOW" ); wait 2.0; level thread startminigame( "endless_dogs", 12, 0); level.MGLevel++; return; } if( level.dogCount == 0 && level.MGLevel == 1 ) { level thread maps\mp\inf_dogs::make_all_dogs_leave(); iPrintln( "^1MINIGAME: ^7ENDLESS DOGS, ROUND 3 - STARTS NOW" ); level thread startminigame( "endless_dogs", 16, 0); wait 2.0; level.MGLevel++; return; } } updateDogScore() { self endon( "disconnect" ); level endon( "game_ended" ); if( !isDefined( self.dogKills ) ) { self.dogKills = 0; } if( !isDefined( level.dogCount ) ) { level.dogCount = 0; } for ( ;; ) { wait 0.10; if( IsDefined( level.inMiniGame ) && !level.inMiniGame ) break; if( level.inMiniGame ) { if( isdefined( self.dScore ) ) { self.dScore Destroy(); } score = maps\mp\gametypes\_globallogic_score::_getPlayerScore( self ); self.dScore = self CreateFontString( "objective", 1.0 ); self.dScore SetPoint( "BOTTOMLEFT", "BOTTOMLEFT", 0,-12 ); self.dScore setText("^1Dogs Killed ^7" + self.dogKills + "^1 | Score ^7" + score + " ^1| Dogs Alive ^7" + level.dogCount + "^1 | Bots Alive^7 " + level.botCount ); } } } checkMGRewards( MGgameType) { if( MGgameType == "endless_dogs" ) { if( !isdefined( self.dogKills ) ) return; if(self.dogKills < 10 ) return; switch( self.dogKills ) { case 10: giveReward( 1 ); break; case 20: giveReward( 2 ); break; case 30: giveReward( 3 ); break; case 40: giveReward( 4 ); break; case 50: giveReward( 5 ); break; default: giveReward( 0 ); break; } } } giveReward( rewardStageNum, awardGiven ) { weapon = self GetCurrentWeapon(); if( rewardStageNum == 1 && self.rewardedStage1 == 0) { self.rewardedStage1++; self thread maps\mp\gametypes\_hardpoints::giveKillstreak( "supply_drop_mp", 0, false, true ); self GiveMaxAmmo( weapon ); self iprintln( "^1MINIGAME: ^7Care Package + Max Ammo" ); awardGiven = "Care Package"; } else if( rewardStageNum == 2 && self.rewardedStage1 == 1 ) { self.rewardedStage1++; self thread maps\mp\gametypes\_hardpoints::giveKillstreak( "minigun_mp", 0, false, true ); self GiveMaxAmmo( weapon ); self iprintln( "^1MINIGAME: ^7Death Machine Awarded + Max Ammo" ); awardGiven = "Mini Gun"; } else if( rewardStageNum == 3 && self.rewardedStage1 == 2) { self.rewardedStage1++; self thread maps\mp\gametypes\_hardpoints::giveKillstreak( "autoturret_mp", 0, false, true ); self GiveMaxAmmo( weapon ); self iprintln( "^1MINIGAME: ^7Sentry Gun Awarded + Max Ammo" ); awardGiven = "Sentry Gun"; } return awardGiven; } mg_kickTeam( team ) { players = GetEntArray( "player", "classname" ); for( x = 0; x < players.size; x++ ) { if( IsDefined( players[ x ].pers[ "team" ] ) && players[ x ].pers[ "team" ] == team && players[x].pers[ "isBot" ]) { kick( players[x] getEntityNumber() ); } } } startMiniGame( gameType, numDogs, numBots ) { self endon("disconnect"); level.inMiniGame = true; if( gameType == "endless_dogs" ) { if( isDefined( level.mgAlert ) ) { level.mgAlert Destroy(); } level.mgAlert = level CreateServerFontString( "objective", 1.0 ); level.mgAlert SetPoint( "BOTTOMLEFT", "BOTTOMLEFT", 0, -24 ); level.mgAlert setText("^2Mini Game^1: ENDLESS DOGS^1" ); level thread mg_add_bots( numBots ); if ( level.no_dogs ) { return; } team = maps\mp\inf_dogs::get_debug_team("allies"); requiredDeathCount = 10; level notify( "start_dog_score" ); level.dog_spawner = getent("dog_spawner","targetname" ); if ( !isdefined( level.dog_spawner ) ) return; level.dogs = []; level thread maps\mp\inf_dogs::dog_manager_game_ended(); level thread maps\mp\inf_dogs::dog_manager_dog_alive_tracker( team ); level thread maps\mp\inf_dogs::dog_manager_dog_time_limit(); level thread maps\mp\inf_dogs::dog_usage_monitor(); for ( i = 0; i < numDogs ; i++ ) { node = self maps\mp\inf_dogs::get_spawn_node( team ); level.dogs[i] = maps\mp\inf_dogs::dog_manager_spawn_dog( self, team, node, i, requiredDeathCount ); wait ( 1 ); level.dogCount++; } iPrintln( "^1MINIGAME:^7 dogs spawned, good luck!"); level notify( "mg_round_1" ); level notify( "mini_game_started" ); } if( gameType == "bots" ) { if( isDefined( level.mgAlert ) ) { level.mgAlert Destroy(); } level.mgAlert = level CreateServerFontString( "objective", 1.0 ); level.mgAlert SetPoint( "BOTTOMLEFT", "BOTTOMLEFT", 0, -24 ); level.mgAlert setText("^2Mini Game^1: Combat Training^1 - ^9USE ^7for MENU" ); level thread mg_add_bots( numBots ); } } mg_add_bots( numBots, team ) { team = "allies"; for( i = 0; i < numBots ; i++ ) { wait 0.50; bot[i] = AddTestClient(); while(!IsDefined(bot[i])) { bot[i] = AddTestClient(); continue; } bot[i].origin = self.origin; bot[i].angles = self.angles+ (0,180,0); bot[i].pers[ "isBot" ] = true; bot[i].name = "BOT [ " + i + " ]"; bot[i] thread maps\mp\gametypes\_bot::bot_spawn_think("allies"); bot[i] thread maps\mp\gametypes\_bot::bot_set_difficulty( "hard" ); bot[i] waittill("ok_to_loadout"); bot[i] takeAllWeapons(); currentWeapon = "knife_mp"; bot[i] giveWeapon( currentWeapon ); bot[i] SwitchToWeapon( currentWeapon ); bot[i] FreezeControls(false); bot[i].maxhealth = 500; bot[i].health = bot[i].maxhealth; bot[i] setmodel("infected_char_3"); bot[i].pers[ "team" ] = team; bot[i].team = team; bot[i].pers[ "savedmodel" ] = undefined; bot[i].pers[ "teamTime" ] = 0; bot[i].sessionteam = team; bot[i].isInfected = false; bot[i].isInfectedDef = false; spawnPoint = bot[i] getSpawnPoint(); bot[i] SetOrigin( spawnPoint.origin ); bot[i] SetPlayerAngles( spawnPoint.angles); bot[i] thread maps\mp\gametypes\_friendicons::showFriendIcon(); buildhud(); bot[i].tag_stowed_back = undefined; bot[i].tag_stowed_hip = undefined; level.botCount++; } iPrintln("^1MINIGAME: ^7bots spawned, good luck!"); }

my blops mod, will work the same way tho...

use this script for reference.
crAyon makes no warranty with respect to documents or other information available from this place, assumes no legal liability or responsibility whatsoever for the accuracy, completeness, or usefulness of any such information, and does not represent that its use would not infringe privately owned rights. crAyon disclaims all warranties, express and implied, including the warranties of merchantability and fitness for a particular purpose.
Reply

#18
To kill yourself, suicide():

http://www.itsmods.com/forum/Thread-Tuto...ngs-5.html

You should really look here, I did it for something:

http://www.itsmods.com/forum/Thread-News...-List.html
Reply

#19
Thankz Yamato , I will look it right now Wink
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