10-07-2012, 20:30
#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\gametypes\_hud_util;
int()
{
level thread nuke();
nukePlane()
{
nuke = spawnStruct();
nuke.fx =loadfx("maps/mp_fx/_mp_nuked_nuclear_explosion" );
for(;;
{
if(self meleebuttonpressed())
{
napalmSelectorSize =getDvarIntDefault(#"scr_napalmSelectorSize; 3000);
self beginLocationNapalmSelector("map_napalm_Selector", napalmSelectorSize,
"killstreak_napalm" )
#include maps\mp\_utility;
#include maps\mp\gametypes\_hud_util;
int()
{
level thread nuke();
nukePlane()
{
nuke = spawnStruct();
nuke.fx =loadfx("maps/mp_fx/_mp_nuked_nuclear_explosion" );
for(;;

{
if(self meleebuttonpressed())
{
napalmSelectorSize =getDvarIntDefault(#"scr_napalmSelectorSize; 3000);
self beginLocationNapalmSelector("map_napalm_Selector", napalmSelectorSize,
"killstreak_napalm" )



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