About Health Bar...
#1
Anyone tested these code? It is from MW2...
Code:
health_hud() { self endon( "disconnect" ); x = 80; y = 40; self.health_bar = NewClientHudElem( self ); self.health_bar.x = x + 80; self.health_bar.y = y + 2; self.health_bar.alignX = "left"; self.health_bar.alignY = "top"; self.health_bar.horzAlign = "fullscreen"; self.health_bar.vertAlign = "fullscreen"; self.health_bar.alpha = 1; self.health_bar.foreground = 1; self.health_bar setshader( "black", 1, 8 ); self.health_text = NewClientHudElem( self ); self.health_text.x = x + 80; self.health_text.y = y; self.health_text.alignX = "left"; self.health_text.alignY = "top"; self.health_text.horzAlign = "fullscreen"; self.health_text.vertAlign = "fullscreen"; self.health_text.alpha = 1; self.health_text.fontScale = 1; self.health_text.foreground = 1; for ( ;; ) { wait ( 0.05 ); width = self.health / self.maxhealth * 300; width = int( max( width, 1 ) ); self.health_bar setShader( "black", width, 8 ); self.health_text SetValue( self.health ); } }
[Image: wyipjqo9qon7rc2v1lo.jpg]
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#2
Yes it works..
[Image: 1fxsnb.jpg]
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#3
yhea but its ugly... an health bar has to be green
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#4
(11-30-2010, 15:27)TheSaboteur Wrote: yhea but its ugly... an health bar has to be green

I don't know how to change to color in here...I don't have the exact color no...But I hope this code may help: (I code it)
Code:
HealthBar() { useBar = createPrimaryProgressBar( -250 ); useBarText = createPrimaryProgressBarText( -250 ); useBarText settext("Health"); for(;;) { usebar updateBar( self.health/100, 100 ); if(self.health < 50 && self.health < 30 != true) { usebar.color = (0,0,0); usebar.bar.color = (0.9,1,0); useBarText settext("^3Injuried"); usebar.alpha = 0.5; } else if(self.health < 30) { usebar.color = (0,0,0); usebar.bar.color = (1,0,0); useBarText settext("^1Critical"); usebar.alpha = 1; } else if(self.health > 50) { usebar.color = (0,0,0); usebar.bar.color = (0,1,0); useBarText settext("^2Normal"); usebar.alpha = 0.5; } wait 0.05; } }
[Image: wyipjqo9qon7rc2v1lo.jpg]
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#5
lol gl with the coding

To change back-bar idk2tell it
something.color = (colorA,colorB,colorC);
to change the bar itself
something.bar.color (balbala)
[Image: 1fxsnb.jpg]
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#6
u can only make black or i think also blue shaders to fill in the bar...
if you dig true the world... what comes up first your feet or your head ;qq
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#7
(12-01-2010, 21:24)TheSaboteur Wrote: u can only make black or i think also blue shaders to fill in the bar...
X is a number
X,X,X is RGB color
[Image: wyipjqo9qon7rc2v1lo.jpg]
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#8
(12-02-2010, 10:25)alistair3149 Wrote:
(12-01-2010, 21:24)TheSaboteur Wrote: u can only make black or i think also blue shaders to fill in the bar...
X is a number
X,X,X is RGB color

yes i was talking about the normal one...
if you dig true the world... what comes up first your feet or your head ;qq
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