Request Survivor health
#1
I would like a plugin where survivors could maybe take 2 knifes, before they die, instead of 1? and 2 tks? It would be nice if we could double the survivor health, without giving them jugger (cuz it makes them move slow) but I would also like to keep zombie health at normal.

Is dis possible? Big Grin
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#2
(05-29-2012, 01:19)pollarpart Wrote: I would like a plugin where survivors could maybe take 2 knifes, before they die, instead of 1? and 2 tks? It would be nice if we could double the survivor health, without giving them jugger (cuz it makes them move slow) but I would also like to keep zombie health at normal.

Is dis possible? Big Grin

i could do that but no addon no plugins
LOL
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#3
Only health can be increased for the player *from the code I have* this code is from JayDi's xzombie mod.
Code:
ServerClient Client = (ServerClient)arg; Thread.Sleep(200); try { Random rand = new Random(); switch (rand.Next(0, 4)) { case 0: iPrintLnBold("^5Your random zombie class is ^1Track Athlete", Client); Thread.Sleep(1500); iPrintLnBold("^4Same HP, more speed", Client); Client.Other.SpeedScale = (float)1.3; Client.Other.Health += 110; break;
Change everything just so you can have Health which is this.
Code:
Client.Other.Health += 110;
Do not take life too seriously. You will never get out of it alive.
[Image: UGPjFJa.jpg]
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#4
If it is to apply to infected is probably more complicated since you cant really establish a class diference. but maybe something like this

Code:
bool[] team_axis = new bool[17]; bool[] team_allies = new bool[17]; bool[] hp_checker = new bool[17]; public override void OnAddonFrame() { foreach (ServerClient Client in GetClients()) { if (Client.Team == Teams.Allies) { team_axis[Client.ClientNum] = false; team_allies[Client.ClientNum] = true; if (hp_checker[Client.ClientNum] == true) { Client.Other.Health = (health needed to survive the first knife and tk); hp_checker[Client.ClientNum] = false; } } else if (Client.Team == Teams.Axis) { team_axis[Client.ClientNum] = true; team_allies[Client.ClientNum] = false; } } } public override void OnPlayerConnect(ServerClient Client) { hp_checker[Client.ClientNum] = true; } public override void OnFastRestart() { foreach (ServerClient Client in GetClients()) { hp_checker[Client.ClientNum] = true; { } public override void OnMapChange() { foreach (ServerClient Client in GetClients()) { hp_checker[Client.ClientNum] = true; { }

probably it won't even work xD but i tried

I did this way cause i think in every map infecteds are in Axies team

Maybe it works Big Grin
LOL
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#5
@estebespt it should be possible to just set health when player spawns (OnPlayerSpawned).
[Image: azuw.jpg]
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#6
(05-29-2012, 07:30)zxz0O0 Wrote: @estebespt it should be possible to just set health when player spawns (OnPlayerSpawned).

probably xD or using OnPlayerDamaged but i don't think there is iw5_knife_mp Confused

Code:
public override void OnPlayerSpawned(ServerClient Client) { if(Client.Team == Teams.Allies) Client.Other.Health = (health needed to survive the first knife and tk); }
LOL
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#7
So did anyone create this?
Do not take life too seriously. You will never get out of it alive.
[Image: UGPjFJa.jpg]
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#8
With the addon being broken all plugin development stopped, obviously
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#9
But you can still try to create the plugin but not use it until it's updated?
Do not take life too seriously. You will never get out of it alive.
[Image: UGPjFJa.jpg]
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#10
TRY this? Big Grin
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