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[release]Script Editor V2.5
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Post: #1
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[release]Script Editor V2.5
This is the official thread for all updates of script editor.
Update V2.5 stable (not the same as V2) In this version i fixed a lot of problems, and updated the highlight text feature, also i added the ability to save and open any form of text file including, au3, txt, cpp, gsc, and many more. I added a feature that randomizes the logo image when opened One big change is that i added a auto update option, one side note is to make sure you dont accidentally open the script updater.exe by accident because it will cause the loss of your saved settings . also one other problem iv noticed is if you minimize the program it gives a eroor and closes, to prevent this click on a new window to minimize it instead. I fixed the choose font option and added hot keys for some of the new features (listed below). -Added "add dvar" option as a hitkey and a menu option (shift-alt-d) -Added "Give Weapon" option as a hitkey and a menu option (shift-alt-W) -Added "add iprintbold" option as a hitkey and a menu option (shift-alt-t) -Added "add spawn crate" option as a hitkey and a menu option (shift-alt-s) -Added "add spawn controllable sentry" option as a hitkey and a menu option (shift-alt-m) ![]() ![]() ![]() ![]() ![]() ![]() virus scan (2 false positives) https://www.virustotal.com/file/e9e9dd4b...348418297/ Download [/align]
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The following 1 user says Thank You to tonymamoni1 for this post: |
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Post: #2
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RE: [release] Script Editor V2
Before you get an unnecessary amount of complaints by various members, I'm going to be the first one to say this; there's absolutely no need to make a new thread for an update of your program/mod/tool, instead edit your existing thread.
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The following 1 user says Thank You to Rendflex for this post:SailorMoon (09-23-2012) |
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Post: #3
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RE: [release] Script Editor V2
Which language you used to write this?
Steam: jaydi2112
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Post: #4
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Re: RE: [release] Script Editor V2
(09-23-2012 18:41)Rendflex Wrote: Before you get an unnecessary amount of complaints by various members, I'm going to be the first one to say this; there's absolutely no need to make a new thread for an update of your program/mod/tool, instead edit your existing thread. im sorry, it wont happe again and i used autoit Sent from my Transformer TF101 using Tapatalk 2
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The following 1 user says Thank You to tonymamoni1 for this post:Rendflex (09-23-2012) |
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Post: #5
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RE: [release] Script Editor V2
(09-23-2012 18:42)Lightspeed Wrote: Which language you used to write this? According to string references: "This is a compiled AutoIt script." It's a useful program and all, but why not just use this method? Link |
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Post: #6
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Re: RE: [release] Script Editor V2
i was un awhere of that method, and i dont have black ops for pc so i do not have the txt file specified in the link you posted
btw to clear things up this tool was originally ment to be used for more organized coding for any game/format not specifically black ops |
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Post: #7
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RE: [release] Script Editor V2
Anyhow, it's a great experience for you to code this
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Post: #8
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RE: [release]Script Editor V2.5
-Major update added-
if anyone wants to see this project continued i need more feedback, i cant be working on this all the time if no one will use it
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The following 3 users say Thank You to tonymamoni1 for this post: |
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. also one other problem iv noticed is if you minimize the program it gives a eroor and closes, to prevent this click on a new window to minimize it instead. ![[Image: 505e4afcc6ba5d023800001.png]](http://img11.imageshack.us/img11/307/505e4afcc6ba5d023800001.png)
![[Image: 62623d0ada7a43f5a5dc1ac.png]](http://img690.imageshack.us/img690/575/62623d0ada7a43f5a5dc1ac.png)
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