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Request New Tactical GunGame
#1
Hi Guys, im searching for a fuctional TDM GunGame.

If you make it for me, i need some variables:

- How Many Kills to next Weapon
- Weaponorder
- What Perks are given
- Grenades all the time allowed, if killed it doesnt matter

Pls anyone can making it for me???

The Mod is to play on TDM and FFA.

Pls make a survivor mod (S&D). With Custom Weapon Textures (Golden)

Thx a lot Guys.
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#2
(07-12-2011, 23:19)DeMenTor Wrote: Hi Guys, im searching for a fuctional TDM GunGame.

If you make it for me, i need some variables:

- How Many Kills to next Weapon
- Weaponorder
- What Perks are given
- Grenades all the time allowed, if killed it doesnt matter

Pls anyone can making it for me???

The Mod is to play on TDM and FFA.

Pls make a survivor mod (S&D). With Custom Weapon Textures (Golden)

Thx a lot Guys.
You really cant use "Search Box"?
http://www.itsmods.com/forum/Thread-Team...y-zxz.html

Golden weapon code:

PHP Code:
giveWeapon("weaponname_mp"0self calcWeaponOptions ( <camo>, <lens>, <reticle>, <tag>, <emblem> )); 
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#3
(07-12-2011, 23:58)iBanana Wrote:
(07-12-2011, 23:19)DeMenTor Wrote: Hi Guys, im searching for a fuctional TDM GunGame.

If you make it for me, i need some variables:

- How Many Kills to next Weapon
- Weaponorder
- What Perks are given
- Grenades all the time allowed, if killed it doesnt matter

Pls anyone can making it for me???

The Mod is to play on TDM and FFA.

Pls make a survivor mod (S&D). With Custom Weapon Textures (Golden)

Thx a lot Guys.
You really cant use "Search Box"?
http://www.itsmods.com/forum/Thread-Team...y-zxz.html

Golden weapon code:

PHP Code:
giveWeapon("weaponname_mp"0self calcWeaponOptions ( <camo>, <lens>, <reticle>, <tag>, <emblem> )); 

Do you can't read the Thread??? The Mod from zxz is BUGGED.

But thx for the golden weapon code. Where can i find the variables which i can set?
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#4
I created this a while ago (2-3 months ago). It is gungame style gameplay, but on any gametype (CTF, TDM, FFA, etc.). It is also compatible with Combat Training.

You can setup how many kills are required for the next gun in maps\mp\gametypes\_rampage_gungame.gsc, the init_gungame function:

Code:
level.rampage_requiredkills = 3;

You can also change which weapons you want in the progression (as well as what order they are) in the same function. The guns are in the order they are listed, so if you want the "spas_mp" first, you would put it at the top of the list. Here is the default progression:

Code:
addGunToProgression( "python_speed_mp" );
addGunToProgression( "makarovdw_mp" );
addGunToProgression( "spas_mp" );
addGunToProgression( "ithaca_mp" );
addGunToProgression( "mp5k_mp" );
addGunToProgression( "skorpiondw_mp" );
addGunToProgression( "ak74u_mp" );
addGunToProgression( "m14_mp" );
addGunToProgression( "m16_mp" );
addGunToProgression( "famas_mp" );
addGunToProgression( "aug_mp" );
addGunToProgression( "hk21_mp" );
addGunToProgression( "m60_mp" );
addGunToProgression( "l96a1_mp" );
addGunToProgression( "wa2000_mp" );
addGunToProgression( "m202_flash_wager_mp" );
addGunToProgression( "m72_law_mp" );
addGunToProgression( "china_lake_mp" );
addGunToProgression( "crossbow_explosive_mp", "explosive_bolt_mp" );
addGunToProgression( "knife_ballistic_mp" );

This version doesn't have perks or grenades.

As for your question about the camo variables, look at raw\mp\weaponOptions.csv. It will have an index at the far left (i.e. 3) and then a lot of strings/commas. You need to use the index for each of those variables in the GiveWeapon call. So, if I wanted the weapon to have gold camo, I would use the index of 15 for the <camo>.


Attached Files
.zip   mp_gunmixed.zip (Size: 28.15 KB / Downloads: 22)
[Image: b_560_95_1.png]
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#5
Is it possible to Add perks and camo???
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#6
/push
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#7
Quote:As for your question about the camo variables, look at raw\mp\weaponOptions.csv. It will have an index at the far left (i.e. 3) and then a lot of strings/commas. You need to use the index for each of those variables in the GiveWeapon call. So, if I wanted the weapon to have gold camo, I would use the index of 15 for the <camo>.

He already answered your camo question and perks I dunno
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