01-18-2013, 16:07
(01-18-2013, 16:04)SailorMoon Wrote:(01-18-2013, 16:03)99IRock Wrote:(01-18-2013, 15:36)SailorMoon Wrote: Just use onNotify with params....
menuresponse team_menu spectator
or
menuresponse teammenu spectator
Or just
Client.Team = teams.spect;
playersuicide <- But it won't work corretly.Code:PlayerSuicide(Client.Clientnum)
Will work, if it's on client message.
It works, but you can kill this player then.
I mean, enemy can't kill him, but teammate can. Some stuff is not chaning.
Oh yeah I know changing teams is buggy as hell.
I once made !survivor, you got to survivor.
(Client.Team == Teams.Axis) (If I was right it was axis idk)
But than, when I died, I was still an infected, but it looked like I was an survivor, and I had a gun (the one from survivor class)
So buggy..
Anyway I think it was only made for checking if the client is in team axis/allies/spectate.