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Plugin Development
01-14-2012, 15:35
Post: #1
Plugin Development
Hi Guys,

first i have to thank Nukem for the good work on making the addon.
I myself am a Developer and skilled in C#.
I just have a few questions in order to start developing plugins for Nukem's Server Addon, since there are things that aren't clear to me yet.
I hope somebody can answer my questions properly:

1. Is it regardless where the addon.dll is, when i point it as an reference in my plugin project?
2. I Assume i just have to make a ClassLibrary Project and Build it as release for "Any CPU" in order to make a working Plugin. Is that correct?
3. Is there something else i have to consider?

Greetings, Deviler
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01-14-2012, 16:01
Post: #2
RE: Plugin Development
1. Just add addon as reference.
2. Yes, class libary. And you should make your project .net framework 3.0.
3. Not really.

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[-] The following 1 user says Thank You to Pozzuh for this post:
Deviler86 (01-14-2012)
01-14-2012, 16:06
Post: #3
RE: Plugin Development
(01-14-2012 16:01)Pozzuh Wrote:  1. Just add addon as reference.
2. Yes, class libary. And you should make your project .net framework 3.0.
3. Not really.

thx for reply.
So i just have to add "addon.dll" as reference, regardless which path it is in?
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01-14-2012, 16:30
Post: #4
RE: Plugin Development
(01-14-2012 16:06)Deviler86 Wrote:  
(01-14-2012 16:01)Pozzuh Wrote:  1. Just add addon as reference.
2. Yes, class libary. And you should make your project .net framework 3.0.
3. Not really.

thx for reply.
So i just have to add "addon.dll" as reference, regardless which path it is in?

Yes.
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01-14-2012, 16:33
Post: #5
RE: Plugin Development
(01-14-2012 16:30)Pozzuh Wrote:  
(01-14-2012 16:06)Deviler86 Wrote:  
(01-14-2012 16:01)Pozzuh Wrote:  1. Just add addon as reference.
2. Yes, class libary. And you should make your project .net framework 3.0.
3. Not really.

thx for reply.
So i just have to add "addon.dll" as reference, regardless which path it is in?

Yes.

k thx alot Smile
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01-14-2012, 18:30
Post: #6
RE: Plugin Development
k

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