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Full Version: What script controls the "random" aspect to care packages?
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Basically what the title says. What script controls it, and is it easily modified so I could make one killstreak more "likely" than another? If so how?
In _airdrop.gsc find the following thing:

Code:
addCrateType( "airdrop",        "ammo",                     getDvarInt( "scr_airdrop_ammo", 17 ),                ::ammoCrateThink );
    addCrateType( "airdrop",        "uav",                         getDvarInt( "scr_airdrop_uav", 17 ),                ::killstreakCrateThink );
    addCrateType( "airdrop",        "counter_uav",                 getDvarInt( "scr_airdrop_counter_uav", 15 ),        ::killstreakCrateThink );
    addCrateType( "airdrop",        "sentry",                     getDvarInt( "scr_airdrop_sentry", 12 ),                ::killstreakCrateThink );
    addCrateType( "airdrop",        "predator_missile",         getDvarInt( "scr_airdrop_predator_missile", 12 ),    ::killstreakCrateThink );
    addCrateType( "airdrop",        "precision_airstrike",         getDvarInt( "scr_airdrop_precision_airstrike", 11 ),::killstreakCrateThink );
    addCrateType( "airdrop",        "harrier_airstrike",         getDvarInt( "scr_airdrop_harrier_airstrike", 7 ),    ::killstrea
...................

And change those numbers inside the "getDvarInt" Smile
Thank you very much!