I'm just wondering if its possible to change the positions of the flags in domination and the bomb sites in demolition/snd just by changing a .gsc?
when yes, I'd like to know which file.
iAegle
Sometimes when the amount of players is less, the place of the bombsite on demolition changes. So I guess it's possible.
I don't think so, you'll probably have to create own waypoints with capture areas and bombtargets in a TDM game.
(01-17-2011, 19:54)Eekhoorn Wrote: [ -> ]I don't think so, you'll probably have to create own waypoints with capture areas and bombtargets in a TDM game.
Hmm k, Since your not completely sure is it possible this is the bomb site position?
found in maps/mp/gametypes/_objpoints.gsc
Code:
createTeamObjpoint( name, origin, team, shader, alpha, scale )
{
assert( team == "axis" || team == "allies" || team == "all" );
objPoint = getObjPointByName( name );
if ( isDefined( objPoint ) )
deleteObjPoint( objPoint );
if ( !isDefined( shader ) )
shader = "objpoint_default";
if ( !isDefined( scale ) )
scale = 1.0;
if ( team != "all" )
objPoint = newTeamHudElem( team );
else
objPoint = newHudElem();
objPoint.name = name;
objPoint.x = origin[0];
objPoint.y = origin[1];
objPoint.z = origin[2];
objPoint.team = team;
objPoint.isFlashing = false;
objPoint.isShown = true;
objPoint.fadeWhenTargeted = true;
objPoint.archived = false;
objPoint setShader( shader, level.objPointSize, level.objPointSize );
objPoint setWaypoint( true );
if ( isDefined( alpha ) )
objPoint.alpha = alpha;
else
objPoint.alpha = level.objpoint_alpha_default;
objPoint.baseAlpha = objPoint.alpha;
objPoint.index = level.objPointNames.size;
level.objPoints[name] = objPoint;
level.objPointNames[level.objPointNames.size] = name;
return objPoint;
}
yh but were are the coordinates? you will have to change those
and that is probably just the waypoint the little icon above it
I remember killingdyl made an unreleased mw2 mod heli wars with a custom bombtarget
You are right about the waypoint mark thingy, its not the bomb itself
(01-17-2011, 22:03)Eekhoorn Wrote: [ -> ]yh but were are the coordinates? you will have to change those
and that is probably just the waypoint the little icon above it
I remember killingdyl made an unreleased mw2 mod heli wars with a custom bombtarget
that is right
lol
(01-18-2011, 15:41)iAegle Wrote: [ -> ]You are right about the waypoint mark thingy, its not the bomb itself
remove precachemodel?
before u need to fix player respawn cuz are now so crazy . looking into player spawn can help you
(01-19-2011, 08:38)Killingdyl Wrote: [ -> ] (01-17-2011, 22:03)Eekhoorn Wrote: [ -> ]yh but were are the coordinates? you will have to change those
and that is probably just the waypoint the little icon above it
I remember killingdyl made an unreleased mw2 mod heli wars with a custom bombtarget
that is right lol
Do you have any ideas where to find them? or are they placed in Radiant (or whatever program the maps are made in) so i can't find them in any .gsc?