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Full Version: MapEdit for MW3 1.4
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i have it in my plugin folder but it won't work on my server Sad
thank you for this plugin ...
but i have ideas ::
can remove last of wall Or last of ramp Or last of door by a command : like :
!rwall = then last of wall removed
I'm sorry, all of the plugins are open source. You can ask someone else for help since I have lost all my interest in MW3
where's the source?
(12-04-2013, 16:52)hillbilly Wrote: [ -> ]where's the source?

Mapedit Source
(01-31-2013, 09:53)archit Wrote: [ -> ]What is IS?

when you have a server you can use it tooo edir :) you ncan add some baracks or teleports :3

!flor
!ramp
!tp
!htp
!wall
hi gays .
I will add this to terminal map :
Code:
CreateRamp(new Vector(2510f,3045f,40f),new Vector(1794f,2814f,252f));
createfloor(new Vector(1800f,2890f,169f),new Vector(1416f,3933f,551f));
Please give me full cod of this map edit.
my cod :
Code:
using System;
using Addon;
using MapEdit;

namespace Addon
{
    public class Boxes : MapEdit.MapEdit // If I'm right this is spelled correctly
    {

        public override void OnMapChange()
        {
            string map = GetDvar("Terminal");
            if (map == "mp_terminal_cls")
            {
                //closing windows
                CreateRamp(new Vector(2510f, 3045f, 40f), new Vector(1794f, 2814f, 252f));
                CreateFloor(new Vector(1800f, 2890f, 169f), new Vector(1416f, 3933f, 551f));
            }
        }
    }
}
But not compiled ..(please debug this cod)
& give me cod for this edit .
(07-14-2014, 18:53)Casper Wrote: [ -> ]Mapedit Source

Thank U ..
but when i will open this source by visual basic 2010 , not opened.
why?
(07-14-2014, 18:04)clacki Wrote: [ -> ]hi gays .
I will add this to terminal map :
Code:
CreateRamp(new Vector(2510f,3045f,40f),new Vector(1794f,2814f,252f));
createfloor(new Vector(1800f,2890f,169f),new Vector(1416f,3933f,551f));
Please give me full cod of this map edit.
my cod :
Code:
using System;
using Addon;
using MapEdit;

namespace Addon
{
    public class Boxes : MapEdit.MapEdit // If I'm right this is spelled correctly
    {

        public override void OnMapChange()
        {
            string map = GetDvar("Terminal");
            if (map == "mp_terminal_cls")
            {
                //closing windows
                CreateRamp(new Vector(2510f, 3045f, 40f), new Vector(1794f, 2814f, 252f));
                CreateFloor(new Vector(1800f, 2890f, 169f), new Vector(1416f, 3933f, 551f));
            }
        }
    }
}
But not compiled ..(please debug this cod)
& give me cod for this edit .

please help me.
plase give me source of map edit for terminal map.
and i learning for other maps. Huh
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