01-17-2013, 11:02
01-17-2013, 14:20
he would be tp to a death barrier, hence the warning.
i currently use 2 flag .dll, flag.dll and killflag.dll
one is for normal flag tp from a-b
second is for so called god houses, and or undermap areas, where if the flag is triggered they will be currently just tp to a death barrier. (for which i have increased the distance to the flag for activation)
i currently use 2 flag .dll, flag.dll and killflag.dll
one is for normal flag tp from a-b
second is for so called god houses, and or undermap areas, where if the flag is triggered they will be currently just tp to a death barrier. (for which i have increased the distance to the flag for activation)
01-17-2013, 15:25
01-17-2013, 20:30
Thanks Alex but i see that contains the dreaded Threading? is this ok now, or does it still cause server crashes?
01-17-2013, 20:40
(01-17-2013, 20:30)hillbilly Wrote: [ -> ]Thanks Alex but i see that contains the dreaded Threading? is this ok now, or does it still cause server crashes?
I heard somewhere if you are running windows, it crashes server.
But I don't know if this won't crash it.
I think threading is in every case bad.
BUT, I'm not sure.
01-17-2013, 20:49
dam, mine are running on windows bugger wanted that as well
01-17-2013, 21:15
(01-17-2013, 20:30)hillbilly Wrote: [ -> ]Thanks Alex but i see that contains the dreaded Threading? is this ok now, or does it still cause server crashes?
It doesn't even contain threading, I don't know why he added it
01-17-2013, 22:00
(01-17-2013, 21:15)8q4s8 Wrote: [ -> ](01-17-2013, 20:30)hillbilly Wrote: [ -> ]Thanks Alex but i see that contains the dreaded Threading? is this ok now, or does it still cause server crashes?
It doesn't even contain threading, I don't know why he added it
Ok nulled out threading working but the warning message scrolls at 100 miles n hr until u move back then it come up ok?
01-17-2013, 22:39
01-17-2013, 22:45
would i have to use hud again for another map