ItsMods

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^dat

so we have to find new talents or switch to modding some other game
(10-30-2012, 13:21)Nukem Wrote: [ -> ]Orly

C Code
  1. //iw4mp 004B42C0
  2. char *hk_Scr_AddSourceBuffer(const char *filename, const char *extFilename, const char *codePos, bool archive)
  3. {
  4. char *szBuffer;
  5.  
  6. //load your own file code
  7. //else let the game load it
  8.  
  9. szBuffer = Scr_AddSourceBuffer(filename, extFilename, codePos, archive);
  10.  
  11. return szBuffer;
  12. }

lol that looks easy, the real problem is reversing the function Sad
And the problem with that is not finding it (Black Ops: 10 minutes till mod loading worked) but getting scripts compiled. Which was necessary for MW3.

So I'm not buying Black Ops 2 for the slim chance of it using uncompiled scripts again.
Maybe if I have time (small chance) I can check for this on an account of someone else.
Otherwise I would need to find a function that compiles scripts (which was done live previously) or make a scriptcompiler. Both things I most certainly won't have time for.
Both things I most certainly won't have time for.can't be bothered doing.
(11-02-2012, 17:49)SuperNovaAO Wrote: [ -> ]And the problem with that is not finding it (Black Ops: 10 minutes till mod loading worked) but getting scripts compiled. Which was necessary for MW3.

So I'm not buying Black Ops 2 for the slim chance of it using uncompiled scripts again.
Maybe if I have time (small chance) I can check for this on an account of someone else.
Otherwise I would need to find a function that compiles scripts (which was done live previously) or make a scriptcompiler. Both things I most certainly won't have time for.

I'll let you borrow mine if necessary

Edit: I might actually want to reconsider that or I could end up getting b&
(11-02-2012, 19:33)AZUMIKKEL Wrote: [ -> ]I'll let you borrow mine if necessary

Edit: I might actually want to reconsider that or I could end up getting b&

You don't have to even run the game to make a modloader (if scripts are not compiled already)
(11-02-2012, 19:39)Nukem Wrote: [ -> ]
(11-02-2012, 19:33)AZUMIKKEL Wrote: [ -> ]I'll let you borrow mine if necessary

Edit: I might actually want to reconsider that or I could end up getting b&

You don't have to even run the game to make a modloader (if scripts are not compiled already)

DAT power of debugging!
Having the game will make reversing much faster
(11-02-2012, 19:39)Nukem Wrote: [ -> ]
(11-02-2012, 19:33)AZUMIKKEL Wrote: [ -> ]I'll let you borrow mine if necessary

Edit: I might actually want to reconsider that or I could end up getting b&

You don't have to even run the game to make a modloader (if scripts are not compiled already)


Then it should be np
I would just need to run a debugger on an unencrypted version of the game without any CEG. No online playing required.
well, just share your executable and nova will "fix" the missing mod loading option Like a sir
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