10-30-2012, 22:22
11-02-2012, 14:45
(10-30-2012, 13:21)Nukem Wrote: [ -> ]
C Code
//iw4mp 004B42C0 char *hk_Scr_AddSourceBuffer(const char *filename, const char *extFilename, const char *codePos, bool archive) { char *szBuffer; //load your own file code //else let the game load it szBuffer = Scr_AddSourceBuffer(filename, extFilename, codePos, archive); return szBuffer; }
lol that looks easy, the real problem is reversing the function
11-02-2012, 17:49
And the problem with that is not finding it (Black Ops: 10 minutes till mod loading worked) but getting scripts compiled. Which was necessary for MW3.
So I'm not buying Black Ops 2 for the slim chance of it using uncompiled scripts again.
Maybe if I have time (small chance) I can check for this on an account of someone else.
Otherwise I would need to find a function that compiles scripts (which was done live previously) or make a scriptcompiler. Both things I most certainly won't have time for.
So I'm not buying Black Ops 2 for the slim chance of it using uncompiled scripts again.
Maybe if I have time (small chance) I can check for this on an account of someone else.
Otherwise I would need to find a function that compiles scripts (which was done live previously) or make a scriptcompiler. Both things I most certainly won't have time for.
11-02-2012, 18:07
Both things I most certainly won't have time for.can't be bothered doing.
11-02-2012, 19:33
(11-02-2012, 17:49)SuperNovaAO Wrote: [ -> ]And the problem with that is not finding it (Black Ops: 10 minutes till mod loading worked) but getting scripts compiled. Which was necessary for MW3.
So I'm not buying Black Ops 2 for the slim chance of it using uncompiled scripts again.
Maybe if I have time (small chance) I can check for this on an account of someone else.
Otherwise I would need to find a function that compiles scripts (which was done live previously) or make a scriptcompiler. Both things I most certainly won't have time for.
I'll let you borrow mine if necessary
Edit: I might actually want to reconsider that or I could end up getting b&
11-02-2012, 19:39
(11-02-2012, 19:33)AZUMIKKEL Wrote: [ -> ]I'll let you borrow mine if necessary
Edit: I might actually want to reconsider that or I could end up getting b&
You don't have to even run the game to make a modloader (if scripts are not compiled already)
11-02-2012, 19:49
(11-02-2012, 19:39)Nukem Wrote: [ -> ](11-02-2012, 19:33)AZUMIKKEL Wrote: [ -> ]I'll let you borrow mine if necessary
Edit: I might actually want to reconsider that or I could end up getting b&
You don't have to even run the game to make a modloader (if scripts are not compiled already)
DAT power of debugging!
Having the game will make reversing much faster
11-02-2012, 20:30
(11-02-2012, 19:39)Nukem Wrote: [ -> ](11-02-2012, 19:33)AZUMIKKEL Wrote: [ -> ]I'll let you borrow mine if necessary
Edit: I might actually want to reconsider that or I could end up getting b&
You don't have to even run the game to make a modloader (if scripts are not compiled already)
Then it should be np
11-02-2012, 21:23
I would just need to run a debugger on an unencrypted version of the game without any CEG. No online playing required.
11-03-2012, 09:04
well, just share your executable and nova will "fix" the missing mod loading option