ItsMods

Full Version: Camo on secondary weapon
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Hey,

this is a very small release, as it is only one line of code. Tongue

I wondered how to get camos to work on (some) secondary weapons the most elegant way.
And this should it be:

Change this line in _class.gsc:

Code:
loadoutSecondaryCamo = "none";
to
Code:
loadoutSecondaryCamo = loadoutPrimaryCamo;

et voil primary and secondary (well just some) will have the same camo. Wink
hm there's was another way, but that one is good too.
Well, not all secondaries will have it Wink