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Full Version: Project Dark Night
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Hey,

I don't know where to post this. So i posted this thread here.

Some information of my engine:
Four months ago i started making my custom engine. I called it "SmartEngine4.0".
Mostly, i used xnas stuff, but later i made my custom rendering stuff and some c++ libraries as "help" for rendering. I made "virtual file system", something like CoD's FastFiles. For *map* rendering i took bsp decompressing code from Q2 ( Quake 2 ). Why Quake2? It already has map making programs. ( Yeh, lazy, lazy me ).
I 'used' q3/cods cvar style. ( cl_, sv_, r_ ). For now, it does have 100-130 cmds. (Mostly rendering 'r_' and server 'sv_'. I'm doing networking for now. First time it had something like "ugly" netcodes. After some months i made 'snapshot' system. Rcon stuff, downloading files, kicking, banning and much more already included.
CL_ParseServerMessage parses client, so it'll not have 'wrong/corrupted' packets.
For now, i tested my network code with 21 clients. ( friends ). It was working fine.
After some days i made 'timeout' thing and added two cmds - 'sv_timeout', 'cl_timeout'. (default 30 secs).
Heres my scheme of my game:
Serverbase: SV_Init(called only at se4.exe launch) > SV_Frame(mostly, theres server loop stuff). On quit it calls SV_Shutdown.
Clientbase: CL_Init > CL_Frame > CL_RenderSnapShots. On disconnect it calls CL_Disconnect then CL_DropClient ( drops client from server ).
For now, i do have one problem: if i will type 'map_restart' shitload times - It will crash with strange error ( try. catch doesn't help ). I think it is because of vertex creating/w.e render looping. Statistic system already made. ( encoding, written in c++ )
Right now i'm doing visual effects like motion blur, hdr, and other epic stuff. Then i will do MY master server stuff
STATUS: Developing in progress. If you want to help me - PM me or add in steam.

So, why i called it "Project DarkNight"?
Some information about game. It will use my custom engine.
It is Online 3D RPG shooter game. Like one big city/island/other stuff with 30-40 players. They can trade, barter, making quests, and another. But at night, some strange sounds coming from nowhere. (zombies? mutants? other fags? you will know it). It will like fallout's system ( like quests etc ).

I will upload pics/video in some hours. I'm not at my primary computer now.

To @JariZ - oh yah, fs_Game already here Big Grin
If you have ideas/suggestions - pm me Smile
Big Grin


SITE OF TEH GAME AND MORE INFORMATION:
http://www.darknight.pro
I guess you can't load source bsp's?
Also, you forgot to mention modding support hehe.
Anyway, can't wait for screenshots
lol fs_game already included Big Grin

(08-02-2012, 03:18)JariZ Wrote: [ -> ]I guess you can't load source bsp's?
Also, you forgot to mention modding support hehe.
Anyway, can't wait for screenshots

you mean "Source Engine"?
Why i do need it Huh
Sound cool.
Hmm all plans with "project" in its name failed in recent time... Wish you good luck with it, hope it will be successful Tongue
nice, going to follow your progress

good luck
Nice work, give us screens Big Grin
(08-07-2012, 11:40)TheRaZ Wrote: [ -> ]Nice work, give us screens Big Grin

There are two screens... BUT GIVE US MORE!!111