07-04-2012, 16:09
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07-04-2012, 16:25
(07-04-2012, 16:09)TheRaZ Wrote: [ -> ]where do I need to call the "NewDidYouKnow()" ?
In _load.gsc at onPlayerConnect?
When the player connects
07-04-2012, 16:42
(07-04-2012, 16:25)Rendflex Wrote: [ -> ](07-04-2012, 16:09)TheRaZ Wrote: [ -> ]where do I need to call the "NewDidYouKnow()" ?
In _load.gsc at onPlayerConnect?
When the player connects
I have tried onPlayerConnect() in:
_events.gsc - not worked (compile error)
_rank.gsc - server starting normally, but messages not working
_zkslist.gsc (custom mod gsc) - not worked (compile error)
Code:
player thread maps\mp\_players::NewDidYouKnow();
Any idea?
07-04-2012, 18:31
No... _players.gsc doesn't exist for you, just put the thread I posted in your .GSC.
07-04-2012, 20:11
(07-04-2012, 18:31)Rendflex Wrote: [ -> ]No... _players.gsc doesn't exist for you, just put the thread I posted in your .GSC.
It is exist, I have created it.
Code:
#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\gametypes\_hud_util;
NewDidYouKnow()
{
switch(Randomint(4))
{
case 0:
self setClientDvar("didyouknow", "RaZ's TDM Mod v1.4 welcomes you!");
break;
case 1:
self setClientDvar("didyouknow", "Press 3 to use the inbuilt Hello all message");
break;
case 2:
self setClientDvar("didyouknow", "Welcome you on my server! Have fun!");
break;
case 3:
self setClientDvar("didyouknow", "Always play fair and please do not camp!");
break;
case 4:
self setClientDvar("didyouknow", "Do not steal killstreak packages or you will die.");
break;
}
}
Pages: 1 2