(06-25-2012, 21:40)SuperNovaAO Wrote: [ -> ]Obviously the server has it. That's where stuff like the currently equipped weapon comes from and the playername (and killstreaks and everything related to the player that is unrelated to a generic Entity)
The Server have to have it or else the game would not run.
What i meant is that there is not a possibility for us ( excepet Cyanide and Nukem) to read this value.
We can hope the @
Cyanide could add more features to the CPlugin interface from the original Struct that the Server is using intern.
But this is a hell lot of work.
(06-25-2012, 21:40)SuperNovaAO Wrote: [ -> ]Obviously the server has it. That's where stuff like the currently equipped weapon comes from and the playername (and killstreaks and everything related to the player that is unrelated to a generic Entity)
Unlike the client's game, the client/entity structure is much different. The size I believe is 0x78690 excluding pointers to other information. It's not exactly easy to find.
why not make a Kz-style mod? like in CS.
Each map has a base height (Z coordinate) and for every 100 or 200 coords a player gets higher (checked every 5 seconds using addonframe) he gets points ?
i see ppl trickjumping alot
(06-25-2012, 23:32)pieter Wrote: [ -> ]why not make a Kz-style mod? like in CS.
Each map has a base height (Z coordinate) and for every 100 or 200 coords a player gets higher (checked every 5 seconds using addonframe) he gets points ?
i see ppl trickjumping alot
This could be done. If a Player leaves the track, he will be teleported back to the spawn etc.
EDIT:
But for me the Challange for the Players is missing. If we could "edit" the track via spawning some creates(can't be done ?yet?) it would be really interesting. Example for a parkour gametype is Death Run for Cod4
"Death Run for CoD4"
I don't want to live on this planet anymore.
And now go play a decent version of the Death Run mod.