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(06-13-2012, 12:37)master131 Wrote: [ -> ]
(06-11-2012, 13:12)MuLtiHuN7eR Wrote: [ -> ]There are two places on rust where you can see models glowing:
EdiT: on Skidrow there are exactly like the lightstick; maybe there will work...

Where's @Yamato when you need him. Tongue

Why do you need me? Big Grin
(06-13-2012, 13:04)Yamato Wrote: [ -> ]
(06-13-2012, 12:37)master131 Wrote: [ -> ]
(06-11-2012, 13:12)MuLtiHuN7eR Wrote: [ -> ]There are two places on rust where you can see models glowing:
EdiT: on Skidrow there are exactly like the lightstick; maybe there will work...

Where's @Yamato when you need him. Tongue

Why do you need me? Big Grin

To find out the model name of the sticks from both maps and make sure they glow. Tongue
(06-14-2012, 06:27)master131 Wrote: [ -> ]
(06-13-2012, 13:04)Yamato Wrote: [ -> ]
(06-13-2012, 12:37)master131 Wrote: [ -> ]
(06-11-2012, 13:12)MuLtiHuN7eR Wrote: [ -> ]There are two places on rust where you can see models glowing:
EdiT: on Skidrow there are exactly like the lightstick; maybe there will work...

Where's @Yamato when you need him. Tongue

Why do you need me? Big Grin

To find out the model name of the sticks from both maps and make sure they glow. Tongue

ahhh Big Grin

This is in the d3dbsp ents + some other shit I found in memory:

Code:
lantern_glowFX_origin
props/glow_latern
lamp_glow_FX
misc/light_glow_white
glow_stick_pile_FX_origin
props/glow_latern
misc/glow_stick_glow_green
{."classname" "script_struct"."origin" "-809.7 -768.3 0.5"."targetname" "glow_stick_pile_FX_origin"."angles" "0 143.186 0".} //many like this in the .ents file
mil_lightstick_off
(06-14-2012, 13:14)Yamato Wrote: [ -> ]
(06-14-2012, 06:27)master131 Wrote: [ -> ]
(06-13-2012, 13:04)Yamato Wrote: [ -> ]
(06-13-2012, 12:37)master131 Wrote: [ -> ]
(06-11-2012, 13:12)MuLtiHuN7eR Wrote: [ -> ]There are two places on rust where you can see models glowing:
EdiT: on Skidrow there are exactly like the lightstick; maybe there will work...

Where's @Yamato when you need him. Tongue

Why do you need me? Big Grin

To find out the model name of the sticks from both maps and make sure they glow. Tongue

ahhh Big Grin

This is in the d3dbsp ents + some other shit I found in memory:

Code:
lantern_glowFX_origin
props/glow_latern
lamp_glow_FX
misc/light_glow_white
glow_stick_pile_FX_origin
props/glow_latern
misc/glow_stick_glow_green
{."classname" "script_struct"."origin" "-809.7 -768.3 0.5"."targetname" "glow_stick_pile_FX_origin"."angles" "0 143.186 0".} //many like this in the .ents file
mil_lightstick_off

Well I found 2 working models (on Rust):
Code:
mil_lightstick_off
mil_lightstick_orange_on

The second one kinda glows, like it stands out in dark places, but it doesn't have the glow around it like in the screenshots. Probably won't be able to do that without editing d3dbsp.ents file.
From the weapon file:
Code:
viewmodel_light_stick

It probably wont glow, though.
(06-15-2012, 14:55)Rendflex Wrote: [ -> ]From the weapon file:
Code:
viewmodel_light_stick

It probably wont glow, though.

That's a viewmodel ... not a world model.
(06-15-2012, 14:58)Pozzuh Wrote: [ -> ]
(06-15-2012, 14:55)Rendflex Wrote: [ -> ]From the weapon file:
Code:
viewmodel_light_stick

It probably wont glow, though.

That's a viewmodel ... not a world model.

But you can use some as world models, I have done that on BLOPS for my WW2 weapons.

@master131 the first one it is in skidrow, there is also there: mil_lightstick_on . The other one I dont remember seing it in skidrow.
(06-15-2012, 15:05)Yamato Wrote: [ -> ]
(06-15-2012, 14:58)Pozzuh Wrote: [ -> ]
(06-15-2012, 14:55)Rendflex Wrote: [ -> ]From the weapon file:
Code:
viewmodel_light_stick

It probably wont glow, though.

That's a viewmodel ... not a world model.

But you can use some as world models, I have done that on BLOPS for my WW2 weapons.

@master131 the first one it is in skidrow, there is also there: mil_lightstick_on . The other one I dont remember seing it in skidrow.

Yes, I'm aware of mil_lightstick_on, I found it in memory but it doesn't work on Rust despite precaching. Do you know any way around that?
(06-16-2012, 03:52)master131 Wrote: [ -> ]
(06-15-2012, 15:05)Yamato Wrote: [ -> ]
(06-15-2012, 14:58)Pozzuh Wrote: [ -> ]
(06-15-2012, 14:55)Rendflex Wrote: [ -> ]From the weapon file:
Code:
viewmodel_light_stick

It probably wont glow, though.

That's a viewmodel ... not a world model.

But you can use some as world models, I have done that on BLOPS for my WW2 weapons.

@master131 the first one it is in skidrow, there is also there: mil_lightstick_on . The other one I dont remember seing it in skidrow.

Yes, I'm aware of mil_lightstick_on, I found it in memory but it doesn't work on Rust despite precaching. Do you know any way around that?

Apart of precaching? No
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