yes i am alterin iangles old school mod it load's all the guns swawn on the map all but one i took out,but no wall or ramp or anything else i add in
Code:
Summit()
{
wait 2;
CreateWeapon("mp5k_elbit_mp", "MP5k Red Dot", (3101.26, 1566.16, 362.125), (0, 0, 0), 1, 15);
CreateWeapon("mac11_rf_mp", "MAC11 Rapid Fire", (2590.35, -669.885, 330.125), (0, 0, 0), 1, 15);
CreateWeapon("m16_extclip_mp", "M16 Extended Mags", (4029.1, -882.752, 330.125), (0, 0, 0), 1, 15);
CreateWeapon("famas_reflex_mp", "Famas Reflex Sight", (3257.48, -1932.31, 466.125), (0, 0, 0), 1, 15);
CreateWeapon("fnfal_silencer_mp", "Silenced FAL", (2314.37, -1806.61, 402.125), (0, 0, 0), 1, 15);
CreateWeapon("m60_elbit_grip_extclip_mp", "Rambo's little girl", (3701.93, 659.677, 330.125), (0, 0, 0), 1, 15);
CreateWeapon("l96a1_vzoom_mp", "L96 Variable Zoom", (2988.79, -76.4892, 330.125), (0, 0, 0), 1, 15);
CreateWeapon("spas_silencer_mp", "Silenced SPAS", (1749.22, -433.601, 111.455), (0, 0, 0), 1, 15);
CreateStraightWalls((5252, -4790, 229), (5168, -4862, 279));
CreateStraightWalls((5252, -4790, 304), (5168, -4862, 329));
CreateStraightWalls((5107, -4921, 228), (5036, -4984, 278));
CreateStraightWalls((5107, -4921, 303), (5036, -4984, 328));
CreateStraightWalls((5592, -5099, 203), (5291, -5394, 428));
CreateStraightWalls((5282, -4762, 345), (4968, -5044, 370));
CreateStraightWalls((5282, -4762, 345), (5531, -5042, 370));
level thread createPickupGroundFX((3101.26, 1566.16, 362.125), (90, 0, 0));
level thread createPickupGroundFX((2590.35, -669.885, 330.125), (90, 0, 0));
level thread createPickupGroundFX((4029.1, -882.752, 330.125), (90, 0, 0));
level thread createPickupGroundFX((3257.48, -1932.31, 466.125), (90, 0, 0));
level thread createPickupGroundFX((2314.37, -1806.61, 402.125), (90, 0, 0));
level thread createPickupGroundFX((3477.66, -1288.25, 466.125), (90, 0, 0));
level thread createPickupGroundFX((3701.93, 659.677, 330.125), (90, 0, 0));
level thread createPickupGroundFX((2988.79, -76.4892, 330.125), (90, 0, 0));
level thread createPickupGroundFX((1749.22, -433.601, 111.455), (90, 0, 0));
/**
level thread createPickupGlowFX((3101.26, 1566.16, 362.125), (90, 0, 0));
level thread createPickupGlowFX((2590.35, -669.885, 330.125), (90, 0, 0));
level thread createPickupGlowFX((4029.1, -882.752, 330.125), (90, 0, 0));
level thread createPickupGlowFX((3257.48, -1932.31, 466.125), (90, 0, 0));
level thread createPickupGlowFX((2314.37, -1806.61, 402.125), (90, 0, 0));
level thread createPickupGlowFX((3477.66, -1288.25, 466.125), (90, 0, 0));
level thread createPickupGlowFX((3701.93, 659.677, 330.125), (90, 0, 0));
level thread createPickupGlowFX((2988.79, -76.4892, 330.125), (90, 0, 0));
level thread createPickupGlowFX((1749.22, -433.601, 111.455), (90, 0, 0));
**/
}