04-08-2012, 14:35
04-08-2012, 15:01
Cheese LOL =))
04-08-2012, 15:45
Drugs
Visions changes every second for player.
P.S. USE MY FCKING CODES FOR VISION CHANGE They're works fine.....
CODE: ( Credits to me )
EXAMPLE:
Aftermath vision:
NOTE: Thoose commands for client... not server
ROLL 2:
Aftermath dude
Set r_brightess to "-0.3" ( Client dvar )
and my Aftermath vision set
Screeniee:
http://steamcommunity.com/id/jaydi21/scr...tab=public
and
http://steamcommunity.com/id/jaydi21/scr...tab=public
(That looks better than on screens )
Visions changes every second for player.
P.S. USE MY FCKING CODES FOR VISION CHANGE They're works fine.....
CODE: ( Credits to me )
Code:
void setFilmTweaks(ServerClient Client, string on, string invert, string desaturation, string darktint, string lighttint, string brightness, string contrast)
{
SetClientDvar(Client.ClientNum, "r_filmusetweaks \"1\"");
SetClientDvar(Client.ClientNum, "r_filmtweaks \"1\"");
SetClientDvar(Client.ClientNum, "r_filmtweakenable \"" + on + "\"");
SetClientDvar(Client.ClientNum, "r_filmtweakinvert \"" + invert + "\"");
SetClientDvar(Client.ClientNum, "r_filmtweakdesaturation \"" + desaturation + "\"");
SetClientDvar(Client.ClientNum, "r_filmtweakdarktint \"" + darktint + "\"");
SetClientDvar(Client.ClientNum, "r_filmtweaklighttint \"" + lighttint + "\"");
SetClientDvar(Client.ClientNum, "r_filmtweakbrightness \"" + brightness + "\"");
SetClientDvar(Client.ClientNum, "r_filmtweakcontrast \"" + contrast + "\"");
}
void setGlowTweaks(ServerClient Client, string on, string cutoff, string desaturation, string intensity, string radius)
{
SetClientDvar(Client.ClientNum, "r_glowUseTweaks \"1\"");
SetClientDvar(Client.ClientNum, "r_glow \"1\"");
SetClientDvar(Client.ClientNum, "r_glowTweakEnable \"" + on + "\"");
SetClientDvar(Client.ClientNum, "r_glowTweakBloomCutOff \"" + cutoff + "\"");
SetClientDvar(Client.ClientNum, "r_glowTweakBloomDesaturation \"" + desaturation + "\"");
SetClientDvar(Client.ClientNum, "r_glowTweakBloomIntensity0 \"" + intensity + "\"");
SetClientDvar(Client.ClientNum, "r_glowTweakRadius0 \"" + radius + "\"");
}
Aftermath vision:
Code:
setGlowTweaks(Client, "1", "0.65", "0.65", "0.45", "6.07651");
setFilmTweaks(Client, "1", "0", "0.0", "0.7 0.3 0.2", "1 0.969 0.9", "0.05", "1.1");
ROLL 2:
Aftermath dude
Set r_brightess to "-0.3" ( Client dvar )
and my Aftermath vision set
Screeniee:
http://steamcommunity.com/id/jaydi21/scr...tab=public
and
http://steamcommunity.com/id/jaydi21/scr...tab=public
(That looks better than on screens )
04-08-2012, 15:54
04-08-2012, 15:55
(04-08-2012, 15:45)JayDi Wrote: [ -> ]Drugs
Visions changes every second for player.
P.S. USE MY FCKING CODES FOR VISION CHANGE They're works fine.....
CODE: ( Credits to me )
EXAMPLE:Code:void setFilmTweaks(ServerClient Client, string on, string invert, string desaturation, string darktint, string lighttint, string brightness, string contrast)
{
SetClientDvar(Client.ClientNum, "r_filmusetweaks \"1\"");
SetClientDvar(Client.ClientNum, "r_filmtweaks \"1\"");
SetClientDvar(Client.ClientNum, "r_filmtweakenable \"" + on + "\"");
SetClientDvar(Client.ClientNum, "r_filmtweakinvert \"" + invert + "\"");
SetClientDvar(Client.ClientNum, "r_filmtweakdesaturation \"" + desaturation + "\"");
SetClientDvar(Client.ClientNum, "r_filmtweakdarktint \"" + darktint + "\"");
SetClientDvar(Client.ClientNum, "r_filmtweaklighttint \"" + lighttint + "\"");
SetClientDvar(Client.ClientNum, "r_filmtweakbrightness \"" + brightness + "\"");
SetClientDvar(Client.ClientNum, "r_filmtweakcontrast \"" + contrast + "\"");
}
void setGlowTweaks(ServerClient Client, string on, string cutoff, string desaturation, string intensity, string radius)
{
SetClientDvar(Client.ClientNum, "r_glowUseTweaks \"1\"");
SetClientDvar(Client.ClientNum, "r_glow \"1\"");
SetClientDvar(Client.ClientNum, "r_glowTweakEnable \"" + on + "\"");
SetClientDvar(Client.ClientNum, "r_glowTweakBloomCutOff \"" + cutoff + "\"");
SetClientDvar(Client.ClientNum, "r_glowTweakBloomDesaturation \"" + desaturation + "\"");
SetClientDvar(Client.ClientNum, "r_glowTweakBloomIntensity0 \"" + intensity + "\"");
SetClientDvar(Client.ClientNum, "r_glowTweakRadius0 \"" + radius + "\"");
}
Aftermath vision:
NOTE: Thoose commands for client... not serverCode:setGlowTweaks(Client, "1", "0.65", "0.65", "0.45", "6.07651");
setFilmTweaks(Client, "1", "0", "0.0", "0.7 0.3 0.2", "1 0.969 0.9", "0.05", "1.1");
ROLL 2:
Aftermath dude
Set r_brightess to "-0.3" ( Client dvar )
and my Aftermath vision set
Screeniee:
http://steamcommunity.com/id/jaydi21/scr...tab=public
and
http://steamcommunity.com/id/jaydi21/scr...tab=public
(That looks better than on screens )
You said me that those dvars doesnt work.....
04-08-2012, 15:57
i said YOUR don't work.
You had the another one... They're different a bit.
You had the another one... They're different a bit.
04-09-2012, 21:01
@jaydi Are you stupid or didn't you watch my vid?
04-15-2012, 17:56
(03-26-2012, 14:59)zxz0O0 Wrote: [ -> ]zxz roll
- Unlimited health and unlimited ammo
- All perks
- Can teleport players to his location
is it possible to teleport other then yourself somewhere?
04-15-2012, 18:19
(04-09-2012, 21:01)JariZ Wrote: [ -> ]@jaydi Are you stupid or didn't you watch my vid?
y u no credit me
04-15-2012, 18:42
@SE7EN because your name is all over the mod already while you didn't do that much in general