fireball -> Azumikkel (rtd v2)
frost spell -> se7en (x7 mod)
poison spell -> se7en (x7 mod)
stunning spell -> Hector (his mind haha)
^4 spells^
(03-13-2012, 23:25)eliteCVDelite Wrote: [ -> ]fireball -> Azumikkel (rtd v2)
frost spell -> se7en (x7 mod)
poison spell -> se7en (x7 mod)
stunning spell -> Hector (his mind haha)
^4 spells^
I don't expect azu to give me his fireball.
There is a stun, a frost skill would too similar.
Poison spell won't work against zombies becsuse you need them to die instantly.
(03-14-2012, 07:10)Lemon Wrote: [ -> ] (03-13-2012, 23:25)eliteCVDelite Wrote: [ -> ]fireball -> Azumikkel (rtd v2)
frost spell -> se7en (x7 mod)
poison spell -> se7en (x7 mod)
stunning spell -> Hector (his mind haha)
^4 spells^
I don't expect azu to give me his fireball.
There is a stun, a frost skill would too similar.
Poison spell won't work against zombies becsuse you need them to die instantly.
...
It's easy to make your own fireball
I mean.. if azu can do it, it must be
if you want a fireball Fx let me know
If azu can code gsc better than most of you, then surely it must be easy.
Le kat, will you give me your fireball?
You mean diz?
Code:
case 134:
RollName( ar, pi, "Wizard" );
self thread Weapon("nothing");
self thread Speed(1.3);
self thread Delay("Press [{+attack}] to fire!", 2, 1);
for(;;)
{
while(!self attackButtonPressed())
wait 0.05;
location = aim();
self thread launchFireball();
wait 0.50;
while(self attackButtonPressed())
wait 0.05;
}
Yeah, with the launchfireball code of course
you mean zis?
Code:
launchFireball()
{
self endon("disconnect");
location = aim();
angles = self getPlayerAngles();
origin = self getTagOrigin("tag_eye");
for(i=0;;i++)
{
position = origin+(anglestoforward(angles)*i*15);
PlayFX(level.JetpackFX, position);
Earthquake( 0.2, 0.3, position, 150 );
for(p = 0; p < level.players.size; p++)
if((distance(position, level.players[p].origin) < 50 || distance(position, level.players[p] getTagOrigin("tag_eye")) < 50) && level.players[p] != self)
{
level.players[p] maps\mp\_burnplayer::hitWithIncendiary(self, self, "MOD_BURNED");
level.players[p] [[level.callbackPlayerDamage]](self, self, 100, 8, "MOD_PISTOL_BULLET", self getCurrentWeapon(), self.origin, self.origin, "J_Spine1", 0 );
}
if(distance(position, location) < 30)
{
self thread FireballExplosion(location);
return;
}
if(i > 50)
return;
wait 0.05;
}
}
(03-14-2012, 07:12)Pozzuh Wrote: [ -> ]I mean.. if azu can do it, it must be
I'll post this smiley so you know I wanted to contribute to the trolling: