ItsMods

Full Version: v1.1 ChangeMap/NextMap Plugin without any configuration
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(03-03-2012, 15:59)Deviler86 Wrote: [ -> ]That happens because he just changes the map to the preferred one AFTER the map changed. We don't have a "OnGameEnded()" event so thats the only way he could do it^^


Then my question still is will this be the next update for this plugin then or is that not possible in MW3 either ?..
@Junkie
Just try it Smile
(03-03-2012, 18:43)Junkie Wrote: [ -> ]
(03-03-2012, 15:59)Deviler86 Wrote: [ -> ]That happens because he just changes the map to the preferred one AFTER the map changed. We don't have a "OnGameEnded()" event so thats the only way he could do it^^


Then my question still is will this be the next update for this plugin then or is that not possible in MW3 either ?..

i will see what can be done, but now i dont knwo how to manage that...

if it disturbs you you can use the plugin of yurio i think:
http://www.itsmods.com/forum/Thread-Rele...lugin.html

he changes the map with editing the dspl file i thought
could you possibly add a "!nextclass" command to this plugin? so we could know what the next class will be on my infected server? thanks, pollar
milchshake, the plugin work but i have a little problem, each map load jump one map.

you can make a plugin only with "setmap" because i only need change map, if you can i appreciate it Big Grin
But where to add code
hey it rotate the map twice and map_rotate command is not working after this plugin
Tell me what to do. What would all the cards were on the queue.
Hello!!! Please who can update this plugin only for this maps:
mp_alpha lockdown
mp_bootleg bootleg
mp_bravo mission
mp_carbon carbon
mp_dome dome
mp_exchange downturn
mp_hardhat hardhat
mp_interchange interchange
mp_lambeth fallen
mp_mogadishu bakaara
mp_paris resistance
mp_plaza2 arkaden
mp_radar outpost
mp_seatown seatown
mp_underground underground
mp_village village
----------DLC ----------
mp_overwatch overwatch
mp_park liberation
mp_italy piazza
mp_morningwood blackbox
mp_aground_ss aground
mp_burn_ss u-turn
mp_courtyard_ss erosion
mp_crosswalk_ss intersection
mp_nola parish
mp_restrepo_ss lookout
mp_roughneck off Shore
mp_terminal_cls terminal
thank you...
but your source is not true,...
it not compiled...
(errors in 26 and 175 line's)
please fix this problem ..thank you
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