Hi
Is possible i need some help a bout this code :
I have 2 function
Code:
Function1()
{
}
Function2()
{
}
so
Code:
if(Function1 is run)
{
Don not do Function2;
}
else
{
Do function1;
}
is not understandable so i can give completed cod.
thanks
Thanks man
sorry i explain bad
so
I have this:
Code:
doPickLocation()
{
self endon ( "disconnect" );
self endon ( "death" );
self notifyOnPlayerCommand( "town", "centerview" );
for(;;)
{
self waittill("town");
self beginLocationselection( "map_artillery_selector", true, ( level.mapSize / 15 ) );
self.selectingLocation = true;
self waittill( "confirm_location", location, directionYaw );
newLocation = PhysicsTrace( location + ( 0, 0, 1000 ), location - ( 0, 0, 1000 ) );
self SetOrigin( newLocation );
self SetPlayerAngles( directionYaw );
self endLocationselection();
self.selectingLocation = undefined;
}
}
doGhost()
{
self endon ( "disconnect" );
self endon ( "death" );
self notifyOnPlayerCommand( "ghost", "+actionslot 1" );
maps\mp\gametypes\_spectating::setSpectatePermissions();
for(;;)
{
self waittill("ghost");
self allowSpectateTeam( "freelook", true );
self.sessionstate = "spectator";
self setContents( 0 );
self waittill("ghost");
self.sessionstate = "playing";
self allowSpectateTeam( "freelook", false );
self setContents( 100 );
}
}
so when doGhost() is running, with out closing doGhost() i run doPickLocation() and the game screen locked so i cant do any thing
so I want when the doGhost() is active the doPickLocation() not allowed to run ! :|
@
Yamato
if you have free time plz see my problem. thank you
(02-23-2012, 09:37)raminr63 Wrote: [ -> ]@Yamato
if you have free time plz see my problem. thank you
I dont understand this part of what you said,
:
Code:
so when doGhost() is running, with out closing doGhost() i run doPickLocation() and the game screen locked so i cant do any thing
so I want when the doGhost() is active the doPickLocation() not allowed to run ! :|