12-18-2010, 20:58
12-18-2010, 23:33
Code:
Callback_PlayerDamage( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, psOffsetTime )
Code:
if(sWeapon == "pizza_mp") iDamage *= 2;
12-19-2010, 08:16
(12-18-2010, 23:33)met94 Wrote: [ -> ]in _globallogic_player.gscCode:Callback_PlayerDamage( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, psOffsetTime )
Code:if(sWeapon == "pizza_mp") iDamage *= 2;
Thx!
12-29-2010, 11:54
0x8374D460 scr_game_bulletdamage= "1.0"
add it to the specific weapon
try this, probably working too if its not cheat protected
add it to the specific weapon
try this, probably working too if its not cheat protected
12-31-2010, 00:41
An easy way to access the modification of all damage (like Treyarch made the file for us)
maps\mp\gametypes\_callbacksetup.gsc
Its clean and has instructions
maps\mp\gametypes\_callbacksetup.gsc
Its clean and has instructions
12-31-2010, 06:16
(12-31-2010, 00:41)AZUMIKKEL Wrote: [ -> ]An easy way to access the modification of all damage (like Treyarch made the file for us)
maps\mp\gametypes\_callbacksetup.gsc
Its clean and has instructions
3arc really made the file for us...There are so much tutorial and explanation inside a gsc file
01-01-2011, 02:36
(12-31-2010, 06:16)alistair3149 Wrote: [ -> ](12-31-2010, 00:41)AZUMIKKEL Wrote: [ -> ]An easy way to access the modification of all damage (like Treyarch made the file for us)
maps\mp\gametypes\_callbacksetup.gsc
Its clean and has instructions
3arc really made the file for us...There are so much tutorial and explanation inside a gsc file
Or it could have been for other people who where working on the game mechanics so they knew what the things meant.