ItsMods

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Source Engine Changes (CS:S, DoD:S, TF2, HL2Big GrinM)
Improved sv_pure:
Materials / Models / Sounds / Animations are more comprehensively protected.
Switched from CRC to MD5 hashes for stronger per-file validation.
Fixed some issues between custom files and server whitelists over level changes.
Added HL2:MP to the list of dedicated server games when starting a server via the Tools tab in the Library



FFFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUUUUUCCCCCCCCCCCCCCCCKKKKKKKKKKKKKKKKKKKKKKKKKKKKKIIIIIIIIIIIIIIIIIIIIIIIINNNNNNNNNNNNNNNNNNNNNNNNNNGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG


HEEEEEEEEEEEEEEEEEEEEEEEEELLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL
wow
they became smart.

http://www.mscs.dal.ca/~selinger/md5collision/
change md5
Yeah, they apparently noticed that I helped mathacks.com make skins that are undetected for all kinds of SourceMods. Took them only one year.

Will also never be applied to the CoD Series because hashing 6GB everytime you join a server is an overkill. They use the ZIP file format which caches the hash and uses it to verify the unpacking of a file. So they only walk through the filetable in the .iw files (ZIP-files) and can check it within a second.
nyyh ;(