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Full Version: [PROBLEM RESOLVED, plugin with what I need have been released] Help with pluginmaker
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Quote:I did a test tell me if it works! Smile

It doesn't work Sad
great Superman
(01-17-2012, 14:08)TEDZu Wrote: [ -> ]Sad Nobody can we make this plugin??

I am working on it.
THX BRO!!!
Quote:I am working on it.

nice Big Grin
already created something similair that loads all clientdvars from a TXT when the API still was C++
(01-17-2012, 19:13)jariz Wrote: [ -> ]already created something similair that loads all clientdvars from a TXT when the API still was C++

So we need someone who update it with C# addon version ^^
[Image: pingot.th.jpg]

Work:
CSHARP Code
  1. SetClientDvar(Client.ClientNum, "cg_chatHeight \"8\"");
  2. SetClientDvar(Client.ClientNum, "cg_chatTime \"12000\"");
  3. SetClientDvar(Client.ClientNum, "cg_scoreboardPingText \"1\"");

No:
CSHARP Code
  1. SetClientDvar(Client.ClientNum, "cg_drawFPS \"1\"");
  2. SetClientDvar(Client.ClientNum, "drawLagometer \"1\"");
(01-17-2012, 20:16)Yurio Wrote: [ -> ]Work:
CSHARP Code
  1. SetClientDvar(Client.ClientNum, "cg_chatHeight \"8\"");
  2. SetClientDvar(Client.ClientNum, "cg_chatTime \"12000\"");
  3. SetClientDvar(Client.ClientNum, "cg_scoreboardPingText \"1\"");

No:
CSHARP Code
  1. SetClientDvar(Client.ClientNum, "cg_drawFPS \"1\"");
  2. SetClientDvar(Client.ClientNum, "drawLagometer \"1\"");
ok we'll do without lagometer and fps display ^^


But if anyone want to release a plugin who force all this dvar to all client who connect on server, it will be very nice. zxz0O0 hear me ! Big Grin

CSHARP Code
  1. SetClientDvar(Client.ClientNum, "cg_fov \"80\"");
  2. SetClientDvar(Client.ClientNum, "com_maxfps \"100\"");
  3. SetClientDvar(Client.ClientNum, "cl_maxpackets \"100\"");
  4. SetClientDvar(Client.ClientNum, "cg_crosshairEnemyColor \"0\"");
  5. SetClientDvar(Client.ClientNum, "cg_scoreboardMyColor \"0 0 0 0\"");
  6. SetClientDvar(Client.ClientNum, "cg_scoreboardpingtext \"1\"");
  7. SetClientDvar(Client.ClientNum, "cg_scoresPing_MaxBars \"10\"");
  8. SetClientDvar(Client.ClientNum, "cg_scoresPing_interval \"20\"");
  9. SetClientDvar(Client.ClientNum, "waypointiconheight \"12\"");
  10. SetClientDvar(Client.ClientNum, "waypointiconwidth \"12\"");
  11. SetClientDvar(Client.ClientNum, "compassPlayerWidth \"12\"");
  12. SetClientDvar(Client.ClientNum, "compassPlayerHeight \"12\"");
  13. SetClientDvar(Client.ClientNum, "compassFriendlyHeight \"12\"");
  14. SetClientDvar(Client.ClientNum, "compassFriendlyWidth \"12\"");
  15. SetClientDvar(Client.ClientNum, "compassObjectiveHeight \"12\"");
  16. SetClientDvar(Client.ClientNum, "compassObjectiveHeight \"12\"");
  17. SetClientDvar(Client.ClientNum, "ragdoll_enable \"0\"");
  18. SetClientDvar(Client.ClientNum, "r_desaturation \"0\"");
  19. SetClientDvar(Client.ClientNum, "r_dlightLimit \"0\"");
  20. SetClientDvar(Client.ClientNum, "r_drawsun \"0\"");
  21. SetClientDvar(Client.ClientNum, "r_fog \"0\"");
  22. SetClientDvar(Client.ClientNum, "r_normalmap \"0\"");
  23. SetClientDvar(Client.ClientNum, "r_outdoorFeather \"0\"");
  24. SetClientDvar(Client.ClientNum, "r_polygonOffsetBias \"-16\"");
  25. SetClientDvar(Client.ClientNum, "r_polygonOffsetScale \"-4\"");
  26. SetClientDvar(Client.ClientNum, "snaps \"30\"");
(01-17-2012, 20:38)Bigbud_lover Wrote: [ -> ]But if anyone want to release a plugin who force all this dvar to all client who connect on server, it will be very nice. zxz0O0 hear me ! Big Grin

Yes I hear you, I am working on it so the dvars save and autoload when connect. I have many of the commands you posted and when I release it you can also suggest additional available dvars.
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