ItsMods

Full Version: IWI Viewer
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A tool I made that allows you to search and view the images of up to 5 Cod Games, making it quick to find custom textures for your map / mod or just find the texture you want to edit.

May be of some help Smile

[Image: 20111113-dnm-102kb.jpg]

[Image: 20111113-926-41kb.jpg]

Features:

* Supports: Cod4 Cod5 MW2 BO & MW3 IWI images.
* Can Load: DTX1, DTX3, DTX5, RGBA8 & RGBA8
* Saves settings
* Renders image using openGL
* Image quad resizes to the image ratio. (eg 512x1024 = 0.5 / 1.0 scale)
* Image quad can be zoomed in and rotated
* Search bar to filter (eg: _c.iwi gets most color maps)
* Built in export button exports the selected image to DDS (to raw/images/)
* Background color can be changed in settings.
* Text color can be changed in settings.
* Easily switch between mod tools from settings.
* Can be run from any directory
* Displays image size and format.
* Will Render transprency
* Fps Meter
* Vsnyc options
* Auto DDS flip
* 3D Cube View
* Auto Normal map combine (merges color and normal when both are found )
* With combined textures can press F2 to emboss
* Check for updates button / update Downloader

Awesome

let it edit the files and I will Heart you
The teamspeak dude!
Awesome!!
am i blind or is the download missing?
wahaha it is Awesome
(11-14-2011, 01:45)jariz Wrote: [ -> ]wahaha it is Awesome

lol -_- slipped my mind completely
(11-14-2011, 00:52)OrangePL Wrote: [ -> ]Awesome

let it edit the files and I will Heart you

What you mean by edit:

Surely Photoshop / paint.net is gonna be much better than anything I can make. Undecided
I mean, you can try to make iwi -> png and png -> iwi function, @JariZ 's tool freezes sometimes
Awesome Job Keep it up xD!
Great job, OMA
(11-14-2011, 07:05)OrangePL Wrote: [ -> ]I mean, you can try to make iwi -> png and png -> iwi function, @JariZ 's tool freezes sometimes

I already have a DDS to IWI that is drag and drop, I'll upload it later if it's wanted.

I could develop it into a GUI app that supports more formats I guess, but I won't do that untill my xmodelExporter GUI is finished.
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