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(10-27-2011, 16:23)Rendflex Wrote: [ -> ]
(10-27-2011, 15:57)iAegle Wrote: [ -> ]
(10-27-2011, 15:30)Pozzuh Wrote: [ -> ]I made a black ops script snipped about this awhile ago.

SO WHAT, LET OTHER PEOPLE RELEASE STUFF ASWELL FUCKING REPWHORE

Ok calm down, give me +rep and take a big breath...
Then everything will be okay!

Give me back the 13.000 points i once send you and you'll get some repz
Why would you donate 13 points?

I once had 16k points, that is.. until posts in spam section didn't count.
(10-27-2011, 13:40)Yamato Wrote: [ -> ]Example:

Code:
oma = self MakeWorldText(956,321,567,1,"weapon_onemanarmy",15,15);

^^ would i need to do anything else with that? or would that work?
(01-15-2012, 03:57)ScHmIdTy56789 Wrote: [ -> ]
(10-27-2011, 13:40)Yamato Wrote: [ -> ]Example:

Code:
oma = self MakeWorldText(956,321,567,1,"weapon_onemanarmy",15,15);

^^ would i need to do anything else with that? or would that work?

That should work.
I cant get it D:

I precached the shader

Code:
precacheshader("weapon_onemanarmy");

I copied and pasted MakeWorldText()
Code:
MakeWorldText(x,y,z,alpha,shader,width,height)
{
    text = newHudElem();
    text.x = x;
    text.y = y;
    text.z = z;
    text.alpha = alpha;
    text.archived = true;
    text setShader(shader,width,height);
    text setwaypoint(true,false);
    return text;
}

and I made it a vision
Code:
SetVision(vision)
{
    switch(vision)
    {
           case "Night":
            oma = self MakeWorldText(956,321,567,1,"weapon_onemanarmy",15,15);
        break;
    }
}
I tried without the vision and nothing Sad

I also tried a different shader, and still nothing
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